X-Pac and returning players

X-Pac and returning players

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Posted by: Northernnliht.9514

Northernnliht.9514

I returned to WoW the oter day to see what had changed since the X-Pac. And it was a lot. And i cam into a discussion with my guildies about why they play wow instead of Gw2, and lmost everyone of them said that they all had playd Gw2, but that they gpt bored, and din’t want to play the LW patches.

To be clear, i love the LW system, but most people i talk too hate it. And every single one in my guild said they would return IF they added an X’pac,. so i wonder what the chanses are that they will add an X-Pack in the near future. and who else knows peole from other games who willreturn.

FS – The Zaiashen Order [TZO]

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Posted by: niea.7504

niea.7504

I thought I was accidentally on the WOW forums when I was reading that…

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Posted by: Wolfheart.1879

Wolfheart.1879

In terms of my playtime on GW2, it has really taken a hit since Thursday. While some may attribute this to that day being the release of a certain expansion to a certain MMO, it is in fact more to do with me taking my gf on a surprise night away to see one of her favourite singers, Bryan Adams, perform on that night. Then on friday I started with that expansion.

At the moment I just log in to get my daily laurel. I’ll return to full play in a few weeks I imagine.

As for an expansion to this game, I would definitely welcome one. There is so much that can be worked on with one. Some of the other Elder Dragons, Cantha, perhaps a Dwarf expansion in the bowels of Tyria. My personal hope is for Elona to see what Palawa has been up to.

For me, the game is a little stale. LS is certainly nice, and I love the new zones, but I don’t feel so invested as to spend hours on it all. I spend a couple of hours every fortnight with it and I’m more or less done, and back to the same old. In that I feel the LS is a bit too much of a constant drip of content. You can certainly get it, and when you look back it really piles up, but as you do it, it doesn’t feel like a great deal.

I wouldn’t be surprised if an expansion is on the way, or in the works. Certainly it would have been considered – Anet would be foolish not to have done that at least. I do think going to a truly new place in terms of location, story etc would re-invigorate the game, and I think a lot of the CDIs of late, such as guilds, raiding etc could be neatly tucked into expansion features. At the same time, they still need to sort out the big issues many players have with the game as it stands (I’m looking at you, traits!)

An expansion would provide a sizeable cascade of content for players to sink into, rather than just the steady stream. That could be more exciting, and I do hope one is in the works. Certainly I’m loving the newness and fresh feel a certain expansion is giving to a certain competitor, and it makes me wonder what Anet would do with an expansion. I would be genuinely excited at the prospect.

Divinity’s Reach is home to some top-tier criminal masterminds.
The kind of people who will set an orphanage on fire after locking themselves inside it.

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Posted by: rogerwilko.6895

rogerwilko.6895

what the chanses are that they will add an X-Pack in the near future

same as they have been for the last 2 years.
IMO.

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Posted by: wasted.6817

wasted.6817

Meanwhile, that other game sporting 3.3mil sales on it’s latest expansion, hitting 10mil mark in subscription, which happened for the first time since …. i dunno, 4-5 years? If memory serves me right. What good expansion can do. I’am sure their cash shop sales doing MORE than great. xP

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Posted by: Yargesh.4965

Yargesh.4965

Cool?

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Posted by: Vayne.8563

Vayne.8563

Meanwhile, that other game sporting 3.3mil sales on it’s latest expansion, hitting 10mil mark in subscription, which happened for the first time since …. i dunno, 4-5 years? If memory serves me right. What good expansion can do. I’am sure their cash shop sales doing MORE than great. xP

That other game follows a set of rules that no longer exist. You can’t go back in time and capture the bulk of the market share now. You had to be there at the time. You need the money from several other successful games also, to plunk into advertising.

Compared WoW to any other MMO simply doesn’t work.

Now if WoW had come out last year, it might be a different story.

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Posted by: Draknar.5748

Draknar.5748

Meanwhile, that other game sporting 3.3mil sales on it’s latest expansion, hitting 10mil mark in subscription, which happened for the first time since …. i dunno, 4-5 years? If memory serves me right. What good expansion can do. I’am sure their cash shop sales doing MORE than great. xP

A majority of the WoW players had quit WoW/taken a long break from WoW, or have been trying every new MMO that comes out to try and recapture that feeling they used to have when they played WoW.

Blizzard knows this so they continue to come out with expansions and incentives to get people to come back and recapture that feeling. But every time a new WoW expansion comes out, a ton of players get it, play it for a few weeks, maybe a couple of months, and then they are right back where they started. Bored of the monotony, the raiding, the gear system, etc. It’s a temporary cycle, but that’s fine for Blizzard because it gets them a nice injection of money every year or two. They honestly don’t have to worry about maintaining subscribers anymore because they’ve reached enough people at this point that simply putting out an expansion will bring people back temporarily.

They could literally put on an expansion called “WoW: Expansion Number 8” with a tag-line of “It’s WoW, but now with changes and extra stuff!” and it will draw the same people every time. It never lasts, but box sales are box sales. And if they are lucky a lot of the subscribers will forget to cancel their subs, so they even get a nice revenue stream, even from people that aren’t playing anymore.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

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Posted by: hydeaut.1758

hydeaut.1758

You can’t go back in time and capture the bulk of the market share now. You had to be there at the time.

Still GW2 sold how many copies? It also had a good share of the market after release I would say.

If anything, only an expansion might bring back a meaningfull part of those players, no NPE or Living story will be able to achieve this on it´s own.

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Posted by: Zypher.7609

Zypher.7609

snip

Name one MMO that has followed the leader in the market and done just as well as the leader? It takes companies to branch off in their own direction so we do not just get a reskinned MMO.

(edited by Moderator)

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Posted by: Kurrilino.2706

Kurrilino.2706

snip

Name one MMO that has followed the leader in the market and done just as well as the leader? It takes companies to branch off in their own direction so we do not just get a reskinned MMO.


You missed the point.
The point is you don’t have to actively try to ignore what makes a MMO successful
just to force to be different.

GW2 is catering to 7 year olds.
Yes this is unique in the MMo world but this is not going to work despite being different.
Having a skill system suiting to people who have problems to tie their shoes is unique
but most likely not successful.
Repeating the same story over and over again since Zaithan is unique but not very creative.

I say that in a very polite way and don’t want to offend someone.

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Posted by: luzt.7692

luzt.7692

I actually think everything is fine. Ive seen other games with much smaller playerbase being fine. And Vayne made a pretty good point. WoW can be considered a Pioneer in mmos (OFC there were other succesful titles). But in order to be a Pioneer you need to try new things.

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Posted by: Serophous.9085

Serophous.9085

I get confused at times from this reasoning.
“WoW did this, so other companies should copy it too!” Then wouldn’t they just be making WoW? And shouldn’t you just play WoW then?

The funny thing is, nothing in their new expansion is new or original. Garrisons? If you spend all your time in them, wasting time building and upgrading, then why aren’t you just playing Clash of Clans? Oh hey! Look! You can go out, find notable hero’s who will work for you and fight for you! I wonder if that sounds familiar….coughgw1cough.

When you take a step back, you see all the WoW Dev team seem to do is take a system or something from another MMO that may have tried to copy them and change something, before literally just using the idea for themselves. This became evident to me when they announced the new pvp power and defense stats, something I knew that came from a briefly popular MMO at that time, SWTOR.

And before someone counters with “well, what about dungeons and classes, etc?” All MMOs can trace their history back to Dungeons and Dragons, a book, paper, and dice game.

So, is trying completely new and different ideas hard? Yes. But that doesn’t mean you still shouldn’t try. Its what I give Anet credit for that they stuck to no trinity, and for making the event system.

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Posted by: Eirdyne.9843

Eirdyne.9843

WoW pioneered nothing. The success of WoW began with it being largely playable on a rock. That is, you could have nearly the first model IBM computer and it would still play WoW. The graphical demand for the game at the time far exceeded the demands made from the major games before it: Everquest and Dark Age of Camelot. Those games focused on realistic models (for their time). WoW focused on cartoons and a curving mesh and graphical rendering which drastically reduced processing power and thus made it a playable game for a huge number of people. It was hard for its time and Vanilla WoW is still hard for many players that have tried it.

Arguments that WoW pioneered anything is ridiculous. It’s still using all the same mechanics the major games before it used, but at less quality. WoW was popular initially purely because it would play on anything. That was its innovation.

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Posted by: Serophous.9085

Serophous.9085

WoW pioneered nothing. The success of WoW began with it being largely playable on a rock. That is, you could have nearly the first model IBM computer and it would still play WoW. The graphical demand for the game at the time far exceeded the demands made from the major games before it: Everquest and Dark Age of Camelot. Those games focused on realistic models (for their time). WoW focused on cartoons and a curving mesh and graphical rendering which drastically reduced processing power and thus made it a playable game for a huge number of people. It was hard for its time and Vanilla WoW is still hard for many players that have tried it.

Arguments that WoW pioneered anything is ridiculous. It’s still using all the same mechanics the major games before it used, but at less quality. WoW was popular initially purely because it would play on anything. That was its innovation.

This is true. I even think the founders said how they use to be an EQ guild and thought “we can make a game like this, but better!” And by better, just copy paste everything.