(edited by Moderator)
Xfire hours per day almost doubling
It shows a loss of serveral thousand players over a 1 month period rofl… Are we looking at the same information!????
FaRectification, you’re so condescending. You speak as if you thought you could make a better game than gw2, you also believe you have the answer to every problem in the game.
It shows a loss of serveral thousand players over a 1 month period rofl… Are we looking at the same information!????
You seem to be forgetting, that it’s also rising again. See that little curve going upwards, that’s called a rise, son learn it.
Unless you’re saying it’s only a temporary fluctuation, then it will drop back down again, which I highly doubt.
I can see trends accurately fool, GW2 IS BACK ON DA RISE BABY.
Those who’ve failed to keep loyal will be smited, those who’ve kept loyal will be rewarded for their investment for they were shrewd.
Get back in da game, babies invest your time get rich, and when this game gets popular again, you’ll have something to sell or show-off with.
PS: can you make real money off the gem store or is that against their ToS?
FaRectification, you’re so condescending. You speak as if you thought you could make a better game than gw2, you also believe you have the answer to every problem in the game.
THATS BECAUSE I"M ALWAYS RIGHT.
(edited by FaRectification.5678)
Unless you’re saying it’s only a temporary fluctuation, then it will drop back down again, which I highly doubt.
It’s a temporary fluctuation. The same xfire graphic shows the same thing happening each weekend, with bigger spikes when there’s an event. The current spike is still rising, but it’s far from the Halloween spike.
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons
Anyone can ‘see’ a trend on a graph. The skill is in understanding it. Ever consider that the uptick in hours/day is solely related to the Wintersday Event? People log in to see what’s different, play the new content and then leave. By the end of next week, the Xfire hours will be back around 10k hours.
This game will have a core player base that will continue to enjoy the game as-is (myself included) until the masses see improvements to the myriad of technical issues that have been discussed at length in other threads. The core base seems to be around 10-12k hours per day.
Don’t raise the victory banners yet…
Nah, trust me, this is different…seriously
Stats based on around 4200 players…
Big deal OP…
X-fire used to be reliable a few years ago.
It no longer is really. Less and less people use it.
X-fire is more reliable for older games / games with no in-game chat box etc
seriously 4215 players,thats nothing.
“We are now! We are forever!”
Nah, trust me, this is different…seriously
Why would anyone trust you, when yo think one uptick constitutes a trend, the only trend it is related to is the Xfire stats show a peak at every event, the actual trend is downward, not that Xfire means much these days, as it represents a certain type of player and is too small these days.
Well, if you’re going to use it now, then you also have to show what the real trends are:
Dropped over 90% since launch. Fact.
This is a holiday event… if that’s all Anet can draw players back for, game is in trouble.
OP is delirious. It’s a holiday spike, just like Halloween. Know what happened after that? It kept dropping MORE THAN EVER.
If you’re responding to FaRectification posts, you must be new to the forums. He’s our local nut job.
by the way they need to fix targeting i still can’t target anything as melee there’s no target lock (pvp), also when I went in-game wtf happened, the damage is crazy now due to the buffs?
The game isn’t dead, it’s just that the MMO playerbase are fickle, whiny, and stubborn.
This is the same garbage that causes post-nerf-patch fluctuations of 1 million users in wow.
even the noted “post-ascended-gear cliff” on this graph is only a month old.
If the old MMO pattern holds true, these people are going to come right back to the game when they realize it’s the best they’ll get to their “perfect fit”, despite the fact that they don’t agree with some of ANet’s actions.
In the mean time, at least where I am, and to the contrary of those who think this game is “dying”, I have to worry about the CPU temps as the sheer number of people playing around me tax my system that much.
the only thing that’s dying, is there lack of ability to even fix targeting in Pvp, wtf, but besides all that this is a great game and if they’re gearing it in the right direction it can’t fail.
responding to that post about me being a nutjob, seriuosly, totally, not true…
really.
I don’t even know anyone who uses X-Fire for any game that I have played, ever. Why has the miniscule numbers they represent become the dipstick for a game’s health?
because I believe in reality, but that doesn’t mean i’m narrow-minded like some people…wo’nt mention any names here Face/zeldain (i didn’t say that)
But in all honesty, pls fix the targeting it is horrendous.
Why don’t you fix it for them instead, since you can do everything?
People are just logging in due to the Christmas holidays (people are starting holidays/have more time) and for the Christmas update (heavily marketed).
Don’t put all your faith into a line on a graph when you havent considered all the variables.
One has to call into question where exactly xfire is getting their information. The developers have already said they are not releasing population info about the servers.
Yak’s Bend Server
Crimethink [ct]
Im not agreeing or disagreeing with the OP since I personally view xfire as a totally inaccurate tool to gauge just how much the playerbase has changed.
What I will say is that people were quick to jump up and down when numbers went down on xfire. But ignore em when its of the rises? Its either a tool you think is accurate or isnt. Not just latch onto whatever tool this week agrees with you.
Honestly, anyone here use xfire?
Nope, never even heard of it till I started reading this forum… probably the biggest mistake of my life, reading these forums, lol.
Yak’s Bend Server
Crimethink [ct]
why is the biggest mistake of your life?
by the way, NCsoft might have a hand in all this nonsense, I smite thee NCSoft, you dirty dirty kitten.
4215 players??
I hardly call that something defining lol….
xFire? poeple still use it?
A site like twitch TV which has hundreds of thousands of viewers is a better (not reliable either) source then xFire is lol…
GW2 has a whopping 140 viewers today (went down from 20+ thousand live viewers across all GW2 channels at launch)…hell final fantasy X has more viewers today lol.
(edited by Angelus.1042)
The game isn’t dead, it’s just that the MMO playerbase are fickle, whiny, and stubborn.
Yeah thats right, its the players fault they aren’t playing as much. Thats such a ridiculas statement I don’t even know where to begin.
This is the same garbage that causes post-nerf-patch fluctuations of 1 million users in wow.
I’m not going to verify the wow numbers you rattled off because here were talking about a sampling of 4215 players in this xfire thing. Besides that, are we really talking about “fluctuatinig players” in a game that isn’t sub based?
even the noted “post-ascended-gear cliff” on this graph is only a month old.
Again were talking about stats on 4215 players who were playing around 6 hours a day on average a month ago dipping down to a 2 hour a day average by a week ago, then coming back up to a 4 hour a day average during this event that I’m pretty sure all registered players get email adverts to come check out new content for their free to play game as well.
So the way I see that chart is 3/4 of these xfire users basically stopped playing by a week ago and only 1/4 of that 3/4 xfire users can be even be bothered to come check out the advertised event content.
If the old MMO pattern holds true, these people are going to come right back to the game when they realize it’s the best they’ll get to their “perfect fit”, despite the fact that they don’t agree with some of ANet’s actions.
What you mean is if the old WoW pattern holds true. People seem to think mmos have always been or even currently are mainsream. WoW to mmos is what Green Day is to punk rock, a mega comercial sell out. The difference is Green Day being a successful mega commercial candypunk sell out act didn’t “change the industry” into money grubbing over music loving anymore than it already was. I can’t say the same for WoW and mmos which is why pretty much every mmo since WoW has gone over like a led zeppelin.
Developers go into mmos thinking that WoW has broken the chains of niche from the genre. They plan and design their one size fits all games with unrealistic expectations that theyre going to run a mega cafeteria when in reality theyre only opening up a mom & pop shop.
Your “people will come crawling back” statement is too funny. You have to assume that everyone who plays is hopelessly addicted to mmos thus must have one they are currently playing at all times. That might still be true for you, but I know alot of people who have sweat their mmo addictions out in the sheets sheets over these past few years of miserable game offerings. I really feel like the mega commercialism WoW brought to the table drove a huge percentage if not the majority of original fans, who liked these games for what they were, away from the genre entirely.
In the mean time, at least where I am, and to the contrary of those who think this game is “dying”, I have to worry about the CPU temps as the sheer number of people playing around me tax my system that much.
Ted – “Hey dan, whats the CPU temp atm?”
Dan – “Its looking pretty high Ted.”
Ted – “See I told you the game was healthy, never better!”
Anyway, if you’re enjoying yourself thats all that matters. I’d never think to debate the popularity of music I like as though thinking its more popular makes it more enjoyable to listen to. The same applies to my video games.
the sample size is well below 1% and shows an overall downward trend, with things picking up a little during events and weekends. The “spike” is just because of the event and will come back down.
blame NCSoft, still if NCsoft gets axed, they might have a chance
Nah, trust me, this is different…seriously
Why would anyone trust you, when yo think one uptick constitutes a trend, the only trend it is related to is the Xfire stats show a peak at every event, the actual trend is downward, not that Xfire means much these days, as it represents a certain type of player and is too small these days.
And what type of player would that be? Honest question
Honestly, anyone here use xfire?
Doesn’t matter.
What it shows is that of the people who DO user Xfire, it has dropped from 100,000 hours played to less than 9,000.
Decline with a capital D. If this was a sub game, it would be a failure of SW:TOR proportions.
Honestly, anyone here use xfire?
Doesn’t matter.
What it shows is that of the people who DO user Xfire, it has dropped from 100,000 hours played to less than 9,000.
Decline with a capital D. If this was a sub game, it would be a failure of SW:TOR proportions.
I didn’t know what xfire was until I came to this forum.
Reminds me of that one poll from the 2012 election season that had 66% of its sample as old southern men.
The factors that contribute to someone using xfire could easily correlate to other propensities, such as being more or less informed, more or less patient, more prone to be playing multiple titles, etc.
garbage in, garbage out.
Honestly, anyone here use xfire?
Doesn’t matter.
What it shows is that of the people who DO user Xfire, it has dropped from 100,000 hours played to less than 9,000.
Decline with a capital D. If this was a sub game, it would be a failure of SW:TOR proportions.
I didn’t know what xfire was until I came to this forum.
Reminds me of that one poll from the 2012 election season that had 66% of its sample as old southern men.
The factors that contribute to someone using xfire could easily correlate to other propensities, such as being more or less informed, more or less patient, more prone to be playing multiple titles, etc.
garbage in, garbage out.
As I’ve said before – if anyone has a better documented indicator of GW2 player engagement, please post it.
Until that time, this is what we have. And it’s 100% accurate in and of itself.
As I’ve said before – if anyone has a better documented indicator of GW2 player engagement, please post it.
Until that time, this is what we have. And it’s 100% accurate in and of itself.
The operative word is “we”. They certainly have more information. Also, “I” am not in “we”, because my first-hand information says this game is insanely popular.
So It’s the holiday thing. We’ll see what happens when the three weeks is up and people return to the horrendous drop rates they’ve been getting.
Yeah.
blame NCSoft, still if NCsoft gets axed, they might have a chance
….now I know you’re just messing with us.
Because if NCSoft gets axed, then both GW1 and GW2 are in serious trouble. >_>
How’d that work out for us so far?
Now let’s try some ideas that will really work.
Decline with a capital D. If this was a sub game, it would be a failure of SW:TOR proportions.
Meanwhile, it’s the fifth most played game in that site… I’m not sure you understand what “failure” means.
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons
Honestly, anyone here use xfire?
Doesn’t matter.
What it shows is that of the people who DO user Xfire, it has dropped from 100,000 hours played to less than 9,000.
Decline with a capital D. If this was a sub game, it would be a failure of SW:TOR proportions.
of course it matters, the fact is these xfire users are a very tiny and very specialized group of people. they likely play several mmos or online games (thus use xfire) and divide time between them, no surprise the hours played my this very specific, small subset of people drops post launch.
MMOs user are no longer using xfire. 4000 people for gw2 (18k hours), only 5500 for WoW (27k hours), 800 for Eve (3.6k hours), etc
The bigger issue this thread brought up is, how does xfire stay in business?
It shows a loss of serveral thousand players over a 1 month period rofl… Are we looking at the same information!????
It shows hours played, not players. Hours played has dropped, but is now rising.
Stats based on around 4200 players…
Big deal OP…
Neilson Ratings use about 5000 households to determine what 130 Million house holds are watching on TV -.-
I wouldn’t be surprised that the pattern of hours played on Xfire would closely match the pattern of hours played that Arenanet can see.
Stats based on around 4200 players…
Big deal OP…
Neilson Ratings use about 5000 households to determine what 130 Million house holds are watching on TV -.-
And now you see why I (and many other people) hold statistics and those who deal in statistics with such low regard. That is not a statistically significant sample, so they’re not even following the rules of their own field of mathematics.
How’d that work out for us so far?
Now let’s try some ideas that will really work.
Call of Duty 2 have more players than GW2
rolfmao
Call of Duty 2 have more players than GW2
rolfmao
Apples to orangutans comparison -.-
It has more players then WoW as well.
Not a good comparison at all
GW2 stats on Xfire are falling: “This is inaccurate! Its too biased! Sample size too small! Yadayada!”
GW2 stats on Xfire are rising: “Yea go GW2! This is accurately representing what’s happening!”
-_-’
http://beta.xfire.com/games/gw2
:)
good indicator, don’t lose faith devs, xfire may have been right a lot of times, but nothing’s fixed in stone.
wait awhile and you’ll see people coming back
the only thing that would make people not come back, is if you lie to them again by breaking the manifesto.
don’t do it, and you’ll be safe, not only that: you’re guaranteed to make a comeback.
your project has great quality, and it will succeed
for now the player drop is noticeable, but trust me based on the quality of this game, and if you carry it in the right direction without betrayal again, it is guaranteed to do nothing but rise.
I’ve never believed in statistics, no matter how factual they were, because there is always the issue of riding the trends.
Based on my personal observation, and it is pretty acute, I have a feeling this game will rise again but you’ve got to follow the manifesto, otherwise you’re going to get a lot of flak.
If you look carefully you’ll see at 7/12 the number is in par with SWTOR. Is this a good sign to you?
Xfire does not EVER accurately depict the growth, decline, or overall health of a game.
Hours played by a small sample size can be very manipulative.
Other less-than-perfect, but still better, measures of game health are profits, server loads, and overall customer satisfaction.
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”
I still think it shows proper trends. It doubled because of one reason, Wintersday. So no matter the real total # for GW’s, a lot more comeback for the new content. Does that surprise anyone? If XFire was worthless it would have shown a flat line or a loss when new content was added, it nearly doubled, makes sense.
The game isn’t dead, it’s just that the MMO playerbase are fickle, whiny, and stubborn.
This is the same garbage that causes post-nerf-patch fluctuations of 1 million users in wow.
even the noted “post-ascended-gear cliff” on this graph is only a month old.
If the old MMO pattern holds true, these people are going to come right back to the game when they realize it’s the best they’ll get to their “perfect fit”, despite the fact that they don’t agree with some of ANet’s actions.
In the mean time, at least where I am, and to the contrary of those who think this game is “dying”, I have to worry about the CPU temps as the sheer number of people playing around me tax my system that much.
Couldn’t have said better.
This is the top game from xfire, i never uses it and prob never will and i can never see why it’s important to some people.
The fact that LoL only got 135k shows you how only a small amount of player uses it.
(edited by Rannulf.9417)