Xfire hours per day almost doubling
This is the top game from xfire, i never uses it and prob never will and i can never see why it’s important to some people.
The fact that LoL only got 135k shows you how only a small amount of player uses it.
What are you people not understanding?
It’s not the amount of people, but rather the trends it shows.
OF THE PEOPLE USING IT, there’s a huge decline in GW2 activity since launch. But the sample size is more than large enough to predict overall trends.
This is the top game from xfire, i never uses it and prob never will and i can never see why it’s important to some people.
The fact that LoL only got 135k shows you how only a small amount of player uses it.
What are you people not understanding?
It’s not the amount of people, but rather the trends it shows.
OF THE PEOPLE USING IT, there’s a huge decline in GW2 activity since launch. But the sample size is more than large enough to predict overall trends.
You can’t base “overall trends” on the first 3 months.
There is always a massive surge at launch which drops off precipitously, reaches a steady state, then starts to reflect trends.
You have to wait a couple quarters minimum to see the trending even in a nascent state.
Not a random or representative sample by any means
This is the top game from xfire, i never uses it and prob never will and i can never see why it’s important to some people.
The fact that LoL only got 135k shows you how only a small amount of player uses it.
What are you people not understanding?
It’s not the amount of people, but rather the trends it shows.
OF THE PEOPLE USING IT, there’s a huge decline in GW2 activity since launch. But the sample size is more than large enough to predict overall trends.
What are you five? of course there’s gonna be decline, every freaking mmo have decline after launch, if you know anything would would now that,.
Ummm… It’s the weekend. Every game on Xfire almost doubles on the weekend… OP did you know gw2 started with 80k hours played and 9k users?
What are you five? of course there’s gonna be decline, every freaking mmo have decline after launch, if you know anything would would now that,.
Haha, no they don’t. Mike O’Brien wants this to be more successful than WoW. WoW didn’t have a decline of any sort until 2010. 6 years. Not 3 months.
Ummm… It’s the weekend. Every game on Xfire almost doubles on the weekend… OP did you know gw2 started with 80k hours played and 9k users?
Even more than that, it peaked at over 100k hours.
What are you five? of course there’s gonna be decline, every freaking mmo have decline after launch, if you know anything would would now that,.
Haha, no they don’t. Mike O’Brien wants this to be more successful than WoW. WoW didn’t have a decline of any sort until 2010. 6 years. Not 3 months.
2010? I thought it was 2012 for WoW. Oh wait, was 2010 when WoW was banned from China temporarily?
Haha, no they don’t. Mike O’Brien wants this to be more successful than WoW. WoW didn’t have a decline of any sort until 2010. 6 years. Not 3 months.
2009, actually.
And we don’t live in the age of WoW-sized MMOs any more. You won’t be seeing very many games hitting those kinds of numbers nowadays, because the MMO market is much more heavily saturated than it was at WoW’s release.
How’d that work out for us so far?
Now let’s try some ideas that will really work.
Haha, no they don’t. Mike O’Brien wants this to be more successful than WoW. WoW didn’t have a decline of any sort until 2010. 6 years. Not 3 months.
2009, actually.
And we don’t live in the age of WoW-sized MMOs any more. You won’t be seeing very many games hitting those kinds of numbers nowadays, because the MMO market is much more heavily saturated than it was at WoW’s release.
Yup. Prior to WoW, MMOs grew over time. Then WoW released, made MMOs mainstream, and saturated the market. Now MMOs start off with big numbers, and then dwindle down to their steady point for the successful ones. Now days, MMO will never have as many players as what they launched with, Launch month is going to be their biggest numbers.