You can change glider skin but not back skin
Sadly, they’ve told us before that dyeing weapons and backpacks just isn’t doable with the structure of the game code. At least they elected to give us (some) dyeable gliders rather than force the gliders to locked-in colors just to match the back.
awesome
these guys are literally selling this stuff as a bundle. What is actually wrong with these people? What is wrong with them? how are they in charge of this game?
Backpacks were invented long before gliders were a gleam in someone’s eye. They were designed to be undeyable from the start — heck, the original game hardly had any backpacks at all (and they were mostly ugly ones). Making any new ones dyeable requires going back over all existing artwork for backpacks, in addition to creating the code to make it possible.
Gliders were invented after people had already complained about undeyable weapons and backpacks, so be thankful that we can dye them at all.
Sadly, they’ve told us before that dyeing weapons and backpacks just isn’t doable with the structure of the game code. At least they elected to give us (some) dyeable gliders rather than force the gliders to locked-in colors just to match the back.
It’s not exactly impossible (and it’s not exactly the “game code’s” fault). It’s a matter of the shader artists going back and redoing all the shaders to include dye channels. Basically it’s way too much work with little payoff.
Sadly, they’ve told us before that dyeing weapons and backpacks just isn’t doable with the structure of the game code. At least they elected to give us (some) dyeable gliders rather than force the gliders to locked-in colors just to match the back.
It’s not exactly impossible (and it’s not exactly the “game code’s” fault). It’s a matter of the shader artists going back and redoing all the shaders to include dye channels. Basically it’s way too much work with little payoff.
Not just that — game code, data storage, and network all need adjusting too, since you have to have UI to select the dyes, somewhere to store the information, communicate it to every other client so they can draw your dyed backpack, etc.
Each of those has risk that something goes wrong, and even adding a single set of fields for dye channels on the backpack adds up to a lot of outbound data from the servers to all the client out there…