Let me be clear – I like GW2. It has some of the best art. It has some of the best music. It has a cool world to cover. I love the fighting mechanics. I love the easy casual nature of it. It’s a good game.
But..
In ditching the Holy Trinity you guys lost the feeling of teamwork for a lot of players. Don’t get me wrong teamwork does exist in this game. Its just not very accessible or noticeable on a lot of encounters. (I am talking about non-gimmick fights).
And there are reasons why:
#1. The ability to ‘see’ teamwork is not really there. This is subtle – no one really talks about this but I think its huge. Its not enough to have teamwork you have to provide visual clues and ways to distinguish yourself from other players. The Holy Trinity provided a simple system where you could see if the tank had agro and the players were still alive. A damage meter allows DPS to see if they are doing okay..
But the critical fact isn’t that these roles in particular its that players could know that players were performing appropriately. In a zerg fight or WvW fight – there is basically zero accountability.
#2. The differences between the team roles are not made strong enough. Its far to subtle. This is the more obvious point for most folks. In PvE here everyone functions as DPS. That’s fine. But the feeling of teamwork would be improved if on large teams players started to play even slightly differently and going back to my first point you could tell both what they were doing and if they were doing a good job. Sure there are combo fields and the like but the differences here weren’t made strong enough. Right now at best its like a bike race (the teamwork in this game). People prefer the teamwork found in sports like football. Those are far more ‘team’ oriented sports.
#3. The rewards for good teamwork are not strong enough. You need more difficulty gated gear and vertical progression. Like it or not – and I know a lot don’t like it but rewarding good teams will lead more to people forming good teams. Currently you seem to get a lot more of the ‘same’ rewards for performing better (or just zerging).