Favorite (no particular order)
1. Honor of the Waves (Butcher): Well done aggro mechanics in this path. Straight forward run. You need to focus fire or be over run by minions. SUGGESTION: Lower Butcher HP…half the dungeon fight is taking him down
2. Crucible of Eternity (Teleporter): Interesting boss mechanics. I like how you need to remove the armor from the sub-boss in order to do any damage. Also, the Alpha is MUCH tamer here. SUGGESTION: See CoE below
3. Twilight Arbor (Forward Up Path): I feel like this dungeon has a great difficulty curve and is an excellent place for people to learn the importance of dodging, AoE, and spacial awareness. SUGGESTION- Fix the bug on the spider sub-boss that causes the game to crash occasionally
Least Favorite
1. Crucible of Extinction (Front Door): Really? Really. Between the Alpha’s insane moveset that seems to require 4 dodges and exceedingly long sub-boss fight with a destroyer, I feel that this one needs some serious tweaking. SUGGESTION: Lower Alpha health (For all paths), add more cues for Alpha’s attacks ESPECIALLY his purple crystal.
2. Sorrow’s Embrace (Path 1): I have never made it past the first boss. I don’t think anyone even knows what to do. The asuran mobs just keep coming and coming and coming. Can’t even find a decent guide. SUGGESTION: Clarify what the heck we need to do.
3. Ascalonian Catacombs (Path 2; Detha’s Path): Too easy…WAY too easy. I’m not asking for a buff of enemy health, but how about adding a chest for the jumping puzzle at the end? I do like the tank-and-trap portion though.
Here’s what people thought of GW1 when it first came out:
http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”