Your Class's Peak

Your Class's Peak

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Posted by: Omega Zoa.3859

Omega Zoa.3859

While recovering from the patch nerfs i been looking back and thinking of the old overpowered days..“what was my class’s peak? before all the nerfs” This is just a for fun thread where you say what your class is and what caused your class to “peak” I will start; necros and jagged horrors before the 30 second lifespan nerf, all those bleeds.

“Might makes Right” – the ability to commit an act is sufficient justification to do it.

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

I had a lot of fun with Ranger back in the day when traps were throwable, Trapper runes hadn’t been nerfed yet and Swiftness/Superspeed effected leap disatances.

At the time I was on SFR EU and I had great fun making entire zergs chase me around the map, unable to catch me because I was like Sonic. I think one of the best memories I have was running around SMC lords room with at least 30 people chasing me for a good 20 minutes. Sword/Dagger + Superspeed and I could leap some ridiculous distances. Good times, 100% broken and nerfs well deserved.

I also miss when Spectral Walk could negate fall damage. There’s a spot in EOTM between Tytone Perch and Inferno’s Needle generator where you can drop waaay down to a bridge. I had at least 20 or so people run me off a cliff around there, all falling to their deaths while I survived and /cheer’d.

I’m not sure that either of those things are my classes peaks but they were definitely the times I felt the most broken (in the good way, or bad depending on how you look at it, lol).

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

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Posted by: DirtyDan.4759

DirtyDan.4759

Ele: Icebow #4. I miss you.

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

My Warrior is still climbing the mountain. Booyah!

~EW

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Posted by: Omega Zoa.3859

Omega Zoa.3859

Ele: Icebow #4. I miss you.

Oh man! i almost forgot that somehow, i remember how that just SHREDDED pve content.

“Might makes Right” – the ability to commit an act is sufficient justification to do it.

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Posted by: DeceiverX.8361

DeceiverX.8361

For the thief… launch. Easy.

Quickness still at 100% cast speed and not a boon, PW dealing another 20% damage, with no precast animation, no Revealed debuff, no ICD on stealth attacks, CnD dealing 20% more damage, Mug critting, Assassin’s Signet applying a 50% damage modifier, Critical Strikes trait line actually being useful, permanent 14 might and stealth from SA alone, infinite stealth on D/P alone, multiple trait lines with crazy strong adept traits, Basilisk Venom couldn’t be stunbroken and ignored stability, permanent blind/multi-pulses on Black Powder, Dagger Storm dealing way more damage, Dancing Dagger’s damage up by ~75% with an extra bounce, shortbow range at 1200, shortbow AA having more damage, shortbow AA ignoring stealth and teleports on bounces, HiS cleansed all the DoT conditions, Infiltrator’s Strike costed less initiative and didn’t have a second part – just an instant evade, and most significantly, no silly powercreep yet in the core game.

I probably missed a few more big ones since then, but those were just the major ones that came to mind.

(edited by DeceiverX.8361)

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Posted by: Omega Zoa.3859

Omega Zoa.3859

For the thief… launch. Easy.

Quickness still at 100% cast speed and not a boon, PW dealing another 20% damage, with no precast animation, no Revealed debuff, no ICD on stealth attacks, CnD dealing 20% more damage, Mug critting, Assassin’s Signet applying a 50% damage modifier, Critical Strikes trait line actually being useful, permanent 14 might and stealth from SA alone, infinite stealth on D/P alone, multiple trait lines with crazy strong adept traits, Basilisk Venom couldn’t be stunbroken and ignored stability, permanent blind/multi-pulses on Black Powder, Dagger Storm dealing way more damage, Dancing Dagger’s damage up by ~75% with an extra bounce, shortbow range at 1200, shortbow AA having more damage, shortbow AA ignoring stealth and teleports on bounces, HiS cleansed all the DoT conditions, Infiltrator’s Strike costed less initiative and didn’t have a second part – just an instant evade, and most significantly, no silly powercreep yet in the core game.

I probably missed a few more big ones since then, but those were just the major ones that came to mind.

I remember fighting thieves at launch….rage would be putting it mildly.

“Might makes Right” – the ability to commit an act is sufficient justification to do it.

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

For the thief… launch. Easy.

Quickness still at 100% cast speed and not a boon, PW dealing another 20% damage, with no precast animation, no Revealed debuff, no ICD on stealth attacks, CnD dealing 20% more damage, Mug critting, Assassin’s Signet applying a 50% damage modifier, Critical Strikes trait line actually being useful, permanent 14 might and stealth from SA alone, infinite stealth on D/P alone, multiple trait lines with crazy strong adept traits, Basilisk Venom couldn’t be stunbroken and ignored stability, permanent blind/multi-pulses on Black Powder, Dagger Storm dealing way more damage, Dancing Dagger’s damage up by ~75% with an extra bounce, shortbow range at 1200, shortbow AA having more damage, shortbow AA ignoring stealth and teleports on bounces, HiS cleansed all the DoT conditions, Infiltrator’s Strike costed less initiative and didn’t have a second part – just an instant evade, and most significantly, no silly powercreep yet in the core game.

I probably missed a few more big ones since then, but those were just the major ones that came to mind.

This, somedays I wish to bring this back to show people they have it good against thieves compared to Thief at Launch.

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

I almost forgot the days where I could send my pets up walls in WvW to kill people on siege! Those were the days…

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

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Posted by: stale.9785

stale.9785

Ele during the beta. Staff damage was at least 60% higher than it is now, and there was no 5 man cap.

You could actually kill things at range, without having to circle strafe or kite.

Now, we’re glass cannons, and it’s painful.

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Posted by: Omega Zoa.3859

Omega Zoa.3859

I almost forgot the days where I could send my pets up walls in WvW to kill people on siege! Those were the days…

I did not wvw right away at launch…but this was a thing? dang pets had spiderman DNA huh?

“Might makes Right” – the ability to commit an act is sufficient justification to do it.

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

While recovering from the patch nerfs i been looking back and thinking of the old overpowered days..“what was my class’s peak? before all the nerfs” This is just a for fun thread where you say what your class is and what caused your class to “peak” I will start; necros and jagged horrors before the 30 second lifespan nerf, all those bleeds.

You mean that was our only peak. In PvE at least.
I guess the few weeks where our CPC destroyed every projectile no matter what were fun too.

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

I almost forgot the days where I could send my pets up walls in WvW to kill people on siege! Those were the days…

I did not wvw right away at launch…but this was a thing? dang pets had spiderman DNA huh?

If I can find the video, I’ll share it. There’s one of a Ranger using a Beastmaster build who keeps sending his stealthed Jaguar up walls to kill people. But yes it did used to be a thing for a brief time.

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

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Posted by: Loop.8106

Loop.8106

Im surprised theres no FGS meta recall yet. All hail the Elementalist overlords.

Optimise [OP]

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Im surprised theres no FGS meta recall yet. All hail the Elementalist overlords.

The Icebow Nerf hurt them more

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Posted by: cyberzombie.7348

cyberzombie.7348

engineer 2014
Back when explosive had synapse overload I could 100-0 people after overcharged shot. With the old inventions and tools I could cast my turrets to take down seige behind walls and mortar 5 skill could scramble and deter zergs. Grenades had 1500 Range so I could camp kills from a vantage point.

What good is a medic w/o a patient?

(edited by cyberzombie.7348)

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Posted by: DeceiverX.8361

DeceiverX.8361

For the thief… launch. Easy.

Quickness still at 100% cast speed and not a boon, PW dealing another 20% damage, with no precast animation, no Revealed debuff, no ICD on stealth attacks, CnD dealing 20% more damage, Mug critting, Assassin’s Signet applying a 50% damage modifier, Critical Strikes trait line actually being useful, permanent 14 might and stealth from SA alone, infinite stealth on D/P alone, multiple trait lines with crazy strong adept traits, Basilisk Venom couldn’t be stunbroken and ignored stability, permanent blind/multi-pulses on Black Powder, Dagger Storm dealing way more damage, Dancing Dagger’s damage up by ~75% with an extra bounce, shortbow range at 1200, shortbow AA having more damage, shortbow AA ignoring stealth and teleports on bounces, HiS cleansed all the DoT conditions, Infiltrator’s Strike costed less initiative and didn’t have a second part – just an instant evade, and most significantly, no silly powercreep yet in the core game.

I probably missed a few more big ones since then, but those were just the major ones that came to mind.

I remember fighting thieves at launch….rage would be putting it mildly.

While half of these could honestly be brought back as an “elite spec” and all the white-knights would say it’s great design and totally balanced, it definitely was overtuned.

That said, most of the rage probably came from the culling bug/problem where stealthed players after leaving stealth wouldn’t be visible until way afterwards.

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Posted by: Kalarchis.8635

Kalarchis.8635

Back in GW1 before enemies moved out of AoEs and my ele could just pile on the nukes. I mean they would just stand there and let you melt them, it was great.

Back in the way back.

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Posted by: cafard.8953

cafard.8953

I almost forgot the days where I could send my pets up walls in WvW to kill people on siege! Those were the days…

And 3000 range Sic’em, and a pet leash range that was higher than 3000. Until it was deemed a problem for sPvP and we got the infamous “Pet leash range increased to 2000” patch note.

Olaf Oakmane [KA]
Save the Bell Choir activity!

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Posted by: funky fat thighs.1267

funky fat thighs.1267

Remember the time engi first got elixir gun and we didnt have to slot nades for every build? Yeah, those were the minutes.

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Posted by: DirtyDan.4759

DirtyDan.4759

Im surprised theres no FGS meta recall yet. All hail the Elementalist overlords.

I play Ele since the headstart. I played without looking for better builds on the internet. If I had known about the FGS and Staff Fire #4 bug I would have totaly abused it… what a shame.

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Posted by: joneirikb.7506

joneirikb.7506

A couple of days after we got the new Build/Trait system before HoT, they had bugged the target caps for most Guardian skills. Including all shouts and Empower to name a few.

I could stand in the middle of a zerg and be invulnerable, casting a single hold your ground with 15 people around me would heal me 2/3 of life, Empower was so overkill healing I didn’t know what to do. I ran around a couple of days in EotM just having fun with feeling invulnerable. I couldn’t die until they reduced the zerg around me to less than 10.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

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Posted by: Sarahfull.4930

Sarahfull.4930

The old kit refinement on engi was amazing. I remeber people playing with that and the trait which helps with fall damage to drop 3x nade barrages (however it’s spelt)

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Posted by: lLobo.7960

lLobo.7960

Im surprised theres no FGS meta recall yet. All hail the Elementalist overlords.

This.

The days of the old D/D cleric ele in WvW, even before celestial, before RtL nerf, were epic. Get 20 people chasing you, pretend to be stuck on a rock, FGS#4+FGS#3… profit.
D/D ele had such a great gameplay in PvP and WvW

On PvE, the first time people saw what zerker ele with FGS could do to a dungeon boss against a wall was amazing. It changed dungeons forever.

Engi used to be such a fun class to play on WvW too.
P/S condi or the old Cele Riffle were great. When stacking boons actually required some actions instead of just passive traits, placing those well timed finishers on your fields. I used to love to get people knocked off cliffs with engi…
And the 100nades build was funny too.

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Posted by: sephiroth.4217

sephiroth.4217

Mesmer Glamour Bombs.

Mesmer Chaos Storm traits that did 70k damage.

Staff Ele Meteor Shower to Mist Form. Using Abilities in Mist Form.

Ranger before the buffs started with Longbow stealth. Then the class became “user friendly”.

Thief P/P Ricochet builds.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

(edited by sephiroth.4217)

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Posted by: Ivantreil.3092

Ivantreil.3092

Engineer:

The mythical 100 nades build, insta down from grenade barrage + grenade kit

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

(edited by Ivantreil.3092)

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Posted by: robertjan.2197

robertjan.2197

I had a lot of fun with Ranger back in the day when traps were throwable, Trapper runes hadn’t been nerfed yet and Swiftness/Superspeed effected leap disatances.

At the time I was on SFR EU and I had great fun making entire zergs chase me around the map, unable to catch me because I was like Sonic. I think one of the best memories I have was running around SMC lords room with at least 30 people chasing me for a good 20 minutes. Sword/Dagger + Superspeed and I could leap some ridiculous distances. Good times, 100% broken and nerfs well deserved.

I also miss when Spectral Walk could negate fall damage. There’s a spot in EOTM between Tytone Perch and Inferno’s Needle generator where you can drop waaay down to a bridge. I had at least 20 or so people run me off a cliff around there, all falling to their deaths while I survived and /cheer’d.

I’m not sure that either of those things are my classes peaks but they were definitely the times I felt the most broken (in the good way, or bad depending on how you look at it, lol).

I definitely miss te throwable traps I still remember coming back to the game after a year break and noticing my ranger, which was my only lvl 80 at that time, couldn’t throw his traps. First I thought it was a bug, but then via chat I experienced the horrible thruth…what have you done to the game ANet?! You removed so much fun uo till a point only 1 build per class remained

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Posted by: KyreneZA.8617

KyreneZA.8617

Ranger using Ele hammers in WvW for all of 2(?) days back in ’14. I would purposely let the hammer trains of the day run into me and wreck their face. I then knew how falling damage Mesmers felt, even though I knew it was due to bug.

Recently returned to…
Aurora Glade some random MegaServer™, always being asked to volunteer for that buff…
Ranger | Necromancer | Warrior | Engineer | Thief

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Posted by: Curunen.8729

Curunen.8729

Mesmer Glamour Bombs.

Mesmer Chaos Storm traits that did 70k damage.

Ooh yeah, both of these.

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Posted by: Warcry.1596

Warcry.1596

Necro just after Heart of Thorns. I have close to a 75% win rate in PvP since then as a result. Don’t get me wrong, I still love necro even to this day, no amount of changes will be too much for me to change

“He shall make whole that which was torn asunder.
Restore that which was lost. And all shall be as one.”

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Posted by: Lahmia.2193

Lahmia.2193

While I wouldn’t call it a class peak so much, when specialisations first came out (pre HoT), Necromancers could run Chilling Darkness (with no ICD) and Bitter Chill to make Well of Darkness actually good. Also at the same time, all wells triggered vampiric/vamp aura.

Surrender and serve me in life, or die and slave for me in death.