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Posted by: RageQuit.5687

RageQuit.5687

Realistically i’d like the following:

Rangers:
*GS Skill 2 replaced with some sort of multi hit skill, akin to those used by guardians and warriors
*Pet AI improved (I’m being realistic, they won’t fix it any time soon)
*2-3 util skills added.

Engi’s:
*Let them use daggers or hammers (like someone suggested in an earlier post)

  • Add a skill that throws mines in an 180 arc and sets them as traps.

Thieves:
*Infiltrator’s arrow – Increase range to 150-200, because at the moment I can almost roll the distance which it provides. Not very useful…

Fix Rewards and Loot Drops (slightly higher percentages perhaps or more varied drops of the same tier, so don’t do “Rares more often” but more rares in general)

I can’t think of anything else atm..

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Posted by: mAgNuMm.5094

mAgNuMm.5094

What I miss the most in this game:

Duel options in PVE world.

Please

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Posted by: bravoart.5308

bravoart.5308

  • WvW Skins prices equalized because they’re skins and not gear.
  • WvW drop rates increased, badge drop rates increased.
  • Ghost eater fixed to not go full kitten for 5-10 minutes after you activate a trap.
  • DE removed. Dungeon tokens and money will always give 60/26 on completion.
  • Path one of every dungeon retuned to be on par with CoF path 1, Path 2 and 3 of all dungeons are now intermediate and hard, and have had their loot scaled up to compensate.
  • PvE mobs now count condition stacks per player PvP/WvW remains as normal.
  • Option to turn on superculling, making it so you see no other player models outside of your party/guild, because seeing monsters that are killing you and having a decent experience at Jormag is probably more important to you than that guy with the unicorn bow.
  • More weapon options for all classes.
  • Healing power scaled up.
  • Precursor drop rate increased
  • Core drop rate increased.
  • Sotzz removed from the game, influence refunded to guilds who failed bounties because of Sotzz.
  • More options for smaller guilds.
  • Death of zerg vs zerg mentality
  • Super Adventure Box team given huge raises and non-passive-aggressive cookie bouquets and encouraged to make more content and keep the awesome amount of feedback on the forums.
  • Magic find works now.
Finally I recalled the stopgap solution of a great princess who was told that the
peasants had no bread and who responded: “Let them eat brioche.”

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Posted by: Seras.5702

Seras.5702

Engineers now have a ‘kit slot’, where the second weapon slot is for most classes. They may place any kit here excepting the medical kit.

You mean instead of being able to equip kits in the 7-9 slots? If so, then an emphatic NO. What benefit would this serve? This would destroy multi-kitting just to be able to take…more elixirs or gadgets? I don’t understand this. Also, would you want the standard weapon-swap cooldown too? Cuz now you’re just nerfing the Engi for no reason. Please explain.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

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Posted by: Neural.1824

Neural.1824

Just some that come to mind:

1. Stop punishing real players for the actions of bots, and turn off DR
2. Make open-world Champions drop good loot, or just get rid of them
3. Drop the self-style hair kit price to 50gems
4. Make dye unlocks account-wide
5. Add a tiny percentage chance of salvaging 1 ectoplasm from master level items or do something to otherwise increase their value so they aren’t just “more junk loot” like blues and whites.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

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Posted by: Mysticjedi.6053

Mysticjedi.6053

I want a dungeon queue.

Lower costs for Guild Missions so my small guild can realistically do them one day.

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Posted by: Arikyali.5804

Arikyali.5804

An option to have the camera zoom out the same distance when it got glitched from SAB.

Tyria was so beautiful….

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Posted by: Shuguard.7125

Shuguard.7125

changeable underwear colors.
changeable mouse icon colors.

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Posted by: PetricaKerempuh.7958

PetricaKerempuh.7958

i wish i could go to low lvl areas and help people do hart quests i already did.

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Posted by: rozcinana.7249

rozcinana.7249

Toggle right-click targeting so I can turn it off forever.
Free Dawn with the update. Just for me.

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Posted by: Nuka Cola.8520

Nuka Cola.8520

Another thing i would like them to add is DX11 support sooner than later. Soon even consoles will have support to DX11 and a pc exclusive released less than a year ago (when plenty of DX11 games were already available for years) doesn’t support it and run on the outdated dx9…

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: Rash.6514

Rash.6514

I am also posting my wishes, some of them have already been asked on this topic (so I am just adding my voice to their request).

  • An in-game Looking for Group (LFG) system
  • Dungeons (or instanced content) for more than 5-players with increased difficulty and complex boss fights
  • In-game dragon timers or NPCs
    — Like dailies, you could track those you have not yet participated on that day (after which you would see 100%)
    — Timers don’t have to be precise in seconds. They don’t even have to be numbers. They could simply be “states” that give players a good idea when the event is going to happen. For example, for the Shatterer event the timer would say:
    → The Shatterer has been driven away! The Vigil and the Sentinel rejoice. (The event has just finished)
    → The sky is calm on Blazeridge, no sign of dragon attacks. (Any time between the attacks)
    → Reports from Vigil forces show signs of a large dragon force. An attack could be imminent (about 5~10 minutes for the event to begin)
    → The Shatterer is attacking the Vigil and Sentinel forces in Blazeridge. We need your help! (pre-event and event)
  • More complex world bosses fights (not necessarily harder or longer)
  • No new armor tier (for example, exotic armor with increased stats)
  • More armor stats options and combinations (added to Berserker, Rampager, Knight, etc).
    → Ideally, I would really like to able to craft an armor with any stat I want, by simply mixing the right “ingredients” that would give me the result of Power, Precision, Toughness, Vitality, etc I desire. The more I add an “ingredient” the more powerful that stat is (with proper caps and diminishing returns, of course).
    → Allow us to craft an armour or weapon piece with an optional Transmutation Crystal, so we could craft an item looking exactly like we want (as long as we have the skin on our bag or have “unlocked” that skin on our account, of course).
  • No new classes
  • Choice of weapon skills. So not only we get the 5 (or 3+2) default weapon skills, but we get to pick which ones we want on the bar.
  • More healing skills, more utility skills and more elite skill options
  • A way of “saving” the bar configuration and skill placement, so we could change from one setup to another very quickly. Ideally, a system very similar to Guild Wars 1, with unlimited saving slots and player configurable names.
  • Trait specialisation. Again, a little like Guild Wars 1, we could change from one Trait configuration to another easy and fast.
    → Ideally, ANet could give us 2 trait configuration slots (purchasable with the tomes from the trainers) so we can swap between them anytime when not in combat.
    → ANet could instead give us the option to save as many trait configurations as we want, but we would have to pay gold to activate them (less ideal, it would be a problem on dungeons, for instance)
  • More rune options. More jewels. More sigils…

(edited by Rash.6514)

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Posted by: clay.7849

clay.7849

Add GvG and other new objectives to sPvP.

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Posted by: Gibson.4036

Gibson.4036

  • “Skimpy” medium male armor. There’s light and heavy armor that reveals the back, arms, and legs but no medium. I want to be able to see the bioluminescence on my male Sylvari thief.
  • Added option to automatically switch to town clothes whenever character is in one of the six cities.
  • Added option to turn off right-click targetting.
  • All WvW improvements apply to account, rather than character.
  • Added a few more ways for Mesmers to get swiftness without equipping runes to do so.
  • Implemented out-of-combat build swaps, including gear.
  • Molten Weapon skins now available for direct sale in the gem shop with a commitment to make all new skins available for direct purchase that are placed in Black Lion Gambling Chests.
  • Made Guardian more fun to play at range. (Smarter people than me will have to decide how this is managed without making them OP).
  • Loot from WvW kills now goes directly into inventory, rather than dropping on ground.
  • Increased monetary rewards for kills and event completion in WvW so that players don’t have to choose between earning money on world boss loot pinatas and doing dungeon runs or doing WvW and watching their income dry up.

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Posted by: nethykins.7986

nethykins.7986

Those dungeon changes they went on about so much.

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Posted by: Starbird.4029

Starbird.4029

Engineers now have a ‘kit slot’, where the second weapon slot is for most classes. They may place any kit here excepting the medical kit.

Engineers can now use hammers.

Necro Wells have had their CDs slightly lowered. The Necro staff 1 attack has increased missile speed. Power scaling on the Axe has been slightly increased.

Power scaling has been improved on Life Blast, it scales much further up at full life force, and down more at low life force. The missile speed on Dark Path has been greatly increased.

Cantrips now have slightly higher CDs (my main is an ele, and we really need this to bring our bunker builds in line before ANet does something really stupid to our dagger skills like what they did with RTL)

Dragon’s tooth is ground targeted, both flamestrike and stoneshards have slightly higher condition durations.

Static Field is now much larger, and lightning strikes periodically within the area. CD slightly increased. Ice spike is now a blast finisher.

Greater and lesser elementals can now attack while moving.

Ranger pets now have an active dodge skill.

Scaling on the ranger sword and dagger has been improved.

More ranger pets have been added.


Each race now has necro minions, engi turrets, and guardian weapons unique to their race.

The Norn Spirit forms can now attack while moving

The asura Golem skills and Power Suit can attack while moving.

NEW CULTURAL ARMORS FOR EVERYONE! YAY!


No more condition stacks limits

Tornado and Plague form now have a buff called intangible, which mitigates some damage from melee and a great amount of damage from ranged weapon attacks.

In fact, let’s just make a blanket declaration that all spammable skills can now be used while moving, because a basic attack that requires you to stand still is always going to be useless against one that allows you to move.

YES.

Yeah, this is fantastic

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Posted by: darkace.8925

darkace.8925

A simple “we’ve managed to fix all bugged skills and traits without breaking anything else” would suit me just fine.

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Posted by: Arc.7346

Arc.7346

More mini-games that don’t get taken out after a month for absolutely no reason.

Still waiting for Bar Brawl.

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Posted by: Conncept.7638

Conncept.7638

You had some really good ideas and then blew them all with a blanket statement to remove the condition limit.

Why? Unlike what most people mistakenly think, the condition limit IS NOT in place for balance reasons, but for technical ones. A group of a few hundred characters in a world meta event for example could lay down literally millions of conditions, and the server couldn’t handle tracking that many timers simultaneously.

And they’re actively testing a work-around for the condition stack limits as we speak, they could be fixed in any patch now. That dream patch-note is just as, if not more likely, than any of the others.

Engineers now have a ‘kit slot’, where the second weapon slot is for most classes. They may place any kit here excepting the medical kit.

You mean instead of being able to equip kits in the 7-9 slots? If so, then an emphatic NO. What benefit would this serve? This would destroy multi-kitting just to be able to take…more elixirs or gadgets? I don’t understand this. Also, would you want the standard weapon-swap cooldown too? Cuz now you’re just nerfing the Engi for no reason. Please explain.

No, I meant being able to equip kits in the kit slot in addition to the utility slots. This would fix our weapon swap problem and it would make turret builds viable as you could now have a wrench out and a full suite of turrets.

I’ve suggested this several times, the only argument I’ve heard against it is ‘You can’t give a engineers more than one class mechanic! It’s unfair!‘, to which I respond, the Thief’s three class mechanics would like a word with you…

(edited by Conncept.7638)

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Posted by: Starbird.4029

Starbird.4029

•Implemented out-of-combat build swaps, including gear.

Oh yes. This is badly needed.

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Posted by: Minion of Vey.4398

Minion of Vey.4398

Legendary armor.

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Posted by: danbuter.2314

danbuter.2314

Bug fixes.
Stop nerfing bad classes like Engineer. Buff them instead.

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Posted by: deSade.9437

deSade.9437

Blah

You had some really good ideas and then blew them all with a blanket statement to remove the condition limit.

^
Still gave you +1 for the other ideas, but honestly that one…

As far as I’m concerned, I want those kitten ascended crap to come out at once so I don’t have to worry about it anymore, I can gear my favourite characters and be kitten done with it.
kitten End this sickening pain of being afraid to buy other gear sets.

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Posted by: Jski.6180

Jski.6180

Blah

You had some really good ideas and then blew them all with a blanket statement to remove the condition limit.

^
Still gave you +1 for the other ideas, but honestly that one…

As far as I’m concerned, I want those kitten ascended crap to come out at once so I don’t have to worry about it anymore, I can gear my favourite characters and be kitten done with it. kitten End this sickening pain of being afraid to buy other gear sets.

The way the game is set up the 25 stack is the max that the bandwidth can deal with atm. There a lot more going on then just simple number switch for cap on condition stacks.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Starbird.4029

Starbird.4029

But I’m sure there are workarounds for condition caps? I mean WoW had the same problem and it was fixed…8 years ago.

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Posted by: floppyjr.3459

floppyjr.3459

- move the “mini” collectible tab to the inventory
- make the gathering tools/salvage kits stack up
- color-code the items by rarity in the chat log
- make item icons visually show their rarity ( color code icon edges perhaps ? )
- 70-90% aoe damage imunity for pets/minions/summons/illusions/etc
- being able to “compact inventory” on the special bags
- have an extra build that we can switch to on the fly.
- fix pve culling
- tweak world boss encounters and make it more challenging ( not necessarily longer )
- tweak guild bounty system to cater to small guilds
- exotic underwater mask
- more skins for wvw that can be bought with badges
- raid grp ( party with more than 5 people ) in the UI
- improve guild UI

HIRE/OCX
SoR

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Posted by: Paulytnz.7619

Paulytnz.7619

For Engi two words – Tommy Gun, ’nuff said. :P

Since when did this business of being a hero become being a business?

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Posted by: Miss Pink Floyd.9730

Miss Pink Floyd.9730

The removal of DR from the game.

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Posted by: Kenage Achalarus.4276

Kenage Achalarus.4276

1. precurser scavenger hunt
2. the elder dragon has cameout of the earth and flames and frost allience needs you
3. Elona and Cantha people have been spotted in lions arch
4. legendary wepons are account bound and are not soulbound on use show your wepon off and enjoy the hard ships of making a legendary.

now lets get to the real answers
1. no idea
2. probably not until next year
3. cantha wont come because of getting rid of cantha a universal answer. elona even order of wispers are having trouble with communication.
4. their not even fixing known bugs and effects with legendary weapons. like transmuting

a Mesmer with a Greatsword [Confusion], your mind has been [Mind Wrack]

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Posted by: Rozbuska.5263

Rozbuska.5263

I wish no another nerf for engineer.

Tekkit Mojo – Engineer
Tekkit’s Workshop

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Posted by: Clumsy.8610

Clumsy.8610

Less RNG, better loot drops from normal mobs.

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Posted by: Dommmmmmmmmm.6984

Dommmmmmmmmm.6984

Necro with a greatsword. That’s all I ask.

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Posted by: Rash.6514

Rash.6514

- color-code the items by rarity in the chat log

My chat log displays the item color correctly. Is it maybe an option you have turned off?

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Posted by: Rin.1046

Rin.1046

Necro with a greatsword. That’s all I ask.

Off-hand sword for thief.
Rifle for thief.
Hammer for engineer.
Hammer for ranger. I thought this was a given
Longbow for guardian.
Mace (mainhand) for elementalist.
Warhorn (think siren) for mesmer.
Shortbow for necromancer.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

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Posted by: RedCobra.7693

RedCobra.7693

AN ARENA!!!!!!!!!!!!!!!!

RedCobra – Ranked PVP Druid
Current Season – Platinum (Soloq)
Retired GW2 ESL Tournament Admin

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Posted by: Jski.6180

Jski.6180

But I’m sure there are workarounds for condition caps? I mean WoW had the same problem and it was fixed…8 years ago.

Different game different reason and different fixes. Condition dmg is the best type of dmg in this type of game (it still ticks during rolls and there are far few ways to make it last as long) or it should be but some classes are able to removed it too effectively mainly ele.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: krieb.6039

krieb.6039

Really loving the game since they fixed culling.

However, I do have a wish list:
- Make wvw badges and fractal relics a currency so they don’t take up so much space in your bank
- Ability to see multiple guild chat
- Auto-loot in wvw
-Build/Gear Templates (Like in gw1) and free respecs
- Ability to store gear in an armor “bag” (separate from your normal bags that show up when you sell things to the vendor. I know there are invisible bags, but when you switch weapons etc. one of the weapons will go into your main backpack if you’re using two weapons and switch to a two-handed)

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Posted by: clay.7849

clay.7849

But I’m sure there are workarounds for condition caps? I mean WoW had the same problem and it was fixed…8 years ago.

Different game different reason and different fixes. Condition dmg is the best type of dmg in this type of game (it still ticks during rolls and there are far few ways to make it last as long) or it should be but some classes are able to removed it too effectively mainly ele.

Are we playing the same game?

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Posted by: Conncept.7638

Conncept.7638

But I’m sure there are workarounds for condition caps? I mean WoW had the same problem and it was fixed…8 years ago.

Different game different reason and different fixes. Condition dmg is the best type of dmg in this type of game (it still ticks during rolls and there are far few ways to make it last as long) or it should be but some classes are able to removed it too effectively mainly ele.

What? Who told you that? A full condition damage/duration build will do, on average 30% less damage per second than a full power/crit build, without even factoring in all the games condition removals.

That’s also not taking in to account that the most tanky classes in the game, who are supposed to be countered by condition damage, also have the most condition removals. Have you ever tried a condition build against a bunker guardian? It seems like it would be the optimal way with dealing with one because they still take damage during blocks and through walls, and it ignores their armor. Except that a guardian can just lay down a light field, which it has on four different weapons and 3 different utility skills, and remove conditions as fast as any build can put them on. The same thing goes for the elementalist and the necromancer. In fact the warrior is the only ‘tanky’ class that doesn’t have condition removers coming out it’s wazoo.

(edited by Conncept.7638)

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Posted by: Veldan.4637

Veldan.4637

I’d like to see:

- a short cooldown, but less powerful elite skill for every class, think of something like an elite attack skill on a 15-20 second cooldown, that’s more powerful than regular attack skills

- achievement points from dailies/monthlies/repeatables getting removed, so the achievement leaderboard starts to mean something

- or even better, the previous on a second leaderboard, so we can have a meaningful achievement stat next to the current one

- leaderboards ingame instead of on a website

- WvW server rankings/stats ingame instead of on a website

- maw, shatterer, tequatl, behemoth events to be made longer and more difficult (wurm was already changed)

- new world rank abilities to spec for: improved arrow cart, improved catapult, improved mortar, maybe even improved trebuchet / siege golem

- a way to get ascended items in WvW (badges of honor + karma + gold?)

- WvW invulnerability buffs replaced by increased defense buffs, so the camps/keeps are harder to take in the first 5 mins but not completely impossible (disregarding life steal food here)

And I had to edit in this imo important point, which I have no hope for though:

The removal of DR from the game.

(edited by Veldan.4637)

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Posted by: goldentale.6974

goldentale.6974

Remove the chest from world bosses if you’re guesting on that server
- Reduces the overflow problem on world bosses

Optional F4 Key to Remove the Ranger Pet and add a X% increase in damage from the Ranger, since our pets are absolutely horrible.
- Only allow this outside of combat / or 5 minute timer something reasonable that can’t be exploited

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Posted by: Starbird.4029

Starbird.4029

Thanks for all the suggestions! Wow, some good stuff here. Keep em coming, hopefully the devs take a look at this.

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Posted by: Ashabhi.1365

Ashabhi.1365

Better Guild Tools!

oh… and guild halls!

Level 80 Elementalist

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Posted by: Mathias.9657

Mathias.9657

Guardians and Mesmers now have +25% move speed signets.

Really, that’s all I ask for.

Honestly ANet should increase the movement speed out of combat by about 30% for everyone. Hoofing it everywhere in a world this size is obnoxious.

It’s worse when you enter combat, it almost feels like ANet is trolling me. So frustrating to move sooooo slow. -_-

Back to WoW, make GW2 fun please.

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Posted by: Tiresias.6473

Tiresias.6473

A dedicated slot for Elementalists to put a Conjure Weapon skill into, except for Fiery Greatsword, which would still consume the Elite skill slot (thereby granting the possibility of having two Conjures — one elite and one non-elite).

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

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Posted by: Silver Chopper.4506

Silver Chopper.4506

Patch notes:

*Ranger and Engineer balance:
- Ranger pets become immobile, and can be deployed on a cooldown
- Engineer turrets become mobile and regenerate health

*Warriors are banned from using shouts in cities. There is so much we can endure ‘for great justice’.

*We noticed you are not using your elite skills. We are taking them away. The elite skill slot is replaced with the ‘Harlem shake’ emote

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Posted by: Jski.6180

Jski.6180

But I’m sure there are workarounds for condition caps? I mean WoW had the same problem and it was fixed…8 years ago.

Different game different reason and different fixes. Condition dmg is the best type of dmg in this type of game (it still ticks during rolls and there are far few ways to make it last as long) or it should be but some classes are able to removed it too effectively mainly ele.

What? Who told you that? A full condition damage/duration build will do, on average 30% less damage per second than a full power/crit build, without even factoring in all the games condition removals.

That’s also not taking in to account that the most tanky classes in the game, who are supposed to be countered by condition damage, also have the most condition removals. Have you ever tried a condition build against a bunker guardian? It seems like it would be the optimal way with dealing with one because they still take damage during blocks and through walls, and it ignores their armor. Except that a guardian can just lay down a light field, which it has on four different weapons and 3 different utility skills, and remove conditions as fast as any build can put them on. The same thing goes for the elementalist and the necromancer. In fact the warrior is the only ‘tanky’ class that doesn’t have condition removers coming out it’s wazoo.

In an active game the dmg that can not be blocked or avoided by rolls becomes the best type of dmg. You only need to hit the first part of the attk when it comes to condition dmg where other types of dmg must be hit each time to land good dps.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Silver Chopper.4506

Silver Chopper.4506

@ ski.6180

I think you are derailing the discussion about the main problem with conditions in an open world environment, which is the stack cap or duration overlap.
- if a champion target has 25 bleed stacks from 2 players (very doable), your own bleed skills do nothing.
- if a target is already burning/poisoned your own burn/poison condition might not even trigger before the target dies.

Point being, direct damage is instant and never reduced by what others do; whereas condition damage is reduced based on what others are doing.

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Posted by: clay.7849

clay.7849

But I’m sure there are workarounds for condition caps? I mean WoW had the same problem and it was fixed…8 years ago.

Different game different reason and different fixes. Condition dmg is the best type of dmg in this type of game (it still ticks during rolls and there are far few ways to make it last as long) or it should be but some classes are able to removed it too effectively mainly ele.

What? Who told you that? A full condition damage/duration build will do, on average 30% less damage per second than a full power/crit build, without even factoring in all the games condition removals.

That’s also not taking in to account that the most tanky classes in the game, who are supposed to be countered by condition damage, also have the most condition removals. Have you ever tried a condition build against a bunker guardian? It seems like it would be the optimal way with dealing with one because they still take damage during blocks and through walls, and it ignores their armor. Except that a guardian can just lay down a light field, which it has on four different weapons and 3 different utility skills, and remove conditions as fast as any build can put them on. The same thing goes for the elementalist and the necromancer. In fact the warrior is the only ‘tanky’ class that doesn’t have condition removers coming out it’s wazoo.

In an active game the dmg that can not be blocked or avoided by rolls becomes the best type of dmg. You only need to hit the first part of the attk when it comes to condition dmg where other types of dmg must be hit each time to land good dps.

What if they dodge or block the attacks that deal the conditions or they simply get removed?

In PvP there is a good chance if the conditions are threatening, they will be removed quickly. In PvE, mobs generally don’t block or dodge.

Your argument is rather moot. Both mathematically and from experience, direct damage is much much better than conditions in this game. And it’s not even close.

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Posted by: Jski.6180

Jski.6180

@ ski.6180

I think you are derailing the discussion about the main problem with conditions in an open world environment, which is the stack cap or duration overlap.
- if a champion target has 25 bleed stacks from 2 players (very doable), your own bleed skills do nothing.
- if a target is already burning/poisoned your own burn/poison condition might not even trigger before the target dies.

Point being, direct damage is instant and never reduced by what others do; whereas condition damage is reduced based on what others are doing.

its Jski!
I am more thinking pvp or wvw when i am talking about dmg types sry if i did not make the clear (mobs often do not roll out of the way of attks but they do run away).

Any way the thing is its not a balancing problem for the cap of 25 its more bandwidth.

I still think a fix should be on the lines of: If the mob has bleed on it then your attk dose something else, The effect of this attk would will be stronger the more stacks the mob has on them 25 being the cap AND the amount of conduction dmg you have.

I try to stay on the KISS point of view i would like them to add new effects to conduction dmg then to just out right changes the way the servers read it.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA