Q:
Your opinion on controller support.
I can only play with a controller due to disabilities (though I use mouse to click on things), it would be great to have controller supporter instead of going through Xpadder or even a nice spiffy GW2 controller…
Forever known as “that slow guardian who can’t jump worth crap”.
Wait for Valve to release their Steam Controller. It will work seamlessly with GW2 or any other game that already supports a keyboard and mouse.
http://www.tomshardware.com/news/valve-steam-controller-steam-box-portal-2,24650.html
Wait for Valve to release their Steam Controller. It will work seamlessly with GW2 or any other game that already supports a keyboard and mouse.
http://www.tomshardware.com/news/valve-steam-controller-steam-box-portal-2,24650.html
You can play GW2 with a controller. I’ve been doing it since beta.
I want to know ArenaNets stance on it and possible future plans.
Considering we’re had numerous topics on these forums discussing the use of controllers, and some have stayed on the first page for several days at a time I think it’s safe to assume Anet are aware of it.
If they had a problem with it they’d have said something by now.
“Life’s a journey, not a destination.”
I’d love to see official controller support. I wouldn’t use it, personally, but there’s really no downside at all to more control options in a game like this.
Also, check out Hardcore Adventure Box: World 1, World 2, Lost Sessions
Main Character: Dathius Eventide | Say “hi” to the Tribulation Clouds for me. :)
I would love to see proper control pad support for the Xbox 360 control pad. I use it pretty well with a Warrior and Thief.
Well with ten buttons to press for the controls it’s definitely easier that’s for sure and if Anet wants to expand into the console world like some companies are doing I see this as something that they’ll have to adapt to or remain stagnant in the industry.
Well with ten buttons to press for the controls it’s definitely easier that’s for sure and if Anet wants to expand into the console world like some companies are doing I see this as something that they’ll have to adapt to or remain stagnant in the industry.
It’s much more than ten. The vital ones are skills 1-0, keys F1-F4, Swap Weapons, Dodge, F key, Jump and Toggle Targets. All you need for combat and I have them binded within easy use on my controller.
All hotkeys however, not so much. Not to mention impossible to select key non-enemy targets, when Pick Up becomes Talk then you are stuck with a worthless dialog window flooding your screen while you try to fight -_-
Still, GW2 is a PC game, using a controller for combat and having access to my keyboard at all times is nice. There is no need for hot-keying every command.
I still want an official response from ArenaNet. Even a lame “i dont know” would be satisfying.
I played FFXI for a long long time. FFXI was made to be played on PC and PS2, so it was very controller friendly. ANet would have to put in a serious effort to allow for better controller support, I don’t see them caring to take that kind of time (did they on GW1?).
That said, I see several things ArenaNet could do better.
1. You only have two speeds; run or walk. There’s no graduated speed controls for an analog stick to be used for. This makes controlling very clumsy.
2. Actions shouldn’t be have to be linked to a specific button. There should be an ‘action menu’ that shows you your weapon skills & skill point skills. Each with a drop-down to choose another.
3. The UI in general was simply made for a mouse. Without a mouse, how would you change your skills or learn new skills? How would you switch gear? How would you select somewhere to port? How would you join someone’s group or look in your contacts menu?
They’d have to build a new UI specifically for controllers. That’d probably take some time.