Your thoughts about Orr

Your thoughts about Orr

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Posted by: Rokugan.6178

Rokugan.6178

Hey guys, i just want to know what do you think about Orr.

In my opinion this map is just the apotheosis of failure.
This place doesn’t feel epic like some of us expected, events are pretty boring and there are quite a few bugs (can’t even complete malchor’s leap).
The risen are just there tokitten you off, you can’t make one step without a mob that start slowing you, pulling you back, knocking you down etc.

But maybe it’s just me.

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Posted by: Zeebie.5937

Zeebie.5937

I levelled from 70-77 (I’m assuming we are talking about both maps) there today, and it was annoying and caused a huge cost in repairs bills. It’s clearly design around group play but there no real reason to complete the quest. I know on my server all that happens is people go from chopper to giant to another 2 sometimes 3 quest and repeat.

there needs to be some real reward for finishing the map or following all the quest through to the end.

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Posted by: Mungrul.9358

Mungrul.9358

I have mixed feelings about it.
It galls me that there’s only one truly level 80 map in the game, Cursed Shore.
When first arriving in Orr, you will not be prepared for what you face. Enemy placement in Orr is far more dense than anywhere else in the game, and they hit a lot harder, especially underwater.
While you may be fighting numerous different types of Risen, they are all Risen, and you’ll not have much luck getting your daily kill variety in Orrian areas.
Travel costs while travelling in Orr are extortionate, but there are already numerous threads about waypoint costs at 80.
Lots of outposts are continually contested, making travel even harder.

However, now I’m going back there to kill things and harvest, not complete the map, even with the dull, depressing atmosphere, I enjoy tooling around there. As you gradually build up your exotic gear, things become easier, even fun.

But we could really, really use another dedicated level 80 area.
And ArenaNet REALLY need to fix the scripting for the various broken skill points and dynamic events.

Please note that due to restrictions placed on my account, I am only allowed 1 post per hour.
Therefore I may take some time replying to you.

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Posted by: Kantazo.8324

Kantazo.8324

Orr needs a lot of love from the devs, many of the skill challenges are bugged, many bugs in general, re spawning time of the mobs is very fast, need to add more variety of mobs so you can do your daily quests.

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Posted by: Algreg.3629

Algreg.3629

it feels right themewise, but the respawn rate of the mobs really turns it into giant slalom with chasing poles as an extra feature.

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Posted by: zhonnika.1784

zhonnika.1784

Orr is not exactly something I look forward to. To be honest, I leveled from 72-78 with cooking (before the nerf to mats) and then did some poking around frostgorge to get to 80. Orr wasn’t appealing at all, and I only went there to do PS stuff.

1. You can’t do your daily quests there, so it’s not like a level 70+ can just stay there and get their leveling done for the day/hour. Yeah, I know, go explore the game, go help out friends, blah blah fishcakes :P

2. The only real way I get around is with my 25% speed boost from air attunement. I literally just run everywhere… when not yanked back every other minute by the risen death grip.

3. The groups are so big for all of the DEs on my server (JQ) that you can’t really get a hit in/get xp unless you’re shoving yourself right into a giant ball of enemies. The XP usually goes to anyone in the front waving around a greatsword.

It’s really a cool area, I would like to see more of it, but taking a moment to just look around and take in the scenery will mean 100 zombies going DEATH GOOD! on your face. Overall, the repair bills are so ginormous, and the WP costs — even if you run yourkitten to wherever your portal is after unlocking it — are so crazy high, that I just avoid it.

I did find it a bit better with a friend along, but if it’s meant to be a group area, that should really be made clear somehow.

Kashmara – Elementalist | Reapermara – Necromancer
Jade Quarry
Onslaught [OnS]

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Posted by: Venator.5780

Venator.5780

Orr as a zone I really like. The fragmented terrain, the music, the mob density all has a very end game feel to it.

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Posted by: WasAGuest.4973

WasAGuest.4973

[Opinion]

Orr as a zone has some pretty cool looking things to see. Problem is, seeing them.

Risen, as a general rule, are simply the worst designed foes I’ve ever seen in an MMO. Ever. They seem to be made to annoy, not threaten, terrify, or even cause concern.

When my reaction to a foe is “bleh… again? /sigh” vs “Uh oh!” – there’s a design issue.

Icebrood in Frostgorge cause me to second guess my attacking it. Risen, not so.

I saw some concept art for Risen this morning and wondered where those shambling, rotting generally eerie looking undead went. The undead in that art looked amazing. The Risen we got are circus zombies, a bad joke that only the teller gets.

To me, Orr would be a much more sinister place minus 80% of the Risen population. A more deathly, eerie place void of life. Put the Risen in patrols, toughen them up, slow them down (add a chill or muddy terrain aura to them if stopping escape is the idea – that doesn’t work now anyway = choo choo /train).

PS. I really, really hate Orr, am extremely disappointed in it being the “end game” zone. So I am very biased against it.

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Posted by: Bruno Sardine.2907

Bruno Sardine.2907

A bunch of DE’s need to be fixed, and it might be helpful if the NPCs alerted you as to what was going on in ML or SoD (the other two Orr maps) or if the chat was linked…. that way folks would know if Balthazaar, Lyssa, Grenth, or whatever big events were up.

Also, the anti-farm thing is kinda lame in Orr maps considering the lack of mob diversity. Why am I being punished for killing these mobs over and over again when they’re all undead and there’s only a few variations of them in the entire map?

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Posted by: Smackjack.5071

Smackjack.5071

I levelled from 70-77 (I’m assuming we are talking about both maps) there today, and it was annoying and caused a huge cost in repairs bills. It’s clearly design around group play but there no real reason to complete the quest. I know on my server all that happens is people go from chopper to giant to another 2 sometimes 3 quest and repeat.

there needs to be some real reward for finishing the map or following all the quest through to the end.

So in GW2 we go from threads complaining it is not social enough because quests dont need groups perse since they scale to complaining that quests need groups ?

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Posted by: Ten.8421

Ten.8421

Do you mean all Orr zones? A little thrown off by you calling it one map…
I’ll just assume you do

My short answer: the Orr zones are crap.

Long answer:
(None of this is touching on how incredibly, frustratingly bugged these zones are, because I have reasonable faith that the bugs are going to get fixed. Eventually.)
Atmosphere-wise, I actually love them… they look bleak, sickly and bizarre, exactly what I would expect from an ancient ruined nation rising from the bottom of the ocean. The sound design is amazing. Zhaitan’s ‘roar’ is one of my favourite sounds in the game ever. And those Rotmouths? Gross, disconcerting and absurd. Flawless.
Technically, the high mob density also supports this atmosphere. You’re in Zhaitan country here. Every corner of this place wants to kill you. You’re not safe. You’re in the lion’s den.

But most of this gets completely ruined by the game’s mechanics. Having hundreds upon hundreds of exactly the same mob type is supremely boring. It turns play into routine. Even the once hilarious Risen Chicken cannot break the sheer monotony, it becomes part of it.
Having not a single safe corner anywhere means playing in these zones is stressful. You are on constant alert. You never get a moment of a break. That would be okay for one zone…. but we’re talking 3 zones here. 3 zones you are required to do if you want to follow the story at all. You can’t even take a reasonable break going somewhere else because of the forbiddingly high travel cost (be it coin or time) to get back to the zones afterward.
The lack of hearts means the casual gamer cannot go “I have half an hour, I’ll finish this one task”. You are at the game’s mercy to schedule your PvE activities for you. If there’s no DE going on when you sign on? Tough luck. If a DE pops on you just as you were trying to do something else? Tough luck.
Not to mention the DEs have no variety either. Either Risen are trying to take over a location, or you escort NPCs. Every now and then, a Champion wanders around in a circle, waiting for you to kill it.
Traveling through the zones, doing the map completion that ArenaNet is so very very intent on wanting us to do, is nothing but an exercise in frustration. High mob density, big aggro radius and extremely fast respawn rate means just getting from one waypoint to the next becomes an exercise in patience, stubbornness and trying to interpret the map.
And lastly, for all the zones’ design is lovely… I never get to see most of it thanks to the horrible camera, the lack of ego-perspective and the lack of safe spots to look around for even just a moment. What a waste of design work. No, Vistas do not help with this. Only I, myself, get to decide which views I find interesting and which not.

And if I have to hear one more “Death! Good!” I’ll punt a Quaggan. I will. And I love Quaggan.

Gamut Gaming Group [GGG], an inclusive non-oppression, non-prejudice, non-normativity group.

(edited by Ten.8421)

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Posted by: Hickeroar.9734

Hickeroar.9734

Hey guys, i just want to know what do you think about Orr.

In my opinion this map is just the apotheosis of failure.
This place doesn’t feel epic like some of us expected, events are pretty boring and there are quite a few bugs (can’t even complete malchor’s leap).
The risen are just there tokitten you off, you can’t make one step without a mob that start slowing you, pulling you back, knocking you down etc.

But maybe it’s just me.

Overall I agree with this. It’s not THAT bad, but I’d definitely stick it with the “worst set of zones in the game” label. Horribly buggy, unimaginitive, etc.

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Posted by: Phy.2913

Phy.2913

Mobs respawn too quick. It’s not limited to Orr, but it’s a bigger problem there because of how densely packed the mobs are.

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Posted by: Derpinator.2894

Derpinator.2894

Visually, it’s actually great, although it needs some kind of a break now and again to keep it from just being oppressive. Creepy. Kind of gross and depressing. That would be awesome if most of the zone were that way. But the entire place? Not one single spot of light that we, the heroes, have managed to salvage and heal?

It’s too much.

And others have already stated most of the problems with the mechanics so I won’t rehash except to say: this zone needs work. A lot of it.

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Posted by: Voqar.2349

Voqar.2349

I have mixed feelings about it.
It galls me that there’s only one truly level 80 map in the game, Cursed Shore.
When first arriving in Orr, you will not be prepared for what you face. Enemy placement in Orr is far more dense than anywhere else in the game, and they hit a lot harder, especially underwater.
While you may be fighting numerous different types of Risen, they are all Risen, and you’ll not have much luck getting your daily kill variety in Orrian areas.
Travel costs while travelling in Orr are extortionate, but there are already numerous threads about waypoint costs at 80.
Lots of outposts are continually contested, making travel even harder.

However, now I’m going back there to kill things and harvest, not complete the map, even with the dull, depressing atmosphere, I enjoy tooling around there. As you gradually build up your exotic gear, things become easier, even fun.

But we could really, really use another dedicated level 80 area.
And ArenaNet REALLY need to fix the scripting for the various broken skill points and dynamic events.

I agree with this. The swarms of highly aggro undead that repop instantly are annoying but fit the feel of the zone. It is a bit less annoying once you gear up, and gearing up is comically fast and easy in this game (leveling up is even more comically fast and easy).

I would also agree that we need a LOT more purely lvl 80 content. I was shocked when I found out that 2 of the orr zones were 70-75 and 75-80. I figured all 3 would be 80.

My main problem with all of the zones is the events. They don’t often scale that well (the whole zerg thing in Devastation is a joke – rolling so-called champs that don’t even knock 1 person into downed state is just dumb). They aften aren’t all that interesting to do. I’m not quite sure what I want or expect, but when the whole zone is centered around events, it just doesn’t seem to work.

For ex, I like when servers bounce and you have to storm arah. I never see that event unless servers bounce (12am is not the most convenient time for one of the better event chains). There should be way more events like that, that are multi-stage, epic in scale.

When they first discussed arah/orr they said the whole zone centered on a massive fight to unlock the dungeon with huge event chains and that’s really not the case. The arah storming is a sliver of the zone and almost never occurs.

Other more interesting events (grenth, for ex) are such a pain in the butt to get to due to the swarms of meaningless trash, contested waypoints, and/or waypoint costs, that hardly anybody ever does them.

The only thing that seems to go on in cursed is the endless cheese of shard farming and people running gathering circuits. I keep map chat off due to the fact that most people attempting to communicate in it are morons and/or I’m sick of seeing garbage like "shard farming, " which is basically people shortcutting/cheesing the system anyways.

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Posted by: Raap.9065

Raap.9065

My biggest issue with Orr was the overal horrible experience in Cursed Shore. I mean, at the very least I was expecting one interesting event chain with some nasty dragons, instead, all there is, is endless “kill hordes of mobs that spawn in a single location for XX minutes”.

Straits were fine, you have a big event chain that requires 3 different lines to be completed to unlock a nice, challenging boss fight. Wonderfull first Orr zone, if it wasn’t for the horrible fact over half of it was underwater or bugged, but aside of that, it was a good first Orr zone. It set my expecations for the other two zones rather high, because this was only just the first Orr zone, right?

Malchors Leap gave me the feeling the writers kind of ‘lost the plot’. Two more temple events that kick off on a timer, without any real event chain leading up to them. The bosses here and complete jokes compared to the Straits temple boss which WIPED zergs that didn’t know the fight. The ‘escort troops across the map’ system is neither fun, or does it appear to affect the spawning of the two temple events. Why is escorting a group of useless NPCs across a map not fun? Well, first of all, because half the ‘dynamic events’ up to Orr already have you do that exact same thing, and second, players have no way of really controlling when the next group of NPC’s needs a hand walking around the map.

Cursed Shore, essentially continues the bad designs we see in Malchors Leap. It, too, lacks a big, interesting event chain/web. You got two more temples which work exactly the same way as the two in Malchors Leap, and then you get to attack/defend the gates of arah which is just more waves of the same mobs you’ve seen the past several zones. No big bang, grats you’re level 80, kill some more zombies for karma now.

TLDR: Bugs aside, Straits was a good first Orr zone with an interesting 3-way event chain leading up to a challenging boss fight, the other two zones were plain horrible in almost every single way, especially for ‘end game’ zones.

Swift Mending – Guardian
Thorny Scrub – Thief
Desolation

(edited by Raap.9065)

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Posted by: Cancer.9065

Cancer.9065

A pain to play in.

I like to feel the odds against me, makes it more cool to overcome… but one thing is making it more challenging and another is making it annoying. fighting the same mob over and over again because of spawn rate and large health pools.

I’m having more fun playing with my low levels toons. Hope that by the time I hit 80 on all of them Orr has been changed into a fun place to beat.

I do suggest to not get hunged up on Orr, beat PS and start another toon I’m sure Anet will realize and address some of the balancing.

Cancer is also a Zodiac sign.

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Posted by: Mickey.4207

Mickey.4207

Very high mob density, on top of that hard to navigate terrain. I can even manage to deal with that if the repair costs and teleport costs were not that high.

Most of the times map is contested and players do not bother to take back the way points because they don’t want to waste silver due to high teleport costs and broken DE’s makes it hard too.

I am on server that is always full in evening. FAR SHIVERPEAKS.

And even on this server it is hard to get people together to do any events. No one wants to travel far because of high teleport costs and running by foot means by the time they reach the spot, event most probably would be over.

ORR seems rushed and very poorly thought out.

This is my experience from lvl 70 to 80 zones. Mob density needs to be toned down and reducing teleport costs will encourage players to join events more.

Between two evils, I always pick the one I never tried before.

(edited by Mickey.4207)

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Posted by: Kain Francois.4328

Kain Francois.4328

DEATH… GOOD.

In all seriousness, Orr is prettykittenfrustrating until Cursed Shore.

Straits of Devstation is frustrating because there are just too many swarms of foes unless you’re zerging.

Meanwhile, Malhor’s Leap is ABANDONED! period

Cursed Shore on the other hand is a pretty fun place to go with a variety of events, nice rewards, farms, and a sweet dungeon!

If I had any suggestion, it is to tone down the mobs at Malchor’s Leap (Since it is abandoned), and to remove the immobilize/pulling attacks from the Risen.

Cursed Shore is a pretty fun explorable area though!

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Posted by: Apakal.5718

Apakal.5718

A zone with no hearts and constant DE chains could and should be amazing. Unfortunately, Orr is just a terrible execution of that concept. I hate that place.

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Posted by: Plague.5329

Plague.5329

Speaking from a GW1 perspective, when you played that game, you hit max level somewhat quickly, and spent 50% of the game there, doing the rest of the content. If you weren’t level 20 by the time you got to the Crystal Desert, the game basically forced you to be. As a result, all of the Shiverpeaks and the Fire Island Chain became endgame zones. With hard mode later, the whole map became endgame.

In GW2, sure, you’re downleveled, but the rewards for the areas are still not as good as Orr’s are, so no one bothers. It’s a waste of time to go back. I hesitate to say that because ANet’s usual response to such problems is to make the one viable alternative much worse, rather than making all the terrible ones good.

But Orr itself? Horrible. One or two ruins were interesting, but it’s generally a very messy area that’s very difficult to move around in. I know that’s the intent, but it really makes doing anything a huge nuisance. Risen are huge pests. They aren’t threatening, they’re just CC machines that ride on your back wherever you go.

Fun in combat systems is all about personal risk vs personal payoff. When you make fighting enemies more about dealing with THEIR moves vs pulling off risky ones yourself, you end up with annoying combat. Orr is all about this, and is probably the most unsatisfying region across GW1 and GW2 I’ve played to date.

But again, many problems are tied to rewards in GW2. There are none, except for a tiny area, and even then, they’re too few, and usually insulting. As such, people either have to grind that one little area or they just stop playing. I haven’t had much desire to log in myself, because I really hate having to bother with Risen constantly harassing me, stunning me, crippling me, freezing me, pulling me back to them while falling down themselves like morons, and so on. And this is out of combat. In combat they’re worthless and unthreatening. The whole of Orr feels like a lot of areas in GW1, where the challenge was trying to run past the enemies that were a waste of your time, and the enemies being designed to do nothing other than force you to fight an overly long encounter.

Just poor design, in general. Incredibly unsatisfying, very unrewarding. Even if you did improve the rewards throughout the game to encourage people to do content anywhere, Risen are still so annoying that you’d have the inverse problem, in which no one would go to Orr because it’s too much of a hassle. Maybe to farm rare materials, I guess? But in between the new farm code and the market problems, those don’t even drop anymore.

The whole game is a big mess, mainly due to ANet being more concerned with suppressing our income rather than being concerned with how much fun we’re having. Orr is just the lighthouse in an ocean of trouble, instead leading you into more disaster.

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Posted by: Nepocrates.3642

Nepocrates.3642

One thing I cant figure out is how mob aggro. I could be standing there on a rock a watch a mob easy over 1200 range away decide it needs to run by 4 other mobs just to start attacking me. With the 4 other mobs being closer to me you would think I would have been attacked by them first.

Over all it the zone for level 70-80 are not my favorites in anyway but can be a fun speed grind in the right group, as I fill my bag faster in or than any other place.

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Posted by: Campana.9216

Campana.9216

I like the design – it’s full of visually interesting things. It feels like a hard-won area with the Pact slowly gaining ground inch by hard won inch.

I initially found it annoying that I couldn’t run anywhere without aggroing mobs and being pulled, knocked down and killed. But since then I’ve got better gear, learned how to run through it, so I don’t have that problem any more.

I think the mob spacing is too dense and the respawn too fast. But I did learn to adapt, and it was nice to be forced to cope with more difficulty, instead of the game being tailored to suit my lazy way of playing.

Edit: there is always something to do there. I usually go there with a purpose (e.g. finishing the storyline, completing a zone, harvesting mats) but I like how there are a lot of distractions and events that keep you busy. Even if some of them get a bit repetitive after a while.

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Posted by: Exsequens.3147

Exsequens.3147

I go to Orr to get mats for leveling up weaponsmith and armorsmith and frankly I hate Orr. If Frostgorge had the same abundance of materials as Orr, then I would never set foot in Orr ever again.
The risen mob that pulls you back (I’m Scorpion get the * over here) when I’m mining annoys me to no end.
The very idea of needing to complete Orr for world completion kinda puts me off. I find it much worse than WvWvW since I completed all the maps there fairly easily.

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Posted by: Moonpuncher.7250

Moonpuncher.7250

Orr seems very poorly-imagined. After playing 80 levels of this wonderful world, I was shocked to find that the most imaginative thing they could implement for my lvl 80 zone was “put a mob every 5 feet so its really hard to go anywhere”. A dev mentioned that this makes sense in the lore of things because they’re zombies so they just kind of stand around. That’s an adequate explanation, but doesn’t equate to fun. I had great dynamic events, beautiful landscapes, for 80 levels. Then I get to this dark area where it’s nothing but rocks and zombies.

It isn’t epic at all.

I’ll agree with another poster here, though. Frostgorge was great! I really wish there were an 80 zone attached to that continent. Frostgorge is dangerous, with great events, but it’s spaced out so you can still travel on the roads mostly. Orr, on the other hand, is claustrophobic. I’ve barely explored it because I know I can farm my 3 favorite events, 5 ori nodes, and never have to go anywhere else in this stupid grid-map of mobs.

Very disappointed so far. I would love a mix of dangerous and beautiful. Some of the zones in GW2 are truly breathtaking, but Orr is neither imaginative nor beautiful.

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Posted by: Oghier.7419

Oghier.7419

I like Orr, as difficult and inconvenient as it is. It’s a long-dead land risen from the deeps, and it looks exactly like that. I don’t think I’ve seen such a zone in any other MMO’s endless parade of deserts, forests, mountains and farms. The mob density and constant danger of being overwhelmed lends it an endgame feeling.

If LoTRO ever comes out with a Mordor zone, I’d expect it to be exceptionally difficult for soloists. Likewise, Orr is the belly of the beast. It should be nasty.

Snit Dirtnap (Thief)
Ratbag Dogsticker (Guardian)
…Yak’s Bend

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Posted by: Wasselin.1235

Wasselin.1235

I think if they fix the bugs and reduce the respawn rate just a tad it would be fine. I can take having to carve your way through tons of mobs to get anywhere as long as I don’t get stuck or dead because mobs are respawning on my face.

“Please find my dear friends… Dead or Alive” -redmakoto

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Posted by: Auto.3426

Auto.3426

It’s a slogfest. You can’t move 10 feet without another mob agro’ing. It gets incredibly annoying especially when you couple that with them all being Risen, the single most boring mob type in the game to fight.

I would love to see more intelligent and varied fights, I don’t care if they stay Risen I just want them to be interesting. I would also like to see greater spacing and/or a slightly longer respawn time.

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Posted by: lollie.5816

lollie.5816

Orr is a poorly designed zone, looks like they ran out of time on this one and copy pasted everything until it became a a zergfest.

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Posted by: Hidon.4680

Hidon.4680

I find the responses here to be very interesting because I really enjoyed all three zones in Orr. That’s not to say they don’t have problems (which have been outlined above).

As far as the art/music direction of the zone goes, I think it’s one of the coolest areas I’ve seen in an MMO. The concept of a destroyed, underwater kingdom that’s risen from the depths and is filled with undead, is so Lovecraftian that I can’t help but enjoy it.

I like the mob density (it’s supposed to be an overwhelming horde of undead), however, the respawn rate is too high. If you’re going to have to cut through swaths of enemies to get to your objective, they should not be closing in on you from behind faster than you can hack them up, and this is in nearly full exotic gear.

All three zones also are very buggy as has been stated. I’ve been unable to get my 100% exploration in 2/3 zones because of broken skill points. Many of the events don’t scale well down to small groups of players and will completely wipe them out. This is a big problem because many of these areas are not densely populated with players.

The enemies could also use a little more variety, in type and abilities. There are two enemy types that are simply annoying to deal with. Risen putrifiers (the much loved ranged grip enemy) and risen casters (the ones that fire the shadow hands at your non-stop from miles away with an aggro radius larger than Africa).

That being said, I enjoy the zones enough that I continue to play there are do events. They could be upgraded from good zones to phenomenal zones with just a little tweaking.

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Posted by: Dark Saviour.9410

Dark Saviour.9410

I’ll just repeat what I posted at another forum <_<:

I’ll preface this by stating that I hate what was done with the Risen. They had so much potential to genuinely feel like a real threat to the world and be a horrible, unstoppable force of undeath. Instead they feel like a generic enemy force with a zombie theme. To me, they should have been a massive, mindless, wave of death and decay that consumes all in their path and spreads like a virus. No words, maybe one or two lieutenants along the lines of Tequila Sunrise (none of that Thadeus Ghostrite bollocks), and an uncountable number of relentless, shambling corpses.
Instead we got talking zombies that scream about serving their master, intelligent creatures that can break into temples, zombie anti-aircraft weaponry, etc… It just completely killed any sense of foreboding and relentlessness they had by making them feel like any generic opposing force.

Carrying that on to Orr though, what I would have liked to see is essentially massive, shambling zergs. 1Ø times as many risen, moving shoulder-to-shoulder as a giant wave you have to cut through. Make them less obnoxious and less resilient to compensate for this, but make it actually feel like a rotting nation of the dead rather than just a dreary-looking enemy kingdom. As it stands, they’re just a zombie-themed version of Kournans or White Mantle, or any other enemy military.

And they should invade. Right now I never genuinely felt like Tyria was in peril. Part of that stems from the fairly insular events and areas, but a large part of it is because the Risen don’t move on. Simply having them move North in large World events would be a massive step in the right direction (this is something I think should have been done in general. If the dragon attacks were true world events involving large multi-zone event chains, town criers summoning players, etc.and only happened every few days or once a week, they’d be far more awesome and impactful) . If they moved en masse in an all-consuming swath of destruction and began to take the more peaceful regions, they would DEFINITELY seem like more of a pressing threat, and beating them back into Orr and then containing them would feel crucial. As it is, fighting in Orr doesn’t really feel any different than fighting in any other hostile country would. Honestly, it feels even less pressing since there aren’t any real strongholds the Risen keep and push forth from. There are no areas which truly feel like the “Heart of Hell”. Risen just spontaneously appear at the location of events, and if you beat them off, that’s that.

I don’t really know how they could change events in Orr in general without a massive revamp of the game, but having some Risen strongholds with enemies hundreds thick where they spew forth to march against the pact would help. As would a lot of much larger, daily or weekly events that can shift the very nature of the zones when, and after, they are active.

Oh, and get rid of the zombie anti-aircraft guns.
That was just bloody stupid.

Gone for good after Halloween 2Ø12.
A shame fun things could not simply be fun.

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Posted by: ituhata.6830

ituhata.6830

I’ve not been there yet but after listening to a guildmate go from clearly frustrated to outright irate about that place I’m not sure I wanna go. =(

Caelthras – Fort Aspenwood
3rd Flora Artillery Unit

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Posted by: lollie.5816

lollie.5816

Carrying that on to Orr though, what I would have liked to see is essentially massive, shambling zergs. 1Ø times as many risen, moving shoulder-to-shoulder as a giant wave you have to cut through. Make them less obnoxious and less resilient to compensate for this, but make it actually feel like a rotting nation of the dead rather than just a dreary-looking enemy kingdom. As it stands, they’re just a zombie-themed version of Kournans or White Mantle, or any other enemy military.

Yeah this^

Just make them easier to kill, let us plow through them, but let the shambling herd keep coming. But you can’t make tons of them, give them fast repops, AND give them hard hits and high hp.

Also make them visually scarier (make bits fall off them when we hit them – like in Hellgate London oO) and more diverse in appearance, and have them say less of the “over here!” crap.

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Posted by: Shaileya.7063

Shaileya.7063

Our first experience in Orr was the first time that myself and my guildie that I was partied with both felt utterly bored with the game. It was just a nonstop respawning sea of sameness and tedium. It just felt like Anet ran out of any time to design the final areas of the game and said ‘Lets crank the fodder cannon to 82. Nonstop respawns that do not vary in any way is fun, right? right?’ …No. Not right.

I’m reluctant to go back because it was so insanely boring and disappointing, but I suppose i’ll have to if I want access to crafting mats and map completions.

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Posted by: Savior.7245

Savior.7245

Out of my guild of ten, I am the only one who logs in and plays anymore. A vast majority quit after a few days spent in Orr. We all have absolutely loved the game from 1-80, but these three zones, not so fun after a fair amount of time spent with them. Biggest issue is the lack of variety that is coupled with the weird equal dispersion. I would have loved to see packs of Risen, wandering around with some semblance of AI, maybe a few standing around near certain chokepoints, but their current set-up gets boring. I want to see them planning and executing surprise attacks on cities. Something, anything. The only zone I have actually thoroughly enjoyed was Straits, but I am a rarity in that I love the difficulty in underwater combat.

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Posted by: Uchi.2419

Uchi.2419

I REALLY love the atmosphere and once the camera fixes are implemented we’ll get a better view of how truly epic Orr (and most of Tyria really) is. Thematically I really like Malchhor’s Peak. It’s very dark and chaotic.

But that being said, lordy lord jesus christ kitten the risen. Especially the godkittenannoying ones that pull you towards them.

The respawn rates really need to be lowered, because regardless of how many I kill more just keep popping up, making moving across the map tedious beyond any enjoyment. I’m fine with increasing their numbers so long as their damage or health is lowered somewhat.
I’m fine with keeping them as densely populated as they are right now too, but again, the respawn rates really need to be lowered.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Constant CC and conditions. Mobs respawning as the one they are replacing is falling. A mob (or 2 or 3) every 50 feet in many places. Everyone come! Half (or more) of the points needed for exploration you face the “can’t get there from here” stuff that GW1 featured.

Orr does not feel challenging. It feels frustrating.

Over Mumble, the first in our guild to reach 80 told us that people were running past mobs to get to exploration objectives. We asked why. He said, “Because fighting them is an exercise in frustration, not fun — but they want the exploration achievement.” Somehow I don’t think that was not the reaction ANet wanted.

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Posted by: Ordin.9047

Ordin.9047

I really dont like orr at all. In fact, if the next lev 80 zone added to gw2 plays and feels like orr does Im not even bothering with the game anymore. I too have seen the amount of people who have reached lev 80 start to log in less often (from my guild).

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Posted by: Rpgtabbycat.5869

Rpgtabbycat.5869

I’ve only just started the Orr area so I’m in the 1st of the 3 zones. Personally, so far I love it. I love the danger and always being on your toes. The events I’ve done have been crazy fun. It really does feel like an open world raid. I think once Anet fixes the bugs in the area, a lot more people will enjoy it.

That said, I would like to see them add at least one more level 80 zone. GW1 had all kinds of zones that were off the beaten path and really had nothing to do with the main story lines. I miss that and I really think GW2 could benefit from having a few of these types of zones.

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Posted by: AnubisMe.6579

AnubisMe.6579

Most people have already responed what I wanted to say. To me it really feels like they rushed the Orr parts, the undead are not all that cool looking and the orr area just sucks allt he fun out of the game. The rest of the game is amzing and was lots of fun, but Orr. . . I hope they improve this area.

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Posted by: mangarrage.1062

mangarrage.1062

I think every zone should be, to an extent, like cursed shore.

Most people that play this game do not get it like to casually mindless stroll though zones stopping and afking why the text their buddy about how the pwnface or some other nonsense

The speed of this game and the absolute necessity to pay attention while you are in cursed shore is exactly what I wished alot of the game was

And tbh you learn to play your character in cursed shore, or you realize something else

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Posted by: Agemnon.4608

Agemnon.4608

Usually I’ll kill things with those people waiting for a certain event to appear, kill things with them and hope I did enough damage to the mobs to get some loot. But alone travel is frustrating due to the mob density.

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Posted by: Agemnon.4608

Agemnon.4608

I think every zone should be, to an extent, like cursed shore.

Most people that play this game do not get it like to casually mindless stroll though zones stopping and afking why the text their buddy about how the pwnface or some other nonsense

The speed of this game and the absolute necessity to pay attention while you are in cursed shore is exactly what I wished alot of the game was

And tbh you learn to play your character in cursed shore, or you realize something else

The problem is there’s no way to zoom our camera out far enough to dodge attacks that are coming from behind. At least in WoW we could pan our camera far enough out behind us to see everything that’s going on (though they don’t have active dodge).

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Posted by: rgrwng.4072

rgrwng.4072

i think that you cannot spell horrible with out Orr.

While my ele is a work in progress, reading the forums, it seems i have some learning to do with my current main character. I am also trying out a guardian, to see if it fits my play style better, but do not want to completely drop my ele.

Normally i would just run through a zone to travel, but with the quick respawn rates and broken skillpoints, it’s a chore to run around from the safety of outposts. of course, i could just fight my way there each time, but i am currently stranded in Orr, next to my personal story marker, with 34 copper in tow. i can get some silver to start getting around, but with the rest of the maps/areas nicely paced, you hit the sea of red names. most zones have their walk paths cleared and devoid of enemies, thus it shows that “staying on the path” won’t lead to any trouble. but In Orr, there is not set path, and just hope that another player has aggro to give that window of opportunity to move on with ease.

my character shouts “i can outrun a centaur!” when i use my air attunement to run around Orr. however, Risen seem to be faster than Centaurs, and this seems a bit unblanced to me. the damage might be okay, since they are lv80 undead, but do they have to be able to outrun me? just getting hit automatically puts my ele into “combat speed” which allows the risen to catchup at fast speeds…

“be more careful with aggro, then” they may say, but when there’s always an enemy in your sights, it doesn’t hold much as a useful strategy, because you are always going to aggro something.

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Posted by: Paul.4081

Paul.4081

Orr = We’ll make it hard by having so, so many of the undead that people hate it (some may even quit). Yay thats hard. Increase the aggro and make dodge useless.

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Posted by: Amon.5042

Amon.5042

I hope we get another lvl 80 area, less frustrating than Orr and with more variety in monsters. I can’t even get the kill variety achievement since they are all “Risen”.

I’m now taking my time playing other characters and hoping that when I get to level 80 again, the experience will be more worthwhile. It’s really fun to play GW2 PVE until you get to 80 and the personal story is done. Then the toon becomes a PVE chore and a wasteful PVE gold sink to play with.

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Posted by: Duckzor.4327

Duckzor.4327

I agree. Orr is so frustrating. You will die constantly unless you are a guardian.

Area is completely packed with mobs pulling you back every 2 seconds, it’s like it wants you to use waypoints and never walk through anywhere.

Thief WvW Solo Roam Video

http://youtu.be/MHEU8oCFxrE

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Posted by: Garenthal.1480

Garenthal.1480

Aside from the bugs which have now been fixed as far as I’m aware, I love Orr. It’s exactly how I envisioned it to be after following the personal story and learning more and more about the Risen. I’m also glad the developers have the balls to make such a lore heavy location look and feel as threatening as it should be.

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Posted by: Paul.4081

Paul.4081

Garenthal I know sarcasm and lies when I smell them. You have fun killing 40 undead to move 50 feet? Yeah, I believe that!

Maybe I should duplicate post this and blame it on Orr?

(edited by Paul.4081)

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Posted by: robot.9134

robot.9134

I have an 80 ranger. I’ve pretty much decided to reroll until 80 looks more fun and character balance starts again.