Z-Axis Lessen HoT Experience?

Z-Axis Lessen HoT Experience?

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Posted by: Zietlogik.6208

Zietlogik.6208

This is one thing that is lingering in the back of my mind, bugging me a little bit.

The Z-Axis in this game is still in need of fixing, for many abilities, skills, movement, etc.

With that in mind, does anyone believe that unless these types of issues become resolved, they would lessen your enjoyment of the HoT areas? These areas are supposedly the most vertical and difficult to traverse that we will encounter in the game.

In case anyone wonders what I mean by Z-axis issues, a few examples would be:

  • Stairs/Hills causing multiple instance of falling damage while moving
  • Leaps not registering, or redirecting due to slight height changes
  • Ranger GS 3 standing still and breaking when moving over uneven terrain
  • Warrior F1 Hammer not reacting, or lag/teleporting a player when used on uneven terrain
  • Projectile obstruction over uneven terrain
  • Projectiles not traveling through the “air”, instead follow the ground at a certain height, so they never hit targets over gaps.
  • Teleports cause players to appear at the start of a gap instead of its intended location.

There are plenty of issues involving movement, projectiles, and other game mechanics that simply break when they encounter the Z-axis, I can only hope they get resolved before the big release.

Anyone else worried?

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

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Posted by: Andred.1087

Andred.1087

It’ll be fine probably. /shrug/

“You’ll PAY to know what you really think.” ~ J. R. “Bob” Dobbs

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Posted by: silvermember.8941

silvermember.8941

Z axis would only be an issue IF you are assuming that you will be able to use skills while in gliding and there are no indications that would be the case. Or it will work EXACTLY like it does for water. There is no different between the way water and air works in the Z-axis.

It would be extremely foolish to be able to use skills while gliding. Z axis might only work if the game had an FPS targeting system which limits how certain skills would behave.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

No, I’m not worried. For me, I’d rather wait and see, than stress about something that may not happen. I’m sure the Devs try their best to take such things into account.

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Posted by: DarkWasp.7291

DarkWasp.7291

Anything to encourage them to fix these issues. I was almost hoping HoT would be an underwater expansion so they would look into underwater combat and fix it/balance it up.

^ Uses Guild Wars 2 character screenshots for desktop wallpapers.

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Posted by: MartinusDraco.8379

MartinusDraco.8379

I’d be happy if they would fix the issue of taking falling damage while running down stairs/hills. But, maybe if they went to a damage progression based upon distance and not based upon percentage of character hit points for falling damage that would be OK, too.

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Posted by: DarkWasp.7291

DarkWasp.7291

Or at least add an animation and allow us to legitimately tumble down stairs

^ Uses Guild Wars 2 character screenshots for desktop wallpapers.

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Posted by: Pikka.6023

Pikka.6023

I’ve died from falling damage running down a shallow slope, so many times. And pet rez still fails on uneven surfaces quite often. Just allow players to activate skills while jumping/falling; that will avoid a good chunk of the problems with the z-axis.

Projectile obstruction is major problem. One solution is make sure ALL projectiles arc significantly. Then all the invisible ground-level obstructions where the visible terrain doesn’t match the “real” terrain won’t matter.

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Posted by: Rauderi.8706

Rauderi.8706

Considering that Dry Top is such a clusterkitten, I’m really not a fan of what they’re thinking with have more vertical maps. :\

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: Monoman.2068

Monoman.2068

Roll spectral walk necromancer, rejoice. I’m actually sort of serious since these issues seem deep rooted into the game.

Yeah it will definitely lessen the experience but I’m thinking most people already accept this as a part of gw2.

Laviere – Hybrid Wellomancer
Makonne – Hybrid Regen Ranger

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Posted by: Valento.9852

Valento.9852

I got used to how things are, but if they could rework some of their physics engine to account more precisely for uneven terrain it would be a big plus.

Attempts at ele specs:
Shaman
Conjurer

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Posted by: Zietlogik.6208

Zietlogik.6208

Roll spectral walk necromancer, rejoice. I’m actually sort of serious since these issues seem deep rooted into the game.

Yeah it will definitely lessen the experience but I’m thinking most people already accept this as a part of gw2.

this is the unfortunate part :/

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]