Zerk meta For Dungeons still viable?
dungeons are trivial do whatever
Why would they suddenly be a waste of time and a death wish? I havent seen any nerfs to berserker or buffs to mobs that would make berserker impossible to survive in.
If anything it’s even MORE viable with the increase of everyone’s damage.
A lot of players are using zerk builds, now that the stats are gone from traits and all stats are in the armor, wont a lot of people find it harder to survive?
when I meant dungeons are trivial I mean that everyone is so powerful that nothing in pve is a challenge. everything is much easier and berserker is better than before. you’ll be completely fine.
A lot of players are using zerk builds, now that the stats are gone from traits and all stats are in the armor, wont a lot of people find it harder to survive?
The difference is insignificant. And many builds have more survivability due to the base stats getting buffed to 1000.
A lot of players are using zerk builds, now that the stats are gone from traits and all stats are in the armor, wont a lot of people find it harder to survive?
Let’s look at my warrior – with the current change I lost condition duration, condition damage and some precision. It’s not harder to survive.
Zerker is not only still viable as far as I know it is still meta.
A lot of players are using zerk builds, now that the stats are gone from traits and all stats are in the armor, wont a lot of people find it harder to survive?
No, it’s easy. Nothing changed. Almost 3years old dungeons/fractals, players with exp will not have problem surviving, not before and obviously not after patch.
Zerker is not only still viable as far as I know it is still meta.
It still probably is. Try this, find your profession’s proper trait, add a little seasoning of burn on the side of full zerk and watch the whole dungeon melt in front of you.
Ppl thought only world bosses like teq melt because of new condi damage.
Zerk is doing the same thing in dungeons.
1. put on zerker gear
2. yell at everyone how pro and meta you are
3. enter dungeon
4. turn off brain
5. abuse lack of character collision
6. nuke legendary foe
7. …
8. never care about patchnotes
– Dark Lord of Moshpoipoi
1. put on zerker gear
2. yell at everyone how pro and meta you are
3. enter dungeon
4. turn off brain
5. abuse lack of character collision
6. nuke legendary foe
7. …
8. never care about patchnotes
You can remove point one with generic “put on exotic/ascended gear” and it would still be truth. Unless you believe dungeons aren’t a joke.
Heck, anet removed 8 dungeon merchants and combined them into one while at the same time they split black lion merchant. Tells a lot about anet attitude towards instanced group content.
Sinister is not bad for guardian. Tried it for CoF and 5-7k dots is quite nice and fun. And the physical damage isn’t half bad. Around 1-3k phyical dmg + 4-7k dots. Zerker may still be better but sinister is more fun
Let me get this straight zerkers have been saying we sacrifice passive defence for damage and we do it well ( learn to play 2 everyone else)
If you learned to play without passive defence how would them giving you more make you suddenly unable to play? ( power precision toughness vitality was buffed) and then your armor is suposed to be 30% better
If you played pure zerk before you weren’t getting any defensive
stats from trait lines anyway.
And now you can do more damage.
Am I missing something?
Zerk is still the way to go in dungeons.
L2P ;p
lose a pip,win 2 pips,lose a pip,lose a pip…………..-
-Go go Espartz.-
1. put on zerker gear
2. yell at everyone how pro and meta you are
3. enter dungeon
4. turn off brain
5. abuse lack of character collision
6. nuke legendary foe
7. …
8. never care about patchnotes
Smash them mobs – get them rewards!
lol ofc, op