Zerker nerfed, allow us to swap asc gear

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

Fix the content not the gear.

This nerf changes nothing

+1 indeed

No, fix the grind, not the gear.

Why do people wear zerker anyway? To clear dungeons fast. Why do we clear dungeons fast? To make money as quick as possible. Why do we so that? Because we need to grind for absurd material requirements to craft Ascended and Legendary gear.

Stop making us grind, and the speed run culture will probably stop.

Might be too late now, though.

I’m pretty sure that some of the speed runners like speed running because they like pushing the envelope, not because they’re grinding. Your point is valid for you but probably doesn’t apply universally.

Majority of speed-runners do it for the fun of getting new records or they find it fun just to do dungeons as efficiently as possible.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: frans.8092

frans.8092

The problem is that Anet hasn’t stated anywhere that they understand what the real problem is and they’ve demonstrated the same thing in the past multiple times.

They have, they’ve stated that changing to Ferocity was a necessary first step.

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: frans.8092

frans.8092

Take a full set of ascended gear with critical damage on every single piece (zerk, assassins, cavalier); ignore runes since all that is getting changed, and maximize your traits to get the full +30% critical damage. You should get 101% critical damage across all pieces.

If you do the same for the bonus to a secondary stat, you’ll get +1045 to that stat.

Set your critical chance to 100% since we’re talking about a maxed out PvE build. That means every swing is dealing 251% base damage: 100% base + 50% critical base damage + 101% critical bonus damage.

A 10% damage hit to that is going from ~250% damage to ~225% damage, which means dropping from 101% critical bonus damage to ~75% critical bonus damage.

1045 / 75 is really close to 14, which implies a 14:1 ratio.

Nice work.

They could also follow the existing pattern and add a 916 base to the ferocity from gear, and drop the default 50% from the equations since those would be covered in the base 916. Then the conversion becomes 916+1045 / 125 = 15,7 or very close to 16 (with a base 57% base crit chance you get a little boost to non-crit power builds). I don’t expect this, but it is a possibility.

Notice how this will not just hit trinkets but also the critical damage trait line, and at the same time increase build choice. Formerly this trait line was almost must-have due to the relative big boost to +crit damage, but now it becomes just a source of ferocity, and the effects of traits become more important.

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: thefantasticg.3984

thefantasticg.3984

Glad I never got suckered into the ascended gear grind. Now I definitely never will.

RNG is a bell curve. Better hope you’re on the right side.

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: LordByron.8369

LordByron.8369

The lies that everyone is speedrunning in fullzerkers with any profession…

Most groups require a DEFENSIVE support, (LFG check looking for guardian)
Most Group will require offensive support either (LF Warrior)

Few players can play every content without said support since it becomes slower AND harder.

The issue is fotm 50 with 2 guardians is easier than AC with 0 guardians.
Any dungeon with a dps warrior is 10-40% faster.

Ele fgs without a guardian means horrible death in most parties…(you die during the first fiery rush being unable to evade….Attacks like cleaves etc will kill ele in few seconds without a guardian).

Gear is not an issue professions are….yet we are a test server for eastern launch….so our progression is worthless for anet….

Notice how players warning are never considered…..really few were in favor of zerk nerfs, same with ascended equipment….CDI = damage control.

P.S. please don t come with “i can playwithout a guardin i m so pro”… mostly because you can t reliably pug without a guardian unless you can solo the content in zerker….at that point you are not an issue Worth considering in balancing.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: MachineManXX.9746

MachineManXX.9746

So a question to those of you who are asking for a gear change (celestial not withstanding). What exactly are you going to change into? If Zerker gear was highest DPS before, and as I understand it, it will still be highest DPS, what specifically do you want to change into?

This is a serious question. I’m having a hard time understanding the reasoning behind this request.

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: sazaw.1347

sazaw.1347

So a question to those of you who are asking for a gear change (celestial not withstanding). What exactly are you going to change into? If Zerker gear was highest DPS before, and as I understand it, it will still be highest DPS, what specifically do you want to change into?

This is a serious question. I’m having a hard time understanding the reasoning behind this request.

Yes nothing much change for pve but most of WvWer will need to change to condition bunker or pure power bunker build from glass cannon as it will benefit more after the nerf.

Wrath T – Asura Necro | Don Hohenheim – Norn Guard | Bellcroxx – Human Mesmer
[DKJ] – Jade Quarry

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: Wethospu.6437

Wethospu.6437

So a question to those of you who are asking for a gear change (celestial not withstanding). What exactly are you going to change into? If Zerker gear was highest DPS before, and as I understand it, it will still be highest DPS, what specifically do you want to change into?

This is a serious question. I’m having a hard time understanding the reasoning behind this request.

Some people crafted Ascended Assassin gear for ultimate min-max. After the patch Berserker will probably be the best in all cases.

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: Swoo.5079

Swoo.5079

The lies that everyone is speedrunning in fullzerkers with any profession…

Most groups require a DEFENSIVE support, (LFG check looking for guardian)
Most Group will require offensive support either (LF Warrior)

Few players can play every content without said support since it becomes slower AND harder.

The issue is fotm 50 with 2 guardians is easier than AC with 0 guardians.
Any dungeon with a dps warrior is 10-40% faster.

Ele fgs without a guardian means horrible death in most parties…(you die during the first fiery rush being unable to evade….Attacks like cleaves etc will kill ele in few seconds without a guardian).

Gear is not an issue professions are….yet we are a test server for eastern launch….so our progression is worthless for anet….

Notice how players warning are never considered…..really few were in favor of zerk nerfs, same with ascended equipment….CDI = damage control.

P.S. please don t come with “i can playwithout a guardin i m so pro”… mostly because you can t reliably pug without a guardian unless you can solo the content in zerker….at that point you are not an issue Worth considering in balancing.

Zerker is passive offense. Toughness and vitality is passive defense.

They are both mindless.

Passive defense is useless because there are attacks you must avoid (dodge, block. reflect) regardless of how much vit or toughness you have (with a few exceptions).

This makes passive defense useless – a good player doesn’t need it and a bad player will hardly benefit from it.

In sPvP and WvW on the other hand, zerker gear is not dominant.

Why?

Because in sPvP and WvW the “mobs” (read other players) can actually dodge the zerker hits and the zerker cannot simply rely on the active defense to avoid all the damage since they don’t come in “must avoid” and “can ignore” packets but come instead of continuous “decent damage” packets.

I was actually happy when Anet started introducing ascended gear (not happy about ascended gear itself) because they only introduced some stat combos and ignored others, so it felt like they were admitting some stat combos were just useless.

Of course the PvE problem is far beyond zerker stats, which is the stat combo that give the most in PvE since all the support one needs come from skills/traits and not from stats.

Ascended items are Anet biggest mistake and a kneejerk reaction.

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: LordByron.8369

LordByron.8369

……

too long to discuss but in most PuG istances an anchor guard is still wellcome.
Expecially fotms.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: haviz.1340

haviz.1340

The lies that everyone is speedrunning in fullzerkers with any profession…

Most groups require a DEFENSIVE support, (LFG check looking for guardian)
Most Group will require offensive support either (LF Warrior)

Few players can play every content without said support since it becomes slower AND harder.

The issue is fotm 50 with 2 guardians is easier than AC with 0 guardians.
Any dungeon with a dps warrior is 10-40% faster.

Ele fgs without a guardian means horrible death in most parties…(you die during the first fiery rush being unable to evade….Attacks like cleaves etc will kill ele in few seconds without a guardian).

Gear is not an issue professions are….yet we are a test server for eastern launch….so our progression is worthless for anet….

Notice how players warning are never considered…..really few were in favor of zerk nerfs, same with ascended equipment….CDI = damage control.

P.S. please don t come with “i can playwithout a guardin i m so pro”… mostly because you can t reliably pug without a guardian unless you can solo the content in zerker….at that point you are not an issue Worth considering in balancing.

This is the first time I agree with you, good job!

Zerker is passive offense. Toughness and vitality is passive defense.

They are both mindless.

If you think zerker is mindless, why won’t you join my fotm 49 or 50 without guardians? I’ll count the numbers of your deaths at bosses like mossman or archdiviner.

Passive defense is useless because there are attacks you must avoid (dodge, block. reflect) regardless of how much vit or toughness you have (with a few exceptions).

By “few exceptions” you mean 95%? Because the attacks you have to dodge while wearing soldier’s are about 5%.

This makes passive defense useless – a good player doesn’t need it and a bad player will hardly benefit from it.

Facetanking bosses and trivializing encounters does not benefit new players?

Of course the PvE problem is far beyond zerker stats, which is the stat combo that give the most in PvE since all the support one needs come from skills/traits and not from stats.

Maybe it’s a good idea considering you are supposed to pug with random team compositions and succeed. Retraiting, changing utility and weapon skills if you lack something is much easier and faster than getting new gear.

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: Vorch.2985

Vorch.2985

Read through 5 pages and this last page…

…WHERE is it said that zerker gear is being nerfed?

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: Sarrs.4831

Sarrs.4831

Read through 5 pages and this last page…

…WHERE is it said that zerker gear is being nerfed?

The most recent livestream from ANet.

Key notes;

Crit Damage changed to “ferocity”; functions similar to the Precision:Critical Chance conversion
Overall Berserker DPS nerfed by 10%
They are trying to minimise the changes to sPvP

Also I’m wondering where this “20% damage nerf” came from.

Nalhadia – Kaineng

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

Read through 5 pages and this last page…

…WHERE is it said that zerker gear is being nerfed?

The most recent livestream from ANet.

Key notes;

Crit Damage changed to “ferocity”; functions similar to the Precision:Critical Chance conversion
Overall Berserker DPS nerfed by 10%
They are trying to minimise the changes to sPvP

Also I’m wondering where this “20% damage nerf” came from.

I think people pulled out there calculators. In order to nerf total damage by about 10% crit damage must be nerfed by more than 10%. The exact amount really depends on what build you are nerfing.

Even when they say “full zerker” that’s still ambiguous, because they don’t indicate if buffs are included. Nike! has a build that will crit about every time? Is that the zerk build that gets the 10% nerf, of is it a vanilla zerker build. What traits? Is precision, power, and crit damage maxed out? Does that build include food?

All of these variables factor into determining the how much crit damage is getting nerfed.

Look at it this way. If this is the zerker build they are talking about http://gw2skills.net/editor/?fgAQFABCBK9AAAAA-jEBBYfAZmFRjVXDT5iIqGA-w

Then average damage crit damage multiplier will average out to 1.81 times normal damage (54% chance to do 2.61 times normal damage the other 46% you do normal damage).

If you nerf it by 10%, you get 1.63 times normal damage, which is a crit % of about 67% (down from 101%). Which is a 22% decrease in crit damage. (and a 34% nerf to the damage above the base 50%)

But if you assume they include fury in that base build. Then the average damage is 2.12 times normal. A 10% nerf reduces it to 1.90 which is a 19% nerf to crit damage overall and a 30% reduction in damage over the standard.

If you add food (+10% crit damage) you need a 18% in total crit damage nerf and a 37% nerf in crit damage over the base 50%.

Anything I post is just the opinion of a very vocal minority of 1.

(edited by TooBz.3065)

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: sorudo.9054

sorudo.9054

nether the gear nor the AI is the problem, it’s the zergs.
they are the one forcing this nerf, they are the one causing more harm then they realize, they need to disappear.
does it really take 18 pages to figure that out?…..

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: Excursion.9752

Excursion.9752

Similar to the magic find swaps. Select a new stat combo for free.

All ascended gear should be swapped to this. You can not have people spending all that time and materials to make the stuff then switch anything about the items attributes without giving the players a chance to rethink on their choice. Their choice was what the item was originally. Not what it will be. The fact that you have done this once before shows that it can be done. So please let us select what we want!

| 80 (Guardian) Rusty Tooth | 80 (Warrior) Razer Tooth | 80 (Ranger) Eir Stegallkin |
| 80 (Mesmer) Brook Envision | 80 (Thief) Kuro Rin |

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

So a question to those of you who are asking for a gear change (celestial not withstanding). What exactly are you going to change into? If Zerker gear was highest DPS before, and as I understand it, it will still be highest DPS, what specifically do you want to change into?

This is a serious question. I’m having a hard time understanding the reasoning behind this request.

Some people crafted Ascended Assassin gear for ultimate min-max. After the patch Berserker will probably be the best in all cases.

This is the entire problem with this game.

The only ideal that matters is DPS.

With the berserker gear nerf – that situation hasn’t changed it actually has become worse.

Berserker gear will not be pretty much mandatory with most groups because of a generalized nerf across the board in overall players dps.

I’m not sure how Anet thinks this will promote any other type of player. People are used to killing things at a certain speed being this game is over a year old now. Reducing that speed will simply enforce and cement the berserker only thought process because now many people will be trying to make up for the dps they lost and will be less likely to want anything that isn’t the highest dps option from other group members.

This is a problem when you designed a game where only dps maters and healing or support aren’t viable nor rewarded options.

Welcome to 2014 – Where berserker went from wanted to mandatory.

Azreell – Mesmer
Loyalty To None

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: fellyn.5083

fellyn.5083

The problem is that Anet hasn’t stated anywhere that they understand what the real problem is and they’ve demonstrated the same thing in the past multiple times.

They have, they’ve stated that changing to Ferocity was a necessary first step.

I don’t see how it is but whatever. Where have they said they understand that core combat mechanics are going to change instead of tweaks to gear sets as a band aid fix?

(edited by fellyn.5083)

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

The problem is that Anet hasn’t stated anywhere that they understand what the real problem is and they’ve demonstrated the same thing in the past multiple times.

They have, they’ve stated that changing to Ferocity was a necessary first step.

I don’t see how it is but whatever. Where have they said they understand that core combat mechanics whats going to change instead of tweaks to gear sets as a band aid fix?

First step? The game is over a year old and quite frankly this first step is nothing more then to slow down the players abilities to kill content.

When you don’t have a trinity (which I feel is far superior to what we have currently in gw2) you need to design encounters which require more then simply dps to beat.

Anet has failed miserably on this as pretty much all content in gw2 is mindless dps spam or mindless dps zergs.

It is my opinion this change will do a great deal of harm to this games health and player base. When you release gear grinds such as ascended which some people spend real money on to acquire and create via the gem store and tp – if you change said items it angers many people.

It also removes any and all faith and trust in Anet and a lot of people will not buy any gems in the future due to this nerf.

I am guessing that this patch will have a direct impact on Gem purchases and conversion to gold. I forsee a LARGE drop since they pretty much tossed trusting them out the window.

Azreell – Mesmer
Loyalty To None

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: Einlanzer.1627

Einlanzer.1627

So a question to those of you who are asking for a gear change (celestial not withstanding). What exactly are you going to change into? If Zerker gear was highest DPS before, and as I understand it, it will still be highest DPS, what specifically do you want to change into?

This is a serious question. I’m having a hard time understanding the reasoning behind this request.

Some people crafted Ascended Assassin gear for ultimate min-max. After the patch Berserker will probably be the best in all cases.

This is the entire problem with this game.

The only ideal that matters is DPS.

With the berserker gear nerf – that situation hasn’t changed it actually has become worse.

Berserker gear will not be pretty much mandatory with most groups because of a generalized nerf across the board in overall players dps.

I’m not sure how Anet thinks this will promote any other type of player. People are used to killing things at a certain speed being this game is over a year old now. Reducing that speed will simply enforce and cement the berserker only thought process because now many people will be trying to make up for the dps they lost and will be less likely to want anything that isn’t the highest dps option from other group members.

This is a problem when you designed a game where only dps maters and healing or support aren’t viable nor rewarded options.

Welcome to 2014 – Where berserker went from wanted to mandatory.

This is a good argument. Hopefully they only do it as a stopgap and continue working to try to improve the role system and overall balance.

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

I wish people would stop perpetuating this myth.

Warrior with soldier gear, force sigil, scholar runes. 25 might, 100% fury, magic find food, sharpening stone, banner of discipline.
4800 ep
40393 ehp

Warrior with zerker gear, force sigil, scholar runes. 25 might, 100% fury, magic find food, sharpening stone, banner of discipline.
7500 ep
21284 ehp

So pvt has almost 90% more effective hp, but zerker has only 56% more damage?
Before taking into consideration heals on a high toughness character improve effective HP by more than they would do for a low toughness character?
Show me where zerker is statistically better?

You made several very big mistake in your calculations. First, you ignored the time factor. Obviously, the longer the fight lasts, the more damage you receive – or you get more points of failure when dodging oneshots. Second, you ignored the fact that lot of oneshots are really oneshots – working equally well against bunkers as zerkers.
Basically, you assumed that the worth of ep and ehp is relatively even. It is not. Currently, damage is worth way, way more.

Actions, not words.
Remember, remember, 15th of November

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: fellyn.5083

fellyn.5083

The problem is that Anet hasn’t stated anywhere that they understand what the real problem is and they’ve demonstrated the same thing in the past multiple times.

They have, they’ve stated that changing to Ferocity was a necessary first step.

I don’t see how it is but whatever. Where have they said they understand that core combat mechanics whats going to change instead of tweaks to gear sets as a band aid fix?

First step? The game is over a year old and quite frankly this first step is nothing more then to slow down the players abilities to kill content.

When you don’t have a trinity (which I feel is far superior to what we have currently in gw2) you need to design encounters which require more then simply dps to beat.

Anet has failed miserably on this as pretty much all content in gw2 is mindless dps spam or mindless dps zergs.

It is my opinion this change will do a great deal of harm to this games health and player base. When you release gear grinds such as ascended which some people spend real money on to acquire and create via the gem store and tp – if you change said items it angers many people.

It also removes any and all faith and trust in Anet and a lot of people will not buy any gems in the future due to this nerf.

I am guessing that this patch will have a direct impact on Gem purchases and conversion to gold. I forsee a LARGE drop since they pretty much tossed trusting them out the window.

I think you misunderstood my post. I’m saying core combat mechanics need to change not gear stats.

I was asking that person where it has been said by anet dev that they understand the core issue, that berserker stats are not it and how nerfing berserker gear is the first step to fixing a problem that doesn’t exist, or at the very least is misunderstood.

(edited by fellyn.5083)

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: haviz.1340

haviz.1340

You made several very big mistake in your calculations. First, you ignored the time factor. Obviously, the longer the fight lasts, the more damage you receive – or you get more points of failure when dodging oneshots. Second, you ignored the fact that lot of oneshots are really oneshots – working equally well against bunkers as zerkers.
Basically, you assumed that the worth of ep and ehp is relatively even. It is not. Currently, damage is worth way, way more.

I could say the same thing. First of all, you forgot about healing skills as well as sustain that actually matters, especially when you’re tanky. Next thing, a lot of oneshots are not really oneshots. List all of the oneshots and I’ll list all of the non oneshots and we can make a percentage to finally end this myth that oneshots are everywhere.

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: Einlanzer.1627

Einlanzer.1627

I wish people would stop perpetuating this myth.

Warrior with soldier gear, force sigil, scholar runes. 25 might, 100% fury, magic find food, sharpening stone, banner of discipline.
4800 ep
40393 ehp

Warrior with zerker gear, force sigil, scholar runes. 25 might, 100% fury, magic find food, sharpening stone, banner of discipline.
7500 ep
21284 ehp

So pvt has almost 90% more effective hp, but zerker has only 56% more damage?
Before taking into consideration heals on a high toughness character improve effective HP by more than they would do for a low toughness character?
Show me where zerker is statistically better?

You made several very big mistake in your calculations. First, you ignored the time factor. Obviously, the longer the fight lasts, the more damage you receive – or you get more points of failure when dodging oneshots. Second, you ignored the fact that lot of oneshots are really oneshots – working equally well against bunkers as zerkers.
Basically, you assumed that the worth of ep and ehp is relatively even. It is not. Currently, damage is worth way, way more.

Yeah, even though the numbers surprised me a bit, there are a number of other things at play that raw numbers do not take into account, mostly favoring offense.

The biggest is the fact that damage-dealing is done in a steady stream while damage mitigation is a periodic reaction, and is primarily done through the dodge mechanic. Therefore, a 25% improvement to damage is much more significant in practice than a 50% improvement in defense is, generally speaking.

I would say the biggest problem in PvE is the gigantic difference between player attack and defense (steady/passive and intermittent/reactive) vs mob attack and defense (slow/heavy and steady/passive), which causes offensive stats to be much more important than defensive stats are for overall effectiveness.

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: spoj.9672

spoj.9672

You made several very big mistake in your calculations. First, you ignored the time factor. Obviously, the longer the fight lasts, the more damage you receive – or you get more points of failure when dodging oneshots. Second, you ignored the fact that lot of oneshots are really oneshots – working equally well against bunkers as zerkers.
Basically, you assumed that the worth of ep and ehp is relatively even. It is not. Currently, damage is worth way, way more.

I could say the same thing. First of all, you forgot about healing skills as well as sustain that actually matters, especially when you’re tanky. Next thing, a lot of oneshots are not really oneshots. List all of the oneshots and I’ll list all of the non oneshots and we can make a percentage to finally end this myth that oneshots are everywhere.

Wraithlord crushers slam and alphards bomb. So many oneshots!

Edit: Oh wait we proved alphards bomb doesnt even oneshot when stacking sentinels and clerics.

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: Kontrolle.3514

Kontrolle.3514

dear ANET,

i really like this game, but if you are going to undo everything i have done the last six months, then youre forcing me to quit.

I demand a refund for all ascended celestial gear.

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: Zenith.7301

Zenith.7301

Even at 60% capped crit damage, which is what it always should have been, Zerker will still be better than condition damage.

Please, there’s a reason everybody runs zerker, and it’s not for the “slight” difference between it and the alternatives.

Next on the chopping block should be warrior PvE and guardian sustain, especially guardian reflection uptimes. Blind should have diminishing returns, or guardians should have less access to it.

Warrior banners/FGJ duration also need a nerf comparing their utility to other classes’ utility.

Buff necromancer dagger and axe, and make necro dagger hit 3 targets, or make weapons restricted to single targets do more damage than weapons that cleave (warrior axe vs. thief and necro dagger).

Buff the terrible elementalist scepter and dagger autoattacks, especially water attunement autoattacks. Your only source of competitive damage shouldn’t be lightning hammer or fire attunement staff.

Buff ranger greatsword, buff ranger pet trait with 30% crit dmg bonus to 60% so rangers can gain same crit dmg bonus to all their damage contributions as all the other classes instead of having 30-50% of their damage only have 30% crit dmg bonus.

Give pets/minions 70-80% aoe damage reduction so they’re actually useful in dungeons and WvW in particular. Make ranger melee pets cleave with their autoattacks, and remove the huge 45 sec cd death cooldown and replace it with a 15-20 sec cd death cd.

Give weapons like guardian mace/warrior mace and shield more use.

Outright buff ranger mainhand/offhand axes. Make whirling defense usable while moving.

P.S. I’m just happy cheesy D/P thieves with 110% crit dmg bonus are history. No more 8-9k backstabs with permastealth might stacking cheesiness.

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: fellyn.5083

fellyn.5083

Even at 60% capped crit damage, which is what it always should have been, Zerker will still be better than condition damage.

Please, there’s a reason everybody runs zerker, and it’s not for the “slight” difference between it and the alternatives.

Next on the chopping block should be warrior PvE and guardian sustain, especially guardian reflection uptimes. Blind should have diminishing returns, or guardians should have less access to it.

Warrior banners/FGJ duration also need a nerf comparing their utility to other classes’ utility.

Buff necromancer dagger and axe, and make necro dagger hit 3 targets, or make weapons restricted to single targets do more damage than weapons that cleave (warrior axe vs. thief and necro dagger).

Buff the terrible elementalist scepter and dagger autoattacks, especially water attunement autoattacks. Your only source of competitive damage shouldn’t be lightning hammer or fire attunement staff.

Buff ranger greatsword, buff ranger pet trait with 30% crit dmg bonus to 60% so rangers can gain same crit dmg bonus to all their damage contributions as all the other classes instead of having 30-50% of their damage only have 30% crit dmg bonus.

Give pets/minions 70-80% aoe damage reduction so they’re actually useful in dungeons and WvW in particular. Make ranger melee pets cleave with their autoattacks, and remove the huge 45 sec cd death cooldown and replace it with a 15-20 sec cd death cd.

Give weapons like guardian mace/warrior mace and shield more use.

Outright buff ranger mainhand/offhand axes. Make whirling defense usable while moving.

P.S. I’m just happy cheesy D/P thieves with 110% crit dmg bonus are history. No more 8-9k backstabs with permastealth might stacking cheesiness.

Nerfing is not what either warrior or guardian needs. They should instead change mechanics to encourage using something other than berserker gear.

As many times as it’s been said people still don’t get this.

(edited by fellyn.5083)

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: Aurust.8961

Aurust.8961

Even at 60% capped crit damage, which is what it always should have been, Zerker will still be better than condition damage.

Please, there’s a reason everybody runs zerker, and it’s not for the “slight” difference between it and the alternatives.

Next on the chopping block should be warrior PvE and guardian sustain, especially guardian reflection uptimes. Blind should have diminishing returns, or guardians should have less access to it.

Warrior banners/FGJ duration also need a nerf comparing their utility to other classes’ utility.

Buff necromancer dagger and axe, and make necro dagger hit 3 targets, or make weapons restricted to single targets do more damage than weapons that cleave (warrior axe vs. thief and necro dagger).

Buff the terrible elementalist scepter and dagger autoattacks, especially water attunement autoattacks. Your only source of competitive damage shouldn’t be lightning hammer or fire attunement staff.

Buff ranger greatsword, buff ranger pet trait with 30% crit dmg bonus to 60% so rangers can gain same crit dmg bonus to all their damage contributions as all the other classes instead of having 30-50% of their damage only have 30% crit dmg bonus.

Give pets/minions 70-80% aoe damage reduction so they’re actually useful in dungeons and WvW in particular. Make ranger melee pets cleave with their autoattacks, and remove the huge 45 sec cd death cooldown and replace it with a 15-20 sec cd death cd.

Give weapons like guardian mace/warrior mace and shield more use.

Outright buff ranger mainhand/offhand axes. Make whirling defense usable while moving.

P.S. I’m just happy cheesy D/P thieves with 110% crit dmg bonus are history. No more 8-9k backstabs with permastealth might stacking cheesiness.

PVE content is so easy it doesnt matter what you bring…

Master- [DKLT] The Darkness and The Light
JQ WvW

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: squallaus.8321

squallaus.8321

PVE content is so easy it doesnt matter what you bring…

Yeah that’s why some people need ambers to solo champs. https://forum-en.gw2archive.eu/forum/game/gw2/Consumables-Nerf

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

Even at 60% capped crit damage, which is what it always should have been, Zerker will still be better than condition damage.

Please, there’s a reason everybody runs zerker, and it’s not for the “slight” difference between it and the alternatives.

Next on the chopping block should be warrior PvE and guardian sustain, especially guardian reflection uptimes. Blind should have diminishing returns, or guardians should have less access to it.

Warrior banners/FGJ duration also need a nerf comparing their utility to other classes’ utility.

Buff necromancer dagger and axe, and make necro dagger hit 3 targets, or make weapons restricted to single targets do more damage than weapons that cleave (warrior axe vs. thief and necro dagger).

Buff the terrible elementalist scepter and dagger autoattacks, especially water attunement autoattacks. Your only source of competitive damage shouldn’t be lightning hammer or fire attunement staff.

Buff ranger greatsword, buff ranger pet trait with 30% crit dmg bonus to 60% so rangers can gain same crit dmg bonus to all their damage contributions as all the other classes instead of having 30-50% of their damage only have 30% crit dmg bonus.

Give pets/minions 70-80% aoe damage reduction so they’re actually useful in dungeons and WvW in particular. Make ranger melee pets cleave with their autoattacks, and remove the huge 45 sec cd death cooldown and replace it with a 15-20 sec cd death cd.

Give weapons like guardian mace/warrior mace and shield more use.

Outright buff ranger mainhand/offhand axes. Make whirling defense usable while moving.

P.S. I’m just happy cheesy D/P thieves with 110% crit dmg bonus are history. No more 8-9k backstabs with permastealth might stacking cheesiness.

PVE content is so easy it doesnt matter what you bring…

Actually it’s that exact comment that has caused the zerker problem.

It’s so mindless that the only thing that matters is how fast you can kill it.

Gear was never the issue – Zerker gear was just the fastest way possible to kill things since you didn’t need anything but dps.

Nerfing zerker won’t change that fact. The only thing that will ever change it are either introduce the trinity (not gonna happen) or redesign content to require some type of strategy , or challenge not just direct dps(not gonna happen as shown by their nerfing zerker).

So basically in closing either you like what they are doing or it’s time to move on.

Azreell – Mesmer
Loyalty To None

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: Autumn Man.6852

Autumn Man.6852

Or you know, you change the stupid boss AI so stacking becomes ineffective. That way people will be forced to build more defensive.

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: E Tan.7385

E Tan.7385

this first step is nothing more then to slow down the players abilities to kill content.

IMHO, it resume everything they are going to do hidden by somes “i dont buy it” excuses.

Another question would be : is that really interesting to have content that requier to waste more time on it. Especialy when 90% of that content only ask to kill it before take too much damage..

Also, Anet have a strange ability to really mess up “great” ideas or not reworking what it really need to be reworked… I say that in general ( and that since GW1, i cant count the increadible amount of skill they just killed instead of doing smart update )

“we leave the grind to other MMOs.”
Mike Obrien
Legen – Wait for It – dary joke

(edited by E Tan.7385)

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: DutchRiders.2871

DutchRiders.2871

As a new player who just made the gear upgrade from a green/rare geared elementalist to a full lv 80 pvt and berzerker set (exotic), the influence of gear on the meta game ( including play styles) seems underestimated in this topic. When running dungeons with guildies, playing with alts and what you could consider undergeared players, we definitely did focus less on DPS than the meta game is currently doing. Now some elitists might be able to run any dungeon or fractal without armor and still focus on dps, average players will have more trouble and probably need some more healing from team mates, sharing of shields etc. What allows the average to good player to currently focus solely on dps are the increasing gear levels and berzerker gear.

There is a phlentora of different builds, playstyles and group composition to clear content available. Some builds and classes simply are more suited to heal group members. As plenty already mentioned those builds and plays however are detrimental to the current dps game.

I don’t think the issue is lack of the standard trinity. The major flaw of pve is the constant difficulty level of for example dungeons whereas gear levels keep increasing. Yet players keep farming world bosses and dungeons for the high rewards and low risks, queensdale champion cycle comes to mind. Fractals seem to be the only exception to some extend. The major issue are overgeared players running dungeons and world bosses of the same difficulty level with ease, yet still receiving high rewards. In other words the reward scaling system meant to keep low level PVE interesting for higher characters, actually makes it a little bit to interesting and the weaponary isnt downscaled enough in pve.

The most elegant solution would be introducing new content while limiting the arms race. In short the game needs an expansion.

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: ShadyNZL.9018

ShadyNZL.9018

OMG I am going to cry and give up…I am a casual player and just finished after a long time my Ascended Zerker armor…. is it all over for me? I definitely can’t grind all that stuff again…

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: Sir Alymer.3406

Sir Alymer.3406

This seems like a poorly made bandaid to a bigger problem; monster AI. You see, the reason Zerker is so powerful right now is that the AI is dumb enough to stand in front of you while you unleash your hard hitting moves. They don’t block your spike damage, they don’t move out of AoEs, they don’t scatter from your hundred blades, and they hardly ever buff themselves. The AI just sits there and tries to tank the damage until they die. This makes control pretty much useless as you don’t need anything to hold the mobs in place while you smack at them. Now this is fine in most places in the over world, but unacceptable in dungeons where you should be fighting the elite enemies.

In short, buff the AI of enemies in dungeons and future content, and you’ll see more build diversity. Sure, most players will still utilize full zerk when they learn it, but they won’t all utilize exactly the same build.

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: fadeaway.2807

fadeaway.2807

I would love to see at least some acknowledgement of the reason for zerker dominance being game mechanics and AI, rather than quiet nerfs.

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: Zenith.7301

Zenith.7301

This seems like a poorly made bandaid to a bigger problem; monster AI. You see, the reason Zerker is so powerful right now is that the AI is dumb enough to stand in front of you while you unleash your hard hitting moves. They don’t block your spike damage, they don’t move out of AoEs, they don’t scatter from your hundred blades, and they hardly ever buff themselves. The AI just sits there and tries to tank the damage until they die. This makes control pretty much useless as you don’t need anything to hold the mobs in place while you smack at them. Now this is fine in most places in the over world, but unacceptable in dungeons where you should be fighting the elite enemies.

In short, buff the AI of enemies in dungeons and future content, and you’ll see more build diversity. Sure, most players will still utilize full zerk when they learn it, but they won’t all utilize exactly the same build.

CC would change nothing. Warrior and guardian already dominate those and you can CC in berserker gear so it wouldn’t introduce diversity.

And just like how those mobs could dodge all the big hits or skills would affect the already inferior non-berserker specs.

Blanket changes won’t work. You can’t nerf everyone and call it balanced. You need to nerf/buff the outliers.

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: Treborlavok.3504

Treborlavok.3504

Best fix…

→ Refund everyone their mats and gold/laurels that they sank into ascended items….

→ Remove laurels and other time gated crap… yes crap…

→ Remove ascended items…

→ Put everyone back at the GAME balance of exotics(never meant to be anything higher than exotics in the first place)…

→ Add an agony slot(s) to all exotic armors…

→ Remove defiance from bosses…

→ Remove condi caps from all bosses…

→ Fix your kittened AI…

→ Let us continue to play how we want and stop changing/adding crap to try to keep ppl around just for another grind

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: fadeaway.2807

fadeaway.2807

Did anything ever come of this? I haven’t logged into the game or checked the forum much for a couple of weeks.

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

OMG I am going to cry and give up…I am a casual player and just finished after a long time my Ascended Zerker armor…

I’m sorry, but those two statements just don’t match ;P

Actions, not words.
Remember, remember, 15th of November

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: fadeaway.2807

fadeaway.2807

Would now be a good time to discuss this again?

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: LordByron.8369

LordByron.8369

Just remove stats on equip….
Ascended should have swappable stats considering how grindy it is.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: Zutha.5091

Zutha.5091

I don’t understand why Ascended armor will not be swappable….

The time to make a set is silly as it is.

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: Astewart.8415

Astewart.8415

Sooo…instead of fixing the shortcomings with Condition Damage, we get Physical damage nerfed? sigh. I recall people on the forums saying that this is what would be done, rather than wait to fix Condition damage. I’m a bit disappointed that they were correct.

The imbalance in my view is caused primarily by the fact that Physical damage is the only really effective damage type in PVE. If I’m alone with mobs my condition damage rocks. Once other players are added to the mix and the hard cap is reached, not so much.

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: fadeaway.2807

fadeaway.2807

Gonna guess this isn’t happening.

It will only take 500-600g to regear into something else if you want to though.