Zevix's Wishlist of Changes

Zevix's Wishlist of Changes

in Guild Wars 2 Discussion

Posted by: Zevix.1479

Zevix.1479

Zevix’s Wish list

A beta client will now be running to preview and get feedback on upcoming changes for sPvP. Only Heart of the Mists will be available.
So that we as the community can help put in more active feedback on future upcoming changes concerning sPvP.

The Bane as an Activity area for a Public Dueling Arena.
This place is just too good to waste.

Karma Vendors have removed all Fine and Masterwork gear and replaced them with Rare gear with selectable stats. Dual stats starting at levels 21 to 55, and Triple stats 55+.
Personal Story Rewards will also replace Fine and Masterwork gear with Rare gear.
Honestly hoping that this would give us more of an incentive to check out Karma vendors while leveling up.

Player ‘Homes’ in city instances will now be part of the public map, but you can still enter the areas as a private instance.
Although I probably wouldn’t care for places such as Snaff’s Memorial Lab, the Great Lodge is a large and missing chunk of the Hall, as well as the Hero’s Canton tossing out part of the Black Citadel.

New characters at creation or with cosmetic kits have access to your full dye palette, not just the starter palette for your armor and accessories.
We get all these dyes and we still can’t change things like Norn tattoo colors or other accessories at character creation beyond the starting color palette.

Sigils that gain stacks now lose only half their stacks on death and downed state.
Losing the entire stack is a pretty steep penalty. This might draw players towards these sigils more.

Slayer Sigils also apply a damage reduction from that creature type.
Little buff for Slayer Sigils so that people might actually think about dedicating a slot for them more.

Personal Story Chapters are now repeatable and have been scaled up on their difficulty, and will continue to scale up with additional party members.
They used to be fun, and still need to be fun with a challenge. I might actually care again instead of melting away enemies.

You can now set your Underwater Skill Bar in the Build Tab without needing to go underwater.
You can now set your own traits for underwater combat mode.
Please? This would be a great quality of life change for underwater combat in the right direction.

I’ll add a few more later.