First off: tl;dr version: This is a thought oh how a Zhaitan world boss event might work that follow’s the same trend of the Mordremoth fight at the end of Dragonstand event. This would be an open world Boss event of some significance that would encourage players to return for a large scale PvE style fight and rewards. Some of these concepts can be mixed and matched depending on the level of development requirements and is meant more for a directional concept for discussion and fun brainstorming. It could also be that I had a 3 hour drive into work so plenty of time to let the mind wander.
Story Relation
The world boss fight would play out as if the players in the fight are aiding on the additional airships that are present during the last stand of Zhaitan while it battles Destiny’s Edge on The Glory of Tyria. Players would join the ranks at Fort Trinity and embark in groups that would then assist in the assault of Zhaitan and its minions on board airships.
Event Mechanics
The event could run either on a timed event like other world bosses or on a Dragon Stand style timer that is related to the lands of Orr or potentially related to the capture of the Orrian-temples.
Once the event begins players gather in Fort Trinity and are able to board airships that are instanced for the fight. Though each airship is instanced its fight progression contributes to the larger event instance in that its success or defeat is added to the events overall success or failure.
The overall progress of the event is visible in each individual instance even if another individual airship’s fight is not visible to the player in a single instance. In this example both Zhaitan and The Glory of Tyria would be visible to all and be the visual sign of the progress of the fight. As players are successful the Glory of Tyria could either be seen to be more vigorously assaulting Zhaitan or Zhaitan shown to be hammering the Glory of Tyria if overall event is failing. The event would be timed and victory conditions would be based on how successful the airships were on their cumulative assaults on Zhaitan versus how many airships Zhaitan and its minions were able destroy. If players are successful then a cinematic would show the defeat of Zhaitan by the Glory of Tyria’s guns else the players would witness the evacuation and fall of the airship.
Overall Fight Mechanic
Each individual airship would be instanced to reduce the overall burden on servers and player’s PCs. An instance would contain 20 players that boarded the same airship. Either a dynamic party assignment mechanism could be used and/or allow players in parties/squads to join together. Once an instance is started it can not be joined by further players. The reason for this to follow.
Once the instance is started the airship sets forth to assist in the assault on Zhaitan. An instance stays active until one of the following events occur:
• Zhaitan receives enough damage from all airship instances to defeat it
• All players in an instance are killed
• The airship is destroyed by having all of its siege destroyed
• World Boss Event timer runs out
Once an airships’ instance is over the players are returned to Fort Trinity and if the overall instance is not yet over they may re-board a new airship to continue the assault again.
Fight Mechanics
The fight is broken into multiple stages and have mixed roles for players to fulfill. The fight is waged on an airship that has 8 cannons mounted down either side of the ship and 4 larger cannons which are twice as powerful as the side cannons mounted on the bow of the ship with a wide deck for boarding action fights. The stern of the ship contains repair and fire control mechanisms that are utilized for the fight. The mini-map for this encounter is centered on the airship showing the directions of Zhaitan and any inbound Dragons as well as icons for their types.
During the fight the airship is slowly turning from side to side with Zhaitan and the Glory of Tyria pictured further ahead of the airship. At any given time a limited number of cannons can be brought to bear directly on Zhaitan as the airship maneuvers through the raging fight. During the approach players will need to be applying direct damage via the cannons to Zhaitan while fending off Zhaitan’s minions’ counter attacks as they try to kill the players and destroy the airship.
The main role of the airship is to attack Zhaitan and apply damage to the Dragon directly via the cannons. The fight mechanic and challenge in this role is that the players will have to decide do they go with a safe shot on the body that applies little damage or chance a shot and miss at a more delicate part of the Dragon which applies greater damage while the Dragon and ship are slowly moving about. This means that players will need to determine their lead time and fire where they believe their target will be once the round reaches its destination.
Now while players on the Zhaitan facing portion of the ship are firing on Zhaitan they will also have to decide to fire on the Elder Dragon or at any of its minions that might be endangering the airship.
Dragons
The enemy Dragons will come in three forms. To simplify the example we will call them Fighters, Bombers and Transports.
Fighters
Fighter Dragons will arise on any of the three sides of the ship to fire on cannon emplacements in their range. These attacks will damage both the players that are maintaining that siege and the siege itself. Players will need to once again free aim at these targets to either kill them or disable their wings and make them fall away before they are able to destroy the cannon emplacement they are assaulting. If the Dragon is able to destroy the cannon before this happens it just falls back for a future assault. The goal of the players on the cannons will be to take down these targets and aid other stations. Players not on the cannons will be tasked with healing those on the cannon or repairing their siege via the repair tools available in the stern of the ship. Each repair tool will be able to repair a portion of damage before a new tool will need to be acquired. Since Fighters can appear on any of the three sides, players not actively attacking Zhaitan may also need to man cannons on the non-Zhaitan sides to repel these enemies.
De Mortuis Nil Nisi Bonum.