Zhaitan and raiding
I just read your last comment, for a second I was having a deja vu
ok, i’ll the same comment then:
If they are going to be like the zerg/zerks we have today, then what’s the point?
Unless they somehow force guilds to formations and strategy using a variety of gear and builds, then I see no point in doing it. We already have content to zerg/zerk
I just read your last comment, for a second I was having a deja vu
ok, i’ll the same comment then:
If they are going to be like the zerg/zerks we have today, then what’s the point?
Unless they somehow force guilds to formations and strategy using a variety of gear and builds, then I see no point in doing it. We already have content to zerg/zerk
It’s not going to be the typical wvw or farming zerg. If they add a lot of different objectives to the raiding instance, all objectives being important the raid will spread out and have to complete different objectives in order to progress further in the raid and at some point defeat the raid encounter.
Objectives could be, for example
A. Stop the naval fleet of the risen at the sea
B. Protect the supply caravans
C. Build cannon, turrets, ballistas
D. Protect the megalaser from being destroyed
E. Slow the main army of undead from reaching point X
F: Collect X to load up the megalaser with more energy
G: Defeat undead dragons in the sky to reduce the danger from above
H: Protect the engineers underground while they plant the bombs to blow up the cave and stop undead from getting into your “base”
etc
I just read your last comment, for a second I was having a deja vu
ok, i’ll the same comment then:
If they are going to be like the zerg/zerks we have today, then what’s the point?
Unless they somehow force guilds to formations and strategy using a variety of gear and builds, then I see no point in doing it. We already have content to zerg/zerk
It’s not going to be the typical wvw or farming zerg. If they add a lot of different objectives to the raiding instance, all objectives being important the raid will spread out and have to complete different objectives in order to progress further in the raid and at some point defeat the raid encounter.
Objectives could be, for example
A. Stop the naval fleet of the risen at the sea
B. Protect the supply caravans
C. Build cannon, turrets, ballistas
D. Protect the megalaser from being destroyed
E. Slow the main army of undead from reaching point X
F: Collect X to load up the megalaser with more energy
G: Defeat undead dragons in the sky to reduce the danger from above
H: Protect the engineers underground while they plant the bombs to blow up the cave and stop undead from getting into your “base”etc
But the combat dynamic will still be a zerg/zerk. That is very similar to what guild missions are now. I’d really love to see content where 12-24 or 30 players have to work together in a tight formation rather than just run, zerk, run again.
I think it would be nice to see them implement invasion-style content specifically for Orr with a Zhaitan fight closer to the Jormag encounter and allow us to “cleanse” portions by claiming land the way you do in wvw. Then after 2 weeks just revert the map to a fully cleansed ruins for rebuilding. I think thats a living story more poeple would be interested in following instead of these minor villains we have been seeing.
Unless this content is instanced, this will be no different than the zerg fests today and no different than the guild missions. Just different things to do.
Snore.
Would need to be instanced to avoid zerging, and like someone said, it needs to encourage strategy, communication, build diversity rather than 20 people running zerker or knights gear.
I have little faith
Unless this content is instanced, this will be no different than the zerg fests today and no different than the guild missions. Just different things to do.
Snore.
Would need to be instanced to avoid zerging, and like someone said, it needs to encourage strategy, communication, build diversity rather than 20 people running zerker or knights gear.
I have little faith
Yes, of course it will be instanced. There’s no way to do raiding in an open zone, it would just be bad and laggy.
I just read your last comment, for a second I was having a deja vu
ok, i’ll the same comment then:
If they are going to be like the zerg/zerks we have today, then what’s the point?
Unless they somehow force guilds to formations and strategy using a variety of gear and builds, then I see no point in doing it. We already have content to zerg/zerk
It’s not going to be the typical wvw or farming zerg. If they add a lot of different objectives to the raiding instance, all objectives being important the raid will spread out and have to complete different objectives in order to progress further in the raid and at some point defeat the raid encounter.
Objectives could be, for example
A. Stop the naval fleet of the risen at the sea
B. Protect the supply caravans
C. Build cannon, turrets, ballistas
D. Protect the megalaser from being destroyed
E. Slow the main army of undead from reaching point X
F: Collect X to load up the megalaser with more energy
G: Defeat undead dragons in the sky to reduce the danger from above
H: Protect the engineers underground while they plant the bombs to blow up the cave and stop undead from getting into your “base”etc
But the combat dynamic will still be a zerg/zerk. That is very similar to what guild missions are now. I’d really love to see content where 12-24 or 30 players have to work together in a tight formation rather than just run, zerk, run again.
In Guild Missions everyone are doing the same objective, for the most. What i just described here is a lot of different objectives you have to do at the same time or close to the same time, so you will have to spread out. This is just an example, they may do more time-based objectives as well, so you would need better coordination with your party etc.
I spammed, my whole team spammed cannons for 10 minutes, i think he’s dead. Thanks.
I can already imagine how it would look when 50 zerger warriors try to polish Zhaitans fingernail. For Great Polish!!!!
Seafarer’s Rest EotM grinch