I’d like to offer my opinion on a specific set of dailies that seems to appear every day, and it’s one I almost never do, and that’s the (insert zone here) daily.
Now, before anyone decides to scream or cut and paste OMG YOU CAN DO OTHER DAILIES AND THEYRE SO EZ U BUM, I understand that I can do other dailies. I understand a lot of them are easy and they’re great and 2 gold is good too. That’s what I do. I usually ignore this one and do something else. But with the presence of some other dailies as of late I consider a little bit casual unfriendly, the pve dailies just don’t look like that great of an option anymore. I usually do the WvW ones, but it doesn’t change the fact I can comment on this particular daily right?
Anyhow, I want to bring up how the event daily was in the past. In the past, you could do events anywhere, so it was typical enough to find say, an orr temple charge or World Boss chain, and be happy about it. When the daily does luckily roll onto a HoT map, or an Orr map, or if the six gods are smiling on you, a world boss+ daily combo then you’re going to do the daily by accident. That’s cool. The problem is when it decides to be in some really bland zone, like say, Brisban where you’re twiddling your thumbs waiting to tag the 2-3 mobs that spawn.
Okay, so I understand that the daily is supposed to direct people to a zone to make it more active. But here’s the problem. There’s generally a finite amount of events and a lot of them do not scale very well. In other words, the maps were simply not designed for masses of people doing events. So you have a lot of people swarm into the map and it’s sort of a rat race to get several of them. Yes, you can ask in map chat if there are events but more often than not you will just find an event to complete on your own and then people get all uppity as they are 5 inches away from getting credit.
Compare it to things like gatherer or vistas where you getting these things doesn’t prevent anyone else from getting it. I have just found little good in these situations. Another example would be a lot of those grab—> return events, if there’s any where the amount of grabbables is finite and not per player.
So my question is that would it be really that much of a disaster to change it to region specific instead of map specific? You’re still encouraging people to go to different maps, but at the same time it’s more spread out and thus making the actual map a bit more playable.
EDIT: I just realized Mystic Forger is a daily. Well, glad I decided to make this thread. Dump some crappy armor or karma armor for that expensive coin as well as materials.
For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.