(edited by Whoopmeister.7493)
a couple of thoughts ....
You seem focused on rewards. Not everyone is. I do content to experience content and the rewards are neither here nor there. A lot of people play your way but a lot of people play my way too.
Two things to say about specific points you made. The node in your home instance isn’t just to get a skill point on each character. It’s to charge 25 quartz crystals into a charged quartz crystal, which you need to make exotic celestial gear. In the past, we’d have to take our 25 quartz to a node outside our home instance. Now it’s like a one stop shop, since many of us received a quartz node in our home instance from the Bazaar of the Four Winds LS. Actually it makes it much more convenient for those who want to craft celestial gear to charge their quartz.
Things like Aetherblade keys basically just drop. You don’t farm them…you get them. When you get five, you have a key with which you can open a chest. If you don’t run that path of TA, then you won’t be using it, but some people like the new TA path and run it. I’m one of them. So those keys give me a chance at an extra reward from that dungeon.
On the question of story completion, it’s worth it if you want to see the story. That’s the reward for some people. To see what happens. If you’re just playing for the reward, it’s almost certainly not worth it.
Again this is about how and why you play games. Some of us are less concerned about rewards, and more concerned about doing something we enjoy.