(this post contains whining, you have been warned)
I have been playing GW2 since launch and I enjoy it very much, however over time I have noticed that some of the reward systems on launch, and even now with Flame and Frost, show a serious addiction to rewards obtained by chance and NOT by concentrated effort.
First there is Badges of Honor, the reward system in WvW, looted POSSIBLY from a SMALL BAG (which also drops POSSIBLY) from killing players, acknowledging that much of WvW is either travelling large distances or engaging in massive scale battles where dodging and keeping mobile is essential. The best way to get them is not to participate in WvW at all, but to farm badges from the jumping puzzles, thus defeating the entire purpose of going onto WvW, and turning WvW into a repetitive mix of dying constantly or walking around constantly (tho that is probably just me sucking at PvP :P) and possibly not getting anything for it.
Then now, in the Razing update for Flame and Frost, the new weapon skins (Fused) released are awesome, so I have been spending my Easter Holidays farming keys in the hopes of getting a ticket for each of my weapons, I have opened nearly 100 chests and gotten 1 ticket, aka hours (sometimes 5 at a time) of farming keys and I got one ticket, and according to the posts on other forums i’ve read I should be grateful even for that. Like the badges I can’t get the tickets for even participating in the new content, I get them by either spending in the TP or farming keys at 1 per 30 minutes.
This is just what I’VE experienced, i’m sure there are other rewards in-game which rely on luck to obtain, which we may not get even after hours of work.
It’s not all bad news; I find the 1/3 chance of mystic clovers very reasonable; it’s chance, but the chance is high enough that you do see results enough times to keep motivated, plus this is for a component of LEGENDARY WEAPONS, which are supposed to be the highest weapons in-game, surely this probability (or even higher) is reasonable for simple tokens and skins for weapons.
The whole thing is like a boss in a job saying “work whatever hours as you want, but we’ll pay u whenever we want” even if you only worked one hour a week, you’d still expect to be paid for that one hour because you still put your time into it. I believe it should be the same for rewards in GW2.
I understand that GW2s lack of endgame hurts its replayability compared to other MMOs, so you have updates and grinding to give the players something to do, but I believe rewards by chance can only go so far. As a gamer I don’t mind grinding, I don’t mind difficult challenge, I don’t mind needing to work for ages to get something (at the end of the day that’s what extends the life of any game in any genre), I don’t even mind paying real money for something as simple as a weapon skin, but I DO mind putting hours of my time into something I might not be rewarded for, especially my FREE time.
Does anyone else feel this way? do you want the chance factor exchanged for more rewards with high needs that you’re certain to obtain after ages of work (like the Mystic Forge items and dungeon weps)? Do you want the chance to be improved for more minor items like weapon skins, which give no real edge or Achievements in-game besides looking nice? Do you want me to get over myself and stop trying to be smart? Or do you have something you’d like to add or suggest?
Responses would be appreciated
a gambling problem
Everyone will complain about RNG, but nobody will have
Lost 700G to the mystic forge in under ten minutes like I have…
Yall don’t know real pain
Here’s the rationale for the RNG of weapon skins like fused.
If everyone has access to buy them outright, then a large majority of players won’t think the skins are very prestigious, thus creating a mentality that no one really cares about whether you have it or not in game cause you obviously just bought it for a flat rate.
Now, with RNG, there comes prestige in the luck of the draw. Not everyone will have access so then more people will envy it and want it, that’s just capitalizing off human nature. Those that risk the RNG and win will spark interest in others to gamble and throw away money too. Therefore, Anet controls the prestige and by RNG.
If people were able to just buy it outright, no one would care. I see very few people running around with Primeval armor and the X-mas skins because only those that like them will buy them, there isn’t as much a temptation when the end result is guaranteed, no gamble involved.
With RNG for skins, the gamble induces more and more spending in the long run. They obviously make more money this way, obviously they don’t care about fan satisfaction if they are willing to almost extort people with the temptation mechanic.
Not related, but my personal opinion is that it’s shady and a bit dishonest, but it also controls the prestige of the items, which is just as important. The items have to have imaginary value and this is how it is produced, through temptation. I don’t necessarily agree with it, but it’s a business, not an ethics department.
All I’m going to say is Guild Wars did not feature RNG in the cash shop. It was a win/win situation. The players got the vanity items they wanted, and ArenaNet got the money they needed.
IMO, GW2 will forever be know as the king of RNGMMOs. In few years time, people will recall this being a great game but sadly centred on luck/RNG.
Mark my words ANet.
Do not click this link!
IMO, GW2 will forever be know as the king of RNGMMOs. In few years time, people will recall this being a great game but sadly centred on luck/RNG.
Mark my words ANet.
Not even close. The RNG in this game is 100% for aesthetics. Play another MMORPG, and the RNG applies to better gear as well with no alternate method of obtainment… other than shelling out huge sums of money. That along with aesthetics too.
(edited by Heijincks.9267)
I can earn/buy my SAB items just fine, no RNG : D.
This game is more of a slot machine/casino than an mmo. Hopefully soon there will be legislation passed preventing games that incorporate gambling into their games that allow people under 18 to play it.
There’s no telling how many kids are developing a gambling addiction from playing this.
If I was a parent there’s no way my child or teen would be playing this.
I feel this game has the worst reward system of any mmo so I no longer play it but I browse the forums from time to time to see what has changed.
IMO, GW2 will forever be know as the king of RNGMMOs. In few years time, people will recall this being a great game but sadly centred on luck/RNG.
Mark my words ANet.
Not even close. The RNG in this game is 100% for aesthetics. Play another MMORPG, and the RNG applies to better gear as well with no alternate method of obtainment… other than shelling out huge sums of money. That along with aesthetics too.
Wow doesn’t sell gear for money. The players actually earn it.
IMO, GW2 will forever be know as the king of RNGMMOs. In few years time, people will recall this being a great game but sadly centred on luck/RNG.
Mark my words ANet.
Not even close. The RNG in this game is 100% for aesthetics. Play another MMORPG, and the RNG applies to better gear as well with no alternate method of obtainment… other than shelling out huge sums of money. That along with aesthetics too.
Wow doesn’t sell gear for money. The players actually earn it.
Gear is not a skin though. That’s one difference between a game that’s pay to win and not pay to win.
IMO, GW2 will forever be know as the king of RNGMMOs. In few years time, people will recall this being a great game but sadly centred on luck/RNG.
Mark my words ANet.
Not even close. The RNG in this game is 100% for aesthetics. Play another MMORPG, and the RNG applies to better gear as well with no alternate method of obtainment… other than shelling out huge sums of money. That along with aesthetics too.
Wow doesn’t sell gear for money. The players actually earn it.
Gear is not a skin though. That’s one difference between a game that’s pay to win and not pay to win.
I think you are using the wrong definition of the word win as it relates to video games.
Vayne, 51% does not automatically mean that the other 49% can’t have a huge impact on a company. Yes, there are large advantages to the one holding 51%, but it doesn’t exclude the weight of the other shareholders out-right. Especially with a new game that is only half a year or so into recouping their initial investment/development costs.
(edited by Moderator)
I absolutely hate RNG. Sometimes i get lucky and other times i get extremely unlucky, but common for both scenarios is that i still dont like RNG.
Earning more money by giving items a very low percentage of dropping is imo contradictory, because I for one would much rather buy a fused weapon skin for 500 gems than to gamble keys not knowing if i will ever get one.
This results in me not buying anything.
Imagine if extra bank slots had RNG, buying kittenloads of tokens never knowing if you will ever receive an extra bank slot. Who the hell would do that? I know for certain that i would never gamble like that.
The same applies to Fractal Weapons. Someone calculated that if you take you approximately 1 whole year doing daily fractals to obtain a specific weapon skin on average basis. I am currently lvl 30 and have simply stopped playing FoTM.
I have never received an infused ring, and once i dropped a Fractal Trident.
Let me buy weapon tokens for 30 pristine relics or smth.
The RNG in this game is insane sometimes.. Good thing that the SAB weapons can be obtained without any gambling!
Zaphiel Faires – DPS Guardian
Vayne, 51% does not automatically mean that the other 49% can’t have a huge impact on a company. Yes, there are large advantages to the one holding 51%, but it doesn’t exclude the weight of the other shareholders out-right. Especially with a new game that is only half a year or so into recouping their initial investment/development costs.
We don’t even know what percentage Nexon has. It’s not like they have 49%. Again, I draw your attention to the shop, comparing them to shops in Nexon games. If there was that much influence, the shops would be a lot closer.
No, OP, a.net does not have a gambling problem. YOU have a gambling problem. Does Caesar’s Palace have a gambling problem? Does McDonald’s have an eating disorder? What silliness.
Take responsibility. A.net has no problem. You have one yourself. No amount of whining can put the blame on someone else.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Everyone will complain about RNG, but nobody will have
Lost 700G to the mystic forge in under ten minutes like I have…
Yall don’t know real pain
Sorry but blowing 700g in MF seems just stupid, why didnt you buy precursor from TP? (i assume you wanted precursor)
Imagine if extra bank slots had RNG, buying kittenloads of tokens never knowing if you will ever receive an extra bank slot. Who the hell would do that?
Absolutely no one, which is why that would never happen.
OP, in only a few days playing WvWvW I have over 400 BoH and less than 50 were from the JP. Unless you have a portalling mesmer the JP is far from easy.
(this post contains whining, you have been warned)
I have been playing GW2 since launch and I enjoy it very much, however over time I have noticed that some of the reward systems on launch, and even now with Flame and Frost, show a serious addiction to rewards obtained by chance and NOT by concentrated effort.
First there is Badges of Honor, the reward system in WvW, looted POSSIBLY from a SMALL BAG (which also drops POSSIBLY) from killing players, acknowledging that much of WvW is either travelling large distances or engaging in massive scale battles where dodging and keeping mobile is essential. The best way to get them is not to participate in WvW at all, but to farm badges from the jumping puzzles, thus defeating the entire purpose of going onto WvW, and turning WvW into a repetitive mix of dying constantly or walking around constantly (tho that is probably just me sucking at PvP :P) and possibly not getting anything for it.
Then now, in the Razing update for Flame and Frost, the new weapon skins (Fused) released are awesome, so I have been spending my Easter Holidays farming keys in the hopes of getting a ticket for each of my weapons, I have opened nearly 100 chests and gotten 1 ticket, aka hours (sometimes 5 at a time) of farming keys and I got one ticket, and according to the posts on other forums i’ve read I should be grateful even for that. Like the badges I can’t get the tickets for even participating in the new content, I get them by either spending in the TP or farming keys at 1 per 30 minutes.
This is just what I’VE experienced, i’m sure there are other rewards in-game which rely on luck to obtain, which we may not get even after hours of work.
It’s not all bad news; I find the 1/3 chance of mystic clovers very reasonable; it’s chance, but the chance is high enough that you do see results enough times to keep motivated, plus this is for a component of LEGENDARY WEAPONS, which are supposed to be the highest weapons in-game, surely this probability (or even higher) is reasonable for simple tokens and skins for weapons.
The whole thing is like a boss in a job saying “work whatever hours as you want, but we’ll pay u whenever we want” even if you only worked one hour a week, you’d still expect to be paid for that one hour because you still put your time into it. I believe it should be the same for rewards in GW2.
I understand that GW2s lack of endgame hurts its replayability compared to other MMOs, so you have updates and grinding to give the players something to do, but I believe rewards by chance can only go so far. As a gamer I don’t mind grinding, I don’t mind difficult challenge, I don’t mind needing to work for ages to get something (at the end of the day that’s what extends the life of any game in any genre), I don’t even mind paying real money for something as simple as a weapon skin, but I DO mind putting hours of my time into something I might not be rewarded for, especially my FREE time.
Does anyone else feel this way? do you want the chance factor exchanged for more rewards with high needs that you’re certain to obtain after ages of work (like the Mystic Forge items and dungeon weps)? Do you want the chance to be improved for more minor items like weapon skins, which give no real edge or Achievements in-game besides looking nice? Do you want me to get over myself and stop trying to be smart? Or do you have something you’d like to add or suggest?
Responses would be appreciated
A friend of mine, who opened 10 chests, received 2 tickets plus an abyss dye.
./nod
Regarding the mystic clover, it is an average of 33% instead of exactly at 33%. In another word, with crappy lucky like I have, it was a little less than 10% instead of 33%.
./cry