add critical healing to gw2

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Posted by: xDudisx.5914

xDudisx.5914

My suggestion is to add critical healing to the game. The critical % and multiplier could be the normal critical chance and dmg. It should only crit when healing other players, not yourself (or would destroy the pvp balance). Also shouldnt work with the character healing skill (#6)

In pve it wouldnt affect the meta, because zerker would still be the fastest. In spvp would change the balance very much because the ones that focus in healing power normally have base crit chance.

Adding this to the game wouldn’t create any new meta or broken builds would just create + diversity and open the possibilities build diversity. Would also create a possible use for Magi gear.

Ouroboro Knight’s [OK]

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Posted by: DreamyAbaddon.3265

DreamyAbaddon.3265

I dont like this…

Stats are fine how they are right now.
I prefer they add more skills and add new weapons for existing classes.

Skills are your playstyle
Traits enhances your playstyle
Stats supplements your playstyle…

That being said, they should probably nerf zerkers a bit but healing power is fine how it is. Remember there are no Healers or Tanks in the game for a reason.

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Posted by: Conncept.7638

Conncept.7638

Stats are fine how they are right now.

Yes six of the games nine stats ranging from sub-optimal to completely and utterly worthless in nearly all of the games content is totally okay.

You can’t be serious…

I want to see all of that stuff added to the game as well, new classes, weapons, utilities, dungeons and areas, and even the LS, the whole shebang. But there is absolutely no point in adding any of that content without a functional combat system to play through it with.

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Posted by: JandNTeam.7630

JandNTeam.7630

I see where your coming from, but we don’t need crit healing. Healing is fine as is. Crit heal would screw so many things up.

Main: TheThomasred(Human Ranger)
Guild: [XCAL]Twilight of Avalon
My theory to speed up teq

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Posted by: Tao.5096

Tao.5096

Yes, let’s add it.
So Elementalists can heal even up to 15k with crit like no tomorrow.

…christ

Did I ever tell you, the definition, of Insanity?

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Posted by: JandNTeam.7630

JandNTeam.7630

Yes, let’s add it.
So Elementalists can heal even up to 15k with crit like no tomorrow.

…christ

Yup.. Oh you just lose all your health let me give it all back.

Main: TheThomasred(Human Ranger)
Guild: [XCAL]Twilight of Avalon
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Posted by: Azure.8670

Azure.8670

I think crit healing is a good idea if done right, however I think crit on conditions is much more important. Low, low chance, like at highest 5 percent chance per tick, but something like that would be awesome (imo)

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Posted by: JandNTeam.7630

JandNTeam.7630

I think crit healing is a good idea if done right, however I think crit on conditions is much more important. Low, low chance, like at highest 5 percent chance per tick, but something like that would be awesome (imo)

Even so a ele can get/give like 15k health then. There would have to be a heal cap.

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Guild: [XCAL]Twilight of Avalon
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Posted by: Orpheal.8263

Orpheal.8263

The Attributes are not fine at all. I’ve to disagree with you there Dreamy.

The Game would work better, if they would replace some of the Attributes with more useful ones and reduce the total amount from 9 to 6.
GW2 should have Attributes with Dual Effects in my opinion, because then would also the more defensive Attributes be alot more valuable and useful over the offensive ones.

Power > Should affect Maximum Damage and Condition Durations (no Condition Damage anymore, its an obsolete Attribute and Game balancign would be alot easier, with just only Damage and no split between Direct and Condition Damage)

Vitality > Should affect stronger than before the Maximum Health, instead of 10 Hp per Vitality Point, it should Boost 20-25 HP per Point and increase also percentually based on your Max Health your Healing Power, means so more Health you have, so better do you Heal also yourself and Allies

Precision > Should affect the Chance to deal Critical Hits/Heals as also increase the Minimum Damage you will always deal. No Ferocity anymore with like 200+% Critical Damage, when you Crit, a Critical Hit has for everyone now fix 100% Bonus Maximum Damage so that you can’t deasl more than double as much damage with a Critical Hit.

Toughness > Toughness reduces now the Maximum Damage you can receive and increases Boon Durations on you.

Courage > Courage reduces the Condition Durations percentually you have to suffer from and increases Boon Intensity as a new Mechanic percentually

Agility > Reduces percentually the Chance to receive Critical Hits and increases the Speed of your Endurance Regeneration.

Thats in my opinion the only 6 Dual Effect Attributes, that GW2 needs, instead of its current 9 Single Effect Attribute System.
I think the game would be alot easier to balance and its Combat System would work smoother with just these 6 Dual Effects, than cureently with its 9 Single Effect Attributes, where like half of them feel obsolete, because they are underpowered in comparison to the snyergy between Power, Precision and Ferocity under Berserker-Build, because of Vitality and Toughness alone being too weak and having no synergy at all with each other, whats the Reason, why Berserker is since Game Release Meta due to it being with its synergy soo effective, that playing something else feels just only like a waste of time or lesser fun.

If the Attributes would have Dual Effects, then I think even the defensive attributes could be then alot more useful and fun to play with.
They still not be more effective than Berserker, that they can’t be by design anyways, but at least alot more fun to play with and in general more useful that it will become at least also significantly harder for a Berserker-Player to defeat a more defensive build, than as if a Berserker fights agaisnt a lesser defensive build.

To improve the defensive Builds also doesnät mean, that the game will get automatically through this Tanks and Healers, thats nonsense.
By the way, we basically have already Tanks since Game Release, sure, you can’t tank with Bunker Builds forever, but at least long enough to buy your Allies some time.
And theoretically we also have Passive Healers, if you play a Water Elementalists with a full Support Build with all kinds of supportive healing Runes/Sigill effects so that you permanently heal somehow with whatever you do currently in battle.
However, playing so goes with the cost of losing Group DPS also significantly, because such a permanent water attuned Ele doesn’t do very much damage then.

The Tank/ Healer Role gets mostly alone defined based on your chosen Weapon Skills and your chosen Traits, but not just only by using Healing Power Equipment.
Healing Power alone makes out of you no Tank/Healer.

In regard of Critical Heals I think its easy balanceable, when a Critical Heal would require a Condition beign met first, before the Chance Parameter of Precision activates for it.
Lets say Critical Heals can happen only, if your Health or that of your Allies is like under 50%, then you could do a Critical Heal, because the sense behind a Critical Heal is, to get you/your allie quickly out of a life threatening situation.
As logn the Health is over 50%, its not really life threatening, aso I see no sense there for a “Critical” Heal to get you/your ally out of the critical situation.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

(edited by Orpheal.8263)

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Posted by: xDudisx.5914

xDudisx.5914

If you in this 2 years they have been slowly buffing healing specs. A sigil that stacks up to +12.5% healing, a rune that gives 10%, traits like aquatic benevolence… I dont see how crit healing would be a problem, since most classes with healing power have low crit chance and in most cases no investment in crit dmg. The crit would only work on allies not yourself celestial ele would be the same in 1v1.

This change would’t result in a clasic holy trinity, actually that is impossible without having a decent aggro system. Even if that was created it wouldn’t be better than zerker. So I dont see why are people scared of healing lol.

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Posted by: Tao.5096

Tao.5096

If you in this 2 years they have been slowly buffing healing specs. A sigil that stacks up to +12.5% healing, a rune that gives 10%, traits like aquatic benevolence… I dont see how crit healing would be a problem, since most classes with healing power have low crit chance and in most cases no investment in crit dmg. The crit would only work on allies not yourself celestial ele would be the same in 1v1.

This change would’t result in a clasic holy trinity, actually that is impossible without having a decent aggro system. Even if that was created it wouldn’t be better than zerker. So I dont see why are people scared of healing lol.

Marvelous idea to turn Ele into Clerics.
10k+ healing aoe shots every 10 sec per party.

Lovely~

Did I ever tell you, the definition, of Insanity?

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Posted by: xDudisx.5914

xDudisx.5914

If you in this 2 years they have been slowly buffing healing specs. A sigil that stacks up to +12.5% healing, a rune that gives 10%, traits like aquatic benevolence… I dont see how crit healing would be a problem, since most classes with healing power have low crit chance and in most cases no investment in crit dmg. The crit would only work on allies not yourself celestial ele would be the same in 1v1.

This change would’t result in a clasic holy trinity, actually that is impossible without having a decent aggro system. Even if that was created it wouldn’t be better than zerker. So I dont see why are people scared of healing lol.

Marvelous idea to turn Ele into Clerics.
10k+ healing aoe shots every 10 sec per party.

Lovely~

Considering this guy would do no dmg and be squishy as a zerker I dont see how it is a problem in the pve and wvw perspective. In spvp the only amulet that has precision+ferocity+healing is celestial and it wouldnt be 10k not even with pve/wvw gear. A lot of games have critical healing it just makes sense that if dmg can be multiplied by crits healing should be able to do the same.

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Posted by: JandNTeam.7630

JandNTeam.7630

If you in this 2 years they have been slowly buffing healing specs. A sigil that stacks up to +12.5% healing, a rune that gives 10%, traits like aquatic benevolence… I dont see how crit healing would be a problem, since most classes with healing power have low crit chance and in most cases no investment in crit dmg. The crit would only work on allies not yourself celestial ele would be the same in 1v1.

This change would’t result in a clasic holy trinity, actually that is impossible without having a decent aggro system. Even if that was created it wouldn’t be better than zerker. So I dont see why are people scared of healing lol.

Marvelous idea to turn Ele into Clerics.
10k+ healing aoe shots every 10 sec per party.

Lovely~

Considering this guy would do no dmg and be squishy as a zerker I dont see how it is a problem in the pve and wvw perspective. In spvp the only amulet that has precision+ferocity+healing is celestial and it wouldnt be 10k not even with pve/wvw gear. A lot of games have critical healing it just makes sense that if dmg can be multiplied by crits healing should be able to do the same.

Maybe cap on HPS?

Main: TheThomasred(Human Ranger)
Guild: [XCAL]Twilight of Avalon
My theory to speed up teq

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Posted by: xDudisx.5914

xDudisx.5914

If you in this 2 years they have been slowly buffing healing specs. A sigil that stacks up to +12.5% healing, a rune that gives 10%, traits like aquatic benevolence… I dont see how crit healing would be a problem, since most classes with healing power have low crit chance and in most cases no investment in crit dmg. The crit would only work on allies not yourself celestial ele would be the same in 1v1.

This change would’t result in a clasic holy trinity, actually that is impossible without having a decent aggro system. Even if that was created it wouldn’t be better than zerker. So I dont see why are people scared of healing lol.

Marvelous idea to turn Ele into Clerics.
10k+ healing aoe shots every 10 sec per party.

Lovely~

Considering this guy would do no dmg and be squishy as a zerker I dont see how it is a problem in the pve and wvw perspective. In spvp the only amulet that has precision+ferocity+healing is celestial and it wouldnt be 10k not even with pve/wvw gear. A lot of games have critical healing it just makes sense that if dmg can be multiplied by crits healing should be able to do the same.

Maybe cap on HPS?

hps= healing per second?

Yes it could be like only half of your crit chance used for critical healing or a fraction of your crit dmg..

It should not work blasting water fields. Just crits on weapon skills.

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Posted by: JandNTeam.7630

JandNTeam.7630

If you in this 2 years they have been slowly buffing healing specs. A sigil that stacks up to +12.5% healing, a rune that gives 10%, traits like aquatic benevolence… I dont see how crit healing would be a problem, since most classes with healing power have low crit chance and in most cases no investment in crit dmg. The crit would only work on allies not yourself celestial ele would be the same in 1v1.

This change would’t result in a clasic holy trinity, actually that is impossible without having a decent aggro system. Even if that was created it wouldn’t be better than zerker. So I dont see why are people scared of healing lol.

Marvelous idea to turn Ele into Clerics.
10k+ healing aoe shots every 10 sec per party.

Lovely~

Considering this guy would do no dmg and be squishy as a zerker I dont see how it is a problem in the pve and wvw perspective. In spvp the only amulet that has precision+ferocity+healing is celestial and it wouldnt be 10k not even with pve/wvw gear. A lot of games have critical healing it just makes sense that if dmg can be multiplied by crits healing should be able to do the same.

Maybe cap on HPS?

hps= healing per second?

Yes it could be like only half of your crit chance used for critical healing or a fraction of your crit dmg..

It should not work blasting water fields. Just crits on weapon skills.

Ya HPS = heal per second. I think maybe a would have to be like a weapon/armor stat.

Main: TheThomasred(Human Ranger)
Guild: [XCAL]Twilight of Avalon
My theory to speed up teq

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Posted by: Chrispy.5641

Chrispy.5641

The idea I want to add to this is that Critical Healing should benefit from Precision and Ferocity by only half as much as Damage does.

This means that you start out with only a 2% critical healing chance and 125% normal healing on a critical. Through stats/traits/boons, the highest you could feasibly get is 50-55% critical healing chance (though 70-75% could be possible), and 175-180% normal healing on a critical.

I’m in favor of this not affecting self heals (though they should benefit more from healing power baseline anyways), but all other heals should benefit (and I do mean all others)

A Water blast under this idea with best possible stats (with max. investment in Precision, Healing Power, and Ferocity), would then have a 1:2 chance to heal for 3200 health instead of 1800-ish. Even with Monk Runes, Aquatic benevolence, and sigil of benevolence, the heal would be only 4700 or so.

And I think that’s fair for the investment.

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Posted by: Aro.8275

Aro.8275

This would be hilarious for my ele, simply auto attacking with an old build was aoe healing 600. Probably incredibly difficult to balance though.

Hehe imagine Regeneration crit healing.. or Healing Signet being more op?

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Posted by: JandNTeam.7630

JandNTeam.7630

It would be possible to add but the balancing would be very complex.

Main: TheThomasred(Human Ranger)
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Posted by: Harper.4173

Harper.4173

No. Just no. These are terrible ideas.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: xDudisx.5914

xDudisx.5914

This would be hilarious for my ele, simply auto attacking with an old build was aoe healing 600. Probably incredibly difficult to balance though.

Hehe imagine Regeneration crit healing.. or Healing Signet being more op?

It would only work for “direct” heals. The same way you cant crit a condi shouldnt be able to crit on a boon. Healing signet is a self heal wouldn be affected by what I suggested.

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Posted by: xDudisx.5914

xDudisx.5914

The idea I want to add to this is that Critical Healing should benefit from Precision and Ferocity by only half as much as Damage does.

This means that you start out with only a 2% critical healing chance and 125% normal healing on a critical. Through stats/traits/boons, the highest you could feasibly get is 50-55% critical healing chance (though 70-75% could be possible), and 175-180% normal healing on a critical.

I’m in favor of this not affecting self heals (though they should benefit more from healing power baseline anyways), but all other heals should benefit (and I do mean all others)

A Water blast under this idea with best possible stats (with max. investment in Precision, Healing Power, and Ferocity), would then have a 1:2 chance to heal for 3200 health instead of 1800-ish. Even with Monk Runes, Aquatic benevolence, and sigil of benevolence, the heal would be only 4700 or so.

And I think that’s fair for the investment.

Yes for someone to reach that they would sacrifice all the damage and self sustain capability.

I dont see why people are QQ about the idea of crit heals. If they dont like they could just dont run it. Wont affect anyone in pve, would just be another alternative not optimal build in wvw and in spvp the changes would be minimal.

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Posted by: FrostSpectre.4198

FrostSpectre.4198

I have my ele with Exotic Cleric, monk runes, Benevolence sigil and Aquatic Benevolence. 47.5% more healing. I just toss in Elemental Attunement, Evasive Arcana and Conjures for additional healing blasts, boons and DPS support…

But I’m not sure with critical healing, throw in Magi’s stat gear (HEAL-preci-vita) and we’d have about 50% chance of crit, if the usual one is used…

As for PvE, healing has no use, as long as mobs die too fast and being unable to deal damage or effects before dying.

Best thing we could use now, is more hinderance on direct dmg…

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

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Posted by: DreamyAbaddon.3265

DreamyAbaddon.3265

Stats are fine how they are right now.

Yes six of the games nine stats ranging from sub-optimal to completely and utterly worthless in nearly all of the games content is totally okay.

You can’t be serious…

I want to see all of that stuff added to the game as well, new classes, weapons, utilities, dungeons and areas, and even the LS, the whole shebang. But there is absolutely no point in adding any of that content without a functional combat system to play through it with.

look buddy, just because you dont know how stats work or how to make builds using the current stats given doesnt mean they are useless…

This is clearly an L2P issue

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Posted by: DreamyAbaddon.3265

DreamyAbaddon.3265

We dont need healers in this game.
Anything that encourages roles ruins the combat of the game’s design.

This isn’t WoW people…
Lets avoid turning it into one.

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Posted by: xDudisx.5914

xDudisx.5914

Stats are fine how they are right now.

Yes six of the games nine stats ranging from sub-optimal to completely and utterly worthless in nearly all of the games content is totally okay.

You can’t be serious…

I want to see all of that stuff added to the game as well, new classes, weapons, utilities, dungeons and areas, and even the LS, the whole shebang. But there is absolutely no point in adding any of that content without a functional combat system to play through it with.

look buddy, just because you dont know how stats work or how to make builds using the current stats given doesnt mean they are useless…

This is clearly an L2P issue

Are you trolling? In pve anything other than zerker and assassins is useless. In spvp almost all classes are either celestial or soldier or zerker. In wvw zerg is all about soldier classes.

Ask for changes in the game is completely valid. Lol if everything was perfect and 100% ok why did we get so many changes during the last 2 years? The game needs to keep mutating and innovating.

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Posted by: Sagat.3285

Sagat.3285

We dont need healers in this game.
Anything that encourages roles ruins the combat of the game’s design.

This isn’t WoW people…
Lets avoid turning it into one.

“Healers” exist in wvw but the general diversity of the game is low except in wvw..often..sometimes…. I do feel like the game is very slowly getting to it,pve and conquest need it and help as well.

The idea of zerk should rule is bad design just like the players who wish condition damage wasn’t a stat.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Dalanor.5387

Dalanor.5387

Are you trolling? In pve anything other than zerker and assassins is useless. In spvp almost all classes are either celestial or soldier or zerker. In wvw zerg is all about soldier classes.

Ask for changes in the game is completely valid. Lol if everything was perfect and 100% ok why did we get so many changes during the last 2 years? The game needs to keep mutating and innovating.

Other stats aren’t useless, just need to be used effectively as well as berserkers.
Watch it and educate yourself.
https://www.youtube.com/watch?v=b2VhmwLwvrM

The idea of zerk should rule is bad design just like the players who wish condition damage wasn’t a stat.

That build type just does what it should do. Burn down mobs and protect them with active defenses and proper skill uses. If you prefer facetanking watch the video above or play another game.

ps: can we avoid this weekly zerker bashing non-sense please?

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Posted by: xDudisx.5914

xDudisx.5914

We dont need healers in this game.
Anything that encourages roles ruins the combat of the game’s design.

This isn’t WoW people…
Lets avoid turning it into one.

“Healers” exist in wvw but the general diversity of the game is low except in wvw..often..sometimes…. I do feel like the game is very slowly getting to it,pve and conquest need it and help as well.

The idea of zerk should rule is bad design just like the players who wish condition damage wasn’t a stat.

Blasting water fields is similar to having players healing. I agree with you, the game is very slowly moving in that direction. Sigil of Benevolence, runes of the monk, traits like aquatic benevolence, and recently the addition of nomad’s gear.

They could also create more healing power rune sets. We have 16 power, 16 condi dmg but only 6 healing power runes.

Ouroboro Knight’s [OK]

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Posted by: Sagat.3285

Sagat.3285

Are you trolling? In pve anything other than zerker and assassins is useless. In spvp almost all classes are either celestial or soldier or zerker. In wvw zerg is all about soldier classes.

Ask for changes in the game is completely valid. Lol if everything was perfect and 100% ok why did we get so many changes during the last 2 years? The game needs to keep mutating and innovating.

Other stats aren’t useless, just need to be used effectively as well as berserkers.
Watch it and educate yourself.
https://www.youtube.com/watch?v=b2VhmwLwvrM

The idea of zerk should rule is bad design just like the players who wish condition damage wasn’t a stat.

That build type just does what it should do. Burn down mobs and protect them with active defenses and proper skill uses. If you prefer facetanking watch the video above or play another game.

ps: can we avoid this weekly zerker bashing non-sense please?

I meant the mobs not zerker itself which is fine and I am pretty sure all of us agree that AI in general needs improvements -looks at ranger..- to make them more than dumb targets,meat bags,agrro chaos masters…..

That’s off topic but the game will get to that diversity at some point hopefully closer than I think.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Conncept.7638

Conncept.7638

Stats are fine how they are right now.

Yes six of the games nine stats ranging from sub-optimal to completely and utterly worthless in nearly all of the games content is totally okay.

You can’t be serious…

I want to see all of that stuff added to the game as well, new classes, weapons, utilities, dungeons and areas, and even the LS, the whole shebang. But there is absolutely no point in adding any of that content without a functional combat system to play through it with.

look buddy, just because you dont know how stats work or how to make builds using the current stats given doesnt mean they are useless…

This is clearly an L2P issue

Lol, I’ve run through nearly every path of every dungeon, all of the games events, world completion, and all of the LS content on what most would dismiss as one of the crummiest condition builds the game has. If anyone here needs to learn to play, it is you, but I doubt that is true of either of us, in reality your need to learn to contribute valuable and logical input over hyperbolic leetspeak.

Yes any build technically ‘works’ in all of the games content, because sadly knowing the content is 99% of the game, making your build meaningless except for getting through content slightly faster, and that is horrible game design. The ability to take a build in to content and complete it does not change how little parts, or even the entire build, contributed to completing said content. If no build matters one way or the other then the build system is just as broken as if only one build mattered. And depending on how you look at it one of those is true.

(edited by Conncept.7638)

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Posted by: xDudisx.5914

xDudisx.5914

Are you trolling? In pve anything other than zerker and assassins is useless. In spvp almost all classes are either celestial or soldier or zerker. In wvw zerg is all about soldier classes.

Ask for changes in the game is completely valid. Lol if everything was perfect and 100% ok why did we get so many changes during the last 2 years? The game needs to keep mutating and innovating.

Other stats aren’t useless, just need to be used effectively as well as berserkers.
Watch it and educate yourself.
https://www.youtube.com/watch?v=b2VhmwLwvrM

The idea of zerk should rule is bad design just like the players who wish condition damage wasn’t a stat.

That build type just does what it should do. Burn down mobs and protect them with active defenses and proper skill uses. If you prefer facetanking watch the video above or play another game.

ps: can we avoid this weekly zerker bashing non-sense please?

Considering that people can solo arah, and some poeple have killed bosses naked of course people will be able to finish it with bad stats. I doesnt mean they dont need improvement.

Lol I play a zerk ele and know how easy stuff is on zerk because it is too much effective. People clearing dungeons so fast is one problem in this game. This generate too much gold influx in the economy creating the inflation. Look how the price of some precursors stabilized and even droped after FGS fix. Some bosses die so fast you dont even need to dodge, like AC final boss… you can just walk around.

Again I dont see why people are against buffing other builds that are current useless/subpar.

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Posted by: Dalanor.5387

Dalanor.5387

Considering that people can solo arah, and some poeple have killed bosses naked of course people will be able to finish it with bad stats. I doesnt mean they dont need improvement.

I’m pretty sure it has more to do with player skill. Very large part of the community is unable to do such things even in berserker gear.

Lol I play a zerk ele and know how easy stuff is on zerk because it is too much effective. People clearing dungeons so fast is one problem in this game. This generate too much gold influx in the economy creating the inflation.

Same as farming bugged events and champions.

Look how the price of some precursors stabilized and even droped after FGS fix.

I doubt it’s even true or if it is, why would be that the cause?

Some bosses die so fast you dont even need to dodge, like AC final boss… you can just walk around.

You can walk around the P1 boss in every gear. Blame the game designers who made the encounters. Again it has nothing to do with the gear. Try to avoid hyperboles and fail statements at the attempts to try to prove you are right.

Again I dont see why people are against buffing other builds that are current useless/subpar.

The only subpar factor is killing time and honestly, why it bothers you?

Zero effort, just team synergy and good use of builds including passive defense stats. Indeed the run time is higher but casual runs always slower especially with the average random pug.

More on-topic. This change in PvE would make defensive builds even more faceroll than now and it would completely flip the current balance in WvW and sPvP if more heals would fly around.

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Posted by: KngGilgamesh.3481

KngGilgamesh.3481

Won’t this just make assassin and zerker stronger?

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Posted by: xDudisx.5914

xDudisx.5914

Considering that people can solo arah, and some poeple have killed bosses naked of course people will be able to finish it with bad stats. I doesnt mean they dont need improvement.

I’m pretty sure it has more to do with player skill. Very large part of the community is unable to do such things even in berserker gear.

Lol I play a zerk ele and know how easy stuff is on zerk because it is too much effective. People clearing dungeons so fast is one problem in this game. This generate too much gold influx in the economy creating the inflation.

Same as farming bugged events and champions.

Look how the price of some precursors stabilized and even droped after FGS fix.

I doubt it’s even true or if it is, why would be that the cause?

Some bosses die so fast you dont even need to dodge, like AC final boss… you can just walk around.

You can walk around the P1 boss in every gear. Blame the game designers who made the encounters. Again it has nothing to do with the gear. Try to avoid hyperboles and fail statements at the attempts to try to prove you are right.

Again I dont see why people are against buffing other builds that are current useless/subpar.

The only subpar factor is killing time and honestly, why it bothers you?

Zero effort, just team synergy and good use of builds including passive defense stats. Indeed the run time is higher but casual runs always slower especially with the average random pug.

More on-topic. This change in PvE would make defensive builds even more faceroll than now and it would completely flip the current balance in WvW and sPvP if more heals would fly around.

You are using the example of people failing events to farm to justify ? Anet is trying to fix exploits in events. People just seem to find new events faster than they can fix it.

I dont see how use 1 or 2 dodges or sometimes no dodge at all requires much more skill than try to run it in other gear. Some bosses are actually easier and take less effort to kill in full zerker just by the fact it dies in 2seconds. Example of this is AC p2 final boss. In full zerker my group will melt it in 1 trap. A normal comp will have to use + than 1 trap and will be harder, take more skill to do so. Again in spvp the only amulet that has healing power+precision+ferocity is celestial all the others would suffer minor changes. In wvw people would still keep runing soldier, maybe 1 or 2 would run a squishy healer.

People like to overestimate how hard is to play zerker. With a few exceptions it is easy because it kill the boss too fast before it can cast his big hits.

Implement critical heals wouldt change the fact a non zerker party is slower than a zerker one. It would give life quality improvement to other specs. Why would that be a problem for you? I doest affect the way you play, are you so mad that other players will be able to run other way? For me looks like your way of thinking is “if it is not what I play it doen’t need attention”.

I thought gw2 goal was to let people play the way they want. In this game’s pve I actually have more strict builds than in a holy trinity based game.

Ouroboro Knight’s [OK]

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Posted by: xDudisx.5914

xDudisx.5914

Won’t this just make assassin and zerker stronger?

No because they dont focus in aoe healing skills. The only exception I can remmember now would be guard using virtue F2.

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Posted by: Dalanor.5387

Dalanor.5387

I thought gw2 goal was to let people play the way they want. In this game’s pve I actually have more strict builds than in a holy trinity based game.

That quote is misinterpreted so many times it’s not funny any more … Colin said back in the days that whatever content you play you should be rewarded too no matter what. So play how you want and get rewards for it. And as for the rest i’ll just quote someone else from the dungeon forums.

I’m getting a little bored of reading the same kitten.
QQ meta players just stack and dps 2 win
QQ no strategy just pure dps
QQ you not l33t you just dps.

If you think a full zerker team can be semi-afk in a dungeon and autowin, then you got carried. You were basically told to just bring dps because they didn’t consider you good enough to be trusted with anything important.

The trinity of
CC
DPS
Support
is very heavily used, and relied upon in small group content.

“ohh boss is dead before he could attack us, no fun QQ”
Did you know someone probably frost bow #5’d or a warrior used mace #5 so the boss didn’t hit you?
Did you know a thief just blinded the mob, or a guardian used zealots defense, timed perfectly?

“it doesn’t matter how long it takes, I still get my loot”
Yes, but you could take 10 minutes, instead of 20, and do something else taking 10 minutes too! ohh, you got twice as much loot? awesome!

“I’m still alive and your not!!”
yeah, but in 10s I did more damage than you did in 2 minutes. If you had the same dps, I wouldn’t be running out of “oh-kitten” buttons.

Very inclined to tell the next person who gives me some excuse along these lines to go get punted like phlunt. – Then again they may not be good enough to do LS and have no idea how fun it is to hate phlunt.

/rant

“pug” is often used as an insulting term. Could we rename them “phlunt”?

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Posted by: xDudisx.5914

xDudisx.5914

I thought gw2 goal was to let people play the way they want. In this game’s pve I actually have more strict builds than in a holy trinity based game.

That quote is misinterpreted so many times it’s not funny any more … Colin said back in the days that whatever content you play you should be rewarded too no matter what. So play how you want and get rewards for it. And as for the rest i’ll just quote someone else from the dungeon forums.

I’m getting a little bored of reading the same kitten.
QQ meta players just stack and dps 2 win
QQ no strategy just pure dps
QQ you not l33t you just dps.

If you think a full zerker team can be semi-afk in a dungeon and autowin, then you got carried. You were basically told to just bring dps because they didn’t consider you good enough to be trusted with anything important.

The trinity of
CC
DPS
Support
is very heavily used, and relied upon in small group content.

“ohh boss is dead before he could attack us, no fun QQ”
Did you know someone probably frost bow #5’d or a warrior used mace #5 so the boss didn’t hit you?
Did you know a thief just blinded the mob, or a guardian used zealots defense, timed perfectly?

“it doesn’t matter how long it takes, I still get my loot”
Yes, but you could take 10 minutes, instead of 20, and do something else taking 10 minutes too! ohh, you got twice as much loot? awesome!

“I’m still alive and your not!!”
yeah, but in 10s I did more damage than you did in 2 minutes. If you had the same dps, I wouldn’t be running out of “oh-kitten” buttons.

Very inclined to tell the next person who gives me some excuse along these lines to go get punted like phlunt. – Then again they may not be good enough to do LS and have no idea how fun it is to hate phlunt.

/rant

“pug” is often used as an insulting term. Could we rename them “phlunt”?

I wouldnt call ele using ice bow 5 as a CC class. Your are making a hyperbole. Is like saying guard poping up virtue F2 is a healer class. By that logic a full nomads is also dps. Or a tank in a classic holy trinity game is a dps because it does minimal dmg.

A few weeks ago people also thought FGS and norn elite was fine and working as intended, Turns out that they decided to nerf it to the ground. The game has changed and is changing based on players feedback. I’ve played a lot of other mmorpgs and gw2 has by far the most casual and too easy dungeons. When 1 player can solo or duo a 5 players content it is quite obvious the bosses mechanics are too simple, predictable and easy to counter.

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Posted by: DreamyAbaddon.3265

DreamyAbaddon.3265

Stats are fine how they are right now.

Yes six of the games nine stats ranging from sub-optimal to completely and utterly worthless in nearly all of the games content is totally okay.

You can’t be serious…

I want to see all of that stuff added to the game as well, new classes, weapons, utilities, dungeons and areas, and even the LS, the whole shebang. But there is absolutely no point in adding any of that content without a functional combat system to play through it with.

look buddy, just because you dont know how stats work or how to make builds using the current stats given doesnt mean they are useless…

This is clearly an L2P issue

Are you trolling? In pve anything other than zerker and assassins is useless. In spvp almost all classes are either celestial or soldier or zerker. In wvw zerg is all about soldier classes.

Ask for changes in the game is completely valid. Lol if everything was perfect and 100% ok why did we get so many changes during the last 2 years? The game needs to keep mutating and innovating.

Im not trolling…
Like I said this is a L2P issue.
I played since beta.

We do need changes and improvements in game but we dont need this game to turn into “Just another MMO”.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

What’s being pointed out is that players do a variety of things in GW2 team play, not that the professions are role-bound. The game was designed so that dedicated roles were not required. I’m sorry you don’t like that, but it is one of the core aspects of game design.

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Posted by: DreamyAbaddon.3265

DreamyAbaddon.3265

Stats are fine how they are right now.

Yes six of the games nine stats ranging from sub-optimal to completely and utterly worthless in nearly all of the games content is totally okay.

You can’t be serious…

I want to see all of that stuff added to the game as well, new classes, weapons, utilities, dungeons and areas, and even the LS, the whole shebang. But there is absolutely no point in adding any of that content without a functional combat system to play through it with.

look buddy, just because you dont know how stats work or how to make builds using the current stats given doesnt mean they are useless…

This is clearly an L2P issue

Lol, I’ve run through nearly every path of every dungeon, all of the games events, world completion, and all of the LS content on what most would dismiss as one of the crummiest condition builds the game has. If anyone here needs to learn to play, it is you, but I doubt that is true of either of us, in reality your need to learn to contribute valuable and logical input over hyperbolic leetspeak.

Yes any build technically ‘works’ in all of the games content, because sadly knowing the content is 99% of the game, making your build meaningless except for getting through content slightly faster, and that is horrible game design. The ability to take a build in to content and complete it does not change how little parts, or even the entire build, contributed to completing said content. If no build matters one way or the other then the build system is just as broken as if only one build mattered. And depending on how you look at it one of those is true.

A build consist of 3 things: Skills/Traits/Stats.
You choose skills that fits your playstyle
You choose traits to enhance your playstyle
You choose stats to suppliment your playstyle.

Your build is based on how you like to play your class and I have 5 builds per class.
I play 8 classes so that’s 40 different builds I have. I’m also working on 2 new builds with Guardian and Warrior so I’ll soon have 42 builds.

Honestly a build system is only broken if you are forced to play 1 way for all contents. The fact that you can make any builds you like and be creative makes the combat exciting. This isn’t like games like WoW where your stuck playing 1 way or the high way. You play it how you want and master it. That’s why I suggested L2P instead.

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Posted by: xDudisx.5914

xDudisx.5914

What’s being pointed out is that players do a variety of things in GW2 team play, not that the professions are role-bound. The game was designed so that dedicated roles were not required. I’m sorry you don’t like that, but it is one of the core aspects of game design.

Improve healing wouldnt bount it to a class or another. It would be a change that any class could make use of. It would not force anyone to play it or not.

Ouroboro Knight’s [OK]

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Posted by: xDudisx.5914

xDudisx.5914

Stats are fine how they are right now.

Yes six of the games nine stats ranging from sub-optimal to completely and utterly worthless in nearly all of the games content is totally okay.

You can’t be serious…

I want to see all of that stuff added to the game as well, new classes, weapons, utilities, dungeons and areas, and even the LS, the whole shebang. But there is absolutely no point in adding any of that content without a functional combat system to play through it with.

look buddy, just because you dont know how stats work or how to make builds using the current stats given doesnt mean they are useless…

This is clearly an L2P issue

Lol, I’ve run through nearly every path of every dungeon, all of the games events, world completion, and all of the LS content on what most would dismiss as one of the crummiest condition builds the game has. If anyone here needs to learn to play, it is you, but I doubt that is true of either of us, in reality your need to learn to contribute valuable and logical input over hyperbolic leetspeak.

Yes any build technically ‘works’ in all of the games content, because sadly knowing the content is 99% of the game, making your build meaningless except for getting through content slightly faster, and that is horrible game design. The ability to take a build in to content and complete it does not change how little parts, or even the entire build, contributed to completing said content. If no build matters one way or the other then the build system is just as broken as if only one build mattered. And depending on how you look at it one of those is true.

A build consist of 3 things: Skills/Traits/Stats.
You choose skills that fits your playstyle
You choose traits to enhance your playstyle
You choose stats to suppliment your playstyle.

Your build is based on how you like to play your class and I have 5 builds per class.
I play 8 classes so that’s 40 different builds I have. I’m also working on 2 new builds with Guardian and Warrior so I’ll soon have 42 builds.

Honestly a build system is only broken if you are forced to play 1 way for all contents. The fact that you can make any builds you like and be creative makes the combat exciting. This isn’t like games like WoW where your stuck playing 1 way or the high way. You play it how you want and master it. That’s why I suggested L2P instead.

There is not master when some aspects are completely useless under powered by a lot. Is like saying that you can play in spvp a full signet guardian and “master” it, or a full spirit weapons ele. You will be completly useless because the mechanics are unbalanced extremely against you.

I didnt want to cite wow but as you brought it to the topic, I have to say wow combat system was not bad. Gw2 could copy so much stuff from that game to make our pvp and pve better.

I dont understand why people keep saying l2p. I have freaking full zerker ascended character which I run dungeons with, but I am giving my point of view about what direction the pve balance shold move towards.

A game doesnt having holy trinity does not imply everyone should be 100% dmg oriented. This is a design fault in the dungeons. In fractals and new TA they tried some mechanics to reduce the zerker bias. Recent changes to AC spider, FGS and norn racial nerf, you cant crit teq, etc… show that it is moving to the right direction very slowly

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Posted by: IndigoSundown.5419

IndigoSundown.5419

What you’ve proposed would affect a tiny amount of the healing in the game. A lot of “healing” skills proc Regeneration. Presumably, those would be unaffected. Just as conditions don’t crit, boons wouldn’t, either. Most skills that affect others can also affect the caster. If those are not affected, what’s left? Can you name one non #6 direct heal skill that only affects others? Off the top of my head, I can’t.

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Posted by: xDudisx.5914

xDudisx.5914

What you’ve proposed would affect a tiny amount of the healing in the game. A lot of “healing” skills proc Regeneration. Presumably, those would be unaffected. Just as conditions don’t crit, boons wouldn’t, either. Most skills that affect others can also affect the caster. If those are not affected, what’s left? Can you name one non #6 direct heal skill that only affects others? Off the top of my head, I can’t.

Just split the skill effect when healing you or the other players. Make something like if you recieve from yourself it doesnt count as a crit. Would work in ele water 3, blasting water field, guardian dodge, guardian staff 4, engi bombs, traited necro DS, traited mantras, etc..

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Posted by: Stand The Wall.6987

Stand The Wall.6987

healing power towards allies should get a buff, maybe not in a crit heal, but somehow. as most people know it scales so horribly, makes me wonder what the hell its doing there in the first place.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: Dalanor.5387

Dalanor.5387

I thought gw2 goal was to let people play the way they want. In this game’s pve I actually have more strict builds than in a holy trinity based game.

That quote is misinterpreted so many times it’s not funny any more … Colin said back in the days that whatever content you play you should be rewarded too no matter what. So play how you want and get rewards for it. And as for the rest i’ll just quote someone else from the dungeon forums.

I’m getting a little bored of reading the same kitten.
QQ meta players just stack and dps 2 win
QQ no strategy just pure dps
QQ you not l33t you just dps.

If you think a full zerker team can be semi-afk in a dungeon and autowin, then you got carried. You were basically told to just bring dps because they didn’t consider you good enough to be trusted with anything important.

The trinity of
CC
DPS
Support
is very heavily used, and relied upon in small group content.

“ohh boss is dead before he could attack us, no fun QQ”
Did you know someone probably frost bow #5’d or a warrior used mace #5 so the boss didn’t hit you?
Did you know a thief just blinded the mob, or a guardian used zealots defense, timed perfectly?

“it doesn’t matter how long it takes, I still get my loot”
Yes, but you could take 10 minutes, instead of 20, and do something else taking 10 minutes too! ohh, you got twice as much loot? awesome!

“I’m still alive and your not!!”
yeah, but in 10s I did more damage than you did in 2 minutes. If you had the same dps, I wouldn’t be running out of “oh-kitten” buttons.

Very inclined to tell the next person who gives me some excuse along these lines to go get punted like phlunt. – Then again they may not be good enough to do LS and have no idea how fun it is to hate phlunt.

/rant

“pug” is often used as an insulting term. Could we rename them “phlunt”?

I wouldnt call ele using ice bow 5 as a CC class. Your are making a hyperbole. Is like saying guard poping up virtue F2 is a healer class. By that logic a full nomads is also dps. Or a tank in a classic holy trinity game is a dps because it does minimal dmg.

A few weeks ago people also thought FGS and norn elite was fine and working as intended, Turns out that they decided to nerf it to the ground. The game has changed and is changing based on players feedback. I’ve played a lot of other mmorpgs and gw2 has by far the most casual and too easy dungeons. When 1 player can solo or duo a 5 players content it is quite obvious the bosses mechanics are too simple, predictable and easy to counter.

Neither i or Artemis said that. Don’t need to be a kitten when you can’t read.

It worked as intended. It was just an oversight by ANet and slow reaction in regard of balance of course. That didn’t depended on player feedback, it just made PvE so frickin easy it wasn’t remotely fun nor challanging anymore. B

Can you upload your solo videos then? Or can i already check them somewhere else? I’ve soloed plenty of dungeons in WoW as well and for some weird reason a lot of people call that game the king of MMO’s. So … what now?

Healing doesn’t really need a boost. Players just need to learn finally how to play and make synergetic builds with other players instead of the “iplayhowiwant” crappiness.

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Posted by: rapthorne.7345

rapthorne.7345

There’s already traits that allow offensive stats to contribute to healing power, to allow critical healing would make support builds obsolete, everyone would just go assassin/berserker (which they do anyway) and be able to crit heal themselves all day every day.

This would also make elementalist even more powerful than they already are, allowing them to heal like crazy in a berserker gear set up.

The game needs more solid supportive build/role options before any real balance should be done to supportive heals

Resident smug Englishman on the NA servers, just because.

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Posted by: Aeolus.3615

Aeolus.3615

condi bunker engi waterblast with critical? no thank you.

1st April joke, when gw2 receives a “balance” update.

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Posted by: Morsus.5106

Morsus.5106

The problem isn’t that healing doesn’t heal enough, it’s that no one needs it, at least in dungeons. Don’t try to apply the trinity to a game that intended to use a different system. It will only break everything more.

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Posted by: Conncept.7638

Conncept.7638

Fix

the

end

of

page

bug

already

ANet!

(edited by Conncept.7638)