add new creatures and monsters plz
I remember thinking the same thing about the models a little while back so +1 to this! Good idea.
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I think they made plenty of creatures that are ‘unfamiliar’. Why don’t you throw some ideas at them for something ‘never before seen’ and see if they decide to implement it
Not sure about never been seen before but… giant sandworms in Dry Top (“mmm Shai’Hulud”), vampires changing into and out of bat form for a quick neck suck, puppies, horses, snakes, unicorns (evil ones so we can kill ‘em), fairies (ugly, not cute), swans (for chef’s), orcs, troglodytes…
Maybe some of the above are there already, not sure
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ok check it out urself not much unfamilar monsters there
http://wiki.guildwars2.com/wiki/Bestiary
and that was exactly my point i belive there r so manyyyy creative mind between players some of them can paint and make artworks and its amazing soemtimes i go to some websites and see users some users mybe only have 20 viewrs or 2oe 3 comment on each pics and soemtimes i see pics i cant belive , well i think its nice if anet start asking players for theyr artwork and whats in peoples mind so they start drawing whats in theyr mind also if anet like theyr idea they can add those in game and reward those players , like some special thanks in website or give them an ingame title or ingame things , right now i have soooo many art work of monsters wich i got those photoes from other websites these monsters and creatures r mindblowing idk if i have the right to put some pics here coz they r not mine
I can give some examples:
Destroyers in GW1 had some very unique appearances:
http://wiki.guildwars.com/wiki/Destroyer
How they turned so “generic” in GW2 is a mystery
Mandragors are another creature type in GW1 with some unique appearance:
http://wiki.guildwars.com/wiki/Mandragor
There were a few different kinds of Dinosaurs in the game but it appears only Raptors survived after 250 years:
http://wiki.guildwars.com/wiki/Dinosaur
Even the Afflicted which were zombie-like creatures had some unique designs, unlike the Risen which are generic zombies:
http://wiki.guildwars.com/wiki/Afflicted
I can give some examples:
Destroyers in GW1 had some very unique appearances:
http://wiki.guildwars.com/wiki/Destroyer
How they turned so “generic” in GW2 is a mysteryMandragors are another creature type in GW1 with some unique appearance:
http://wiki.guildwars.com/wiki/MandragorThere were a few different kinds of Dinosaurs in the game but it appears only Raptors survived after 250 years:
http://wiki.guildwars.com/wiki/DinosaurEven the Afflicted which were zombie-like creatures had some unique designs, unlike the Risen which are generic zombies:
http://wiki.guildwars.com/wiki/Afflicted
OMG that is so epic!
Needs more Cthulhu
I know it’s just one creature, but the Mordrem Thrashers are pretty different from everything else in Tyria.
There is lots of options, that anet could and should do for this game:
1) Make for all Maps different Monsters and Creatures based on the time that is on the map. There should be everywhere different creatures at night time, as when it is day time.
AT night time you should see alot more night active monsters, animals, undeads, insects, demons and ghosts and the like.
The nights also should feel for the players alot more dangerous everywhere, than when it is day time, basically lke Dragons Dogma, where everything in the world felt alot more dangerous at nights, as when you would go out at day time.
GW2 needs for this feelign also finalyl REAL NIGHTS where you need to take out sources of light to see better (Frost Fractal in the Forest, the Obsidian Sanctum JP and an other explorable Place in the Norn Regions show exactly, that ANet is able to make real dark places! where you need sources of light to be able to see your own hands! )
That would be the first real great step towards more monster variety instead of pumping the game full lazily only with tons of creature reskins.
2) I’m also missing alot really much of the known GW1 creatures, with 1 exception – dinosaurs, never thought that they fit into the game, even the raptors i think are already too much, this is GW2 and not Jurassic Park
However, just to name some creatures i want to see back:
- Ibogas/ Ayahuascas
- Mandragors
- Seedlings
- Mursaat
- Dryders
- Behemoths
- Hydras (real ones, not such cheap 3 headed wannabes, I mean real big 9 headed ones)
- Skeletons (not just only at halloween)
- Gargoyles (not just only at halloween)
- Bone Wyverns (to name them Bone Dragons would be weirld for GW2 I think)
- Stalkers
- Dragon Lilies
- Undergrowths
- Island Guardians
- Jacarandas
- Enchanted Brambles
- Blooming Nettles/ Nettle Spores
- Vaettirs
- Hill/Tundra Giant (GW2 needs more Giants!!)
- Bonesnap Turtles
- Saltspray Wyverns
- Djinns (as higher and more dangerous form of Elementals)
- Environmental Manifestations (Roaring Ether, Tormented Land, Shambling Mesa, Avalanches)
- Scarabs
- Hopping Vampires
- Gakis
- Mantids
- Phantoms
- Dream/ Death Riders
- Wraiths
- Banshees
- Kappas
- Vermins
- Wallows
- Ntouka Birds
- Howlers
- Rampaging Ntoukas
- Mokeles
- Shriekers/Scabaras
- Kveldulfs
- Simians
- Hippos
- Crocodiles/Alligators
- Rinkhals
- Carps
- Mantas
- Onis
- Stygians
- Aurochs
- Bisons
- Chupacabras (were in GW1 under Skelks)
- Scourgers (were in GW1 under Skelks)
- Reapers (were in GW1 udner Skelks)
- Drinkers
- Rain Beetles
- Rock Beetles
- Bladed Termites
- Ghosteater Beetles
- Thorn Beetles/ Beetle Queens
- Incubi (and where they are may also not miss Succubi, sadly they diodnt exist in GW1 among Incubi)
just to show you, how much freaking more monster varity GW1 had compared to GW2, which really lacks in Monster Variety.
So ANet was already creative, all they need to do is to brign bacl all this already existing creativity back to GW2.
Sure, among that huge list are also alot of creatures from Cantha or Elona, but who says, that alot of these creatures can’t be found now also too in other regions of Tyria, which are yet unexplorable or were also in GW1 not explorable, but did already live also 250 years ago in certain unexplorable parts of Tyria?? Who knows that already – nobody, so Anet has all options open …
and alot of the creatures would be also good options just for night active creatures for the already existing maps.
(edited by Orpheal.8263)
To be quite honest, Season 2 has bring some good unique new enemey models, such as:
- Trasher
- Terragriff
- Beetles
- DustMites
- Tendrils
- The dragon we can see on episode 9(?)
And I’m sure that had been more I can’t remember right now.