add non-fall effect to fall traits

add non-fall effect to fall traits

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Posted by: Knighthonor.4061

Knighthonor.4061

Please add a side effect to the Fall Damage traits to make them more useful for more than just fall damage. because in certain trees its a waste of space since rarely can fall in a controlled fight.

I like this concept of them, dont get me wrong. I Just hate how use a gimmick takes up useful limited traits.

Just add a non-fall effect to each of the fall damage traits so it does one thing while falling down, and does a secondary effect during combat that has nothing to do with falling.

add non-fall effect to fall traits

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Posted by: StanleyJohny.8047

StanleyJohny.8047

This trait is designed ONLY for PvE environment NOT for combat like pvp or wvw. You dont have to use it so whats the problem ?

Im using it every time when I have to do jumping puzzles.

add non-fall effect to fall traits

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Posted by: Yargesh.4965

Yargesh.4965

It is designed to WvW at least. Jump off a wall onto a zerg.

add non-fall effect to fall traits

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Posted by: Knighthonor.4061

Knighthonor.4061

This trait is designed ONLY for PvE environment NOT for combat like pvp or wvw. You dont have to use it so whats the problem ?

Im using it every time when I have to do jumping puzzles.

Well the problem is that those traits are for very niche situations, and they take up space where a more useful trait could have been that fits a bigger purpose than a gimmick fall.

That’s why I said, keep the fall effect, but also have a non-fall effect to the trait to make it more useful for more builds.

I hate spacing into a trait line and having one less trait that could have been something useful, but instead I get a useless fall trait, when most the time I won’t be falling.

Two birds one stone.

add non-fall effect to fall traits

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Posted by: Galespark.7835

Galespark.7835

How is this different from some other “niche” traits? Traits for weapons you do not use, or traits for utility skills you do not use? If you generalise everything then people would not need to bother to switch traits anymore to be effective, and the whole system becomes uninteresting.

If your problem is that a certain trait line has interesting master or grandmaster traits while not offering interesting adept traits for your specific build, I would try to bring that to attention instead of proposing to change something unrelated. Something that is actually already working well.