Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE
(edited by Stand The Wall.6987)
here is my opinionated list:
>buff all the useless traits and skills and stop with this “one viable build per pvp season” nonsense, let all professions be able to fulfill all roles (support, tank, damage)
>in pvp make a unranked solo q only (no duos) with significantly less rewards then ranked team q only (no team less then 5), give higher rewards the higher up you climb and only reward the winners of a match, make more viable pvp modes (team deathmatch, king of the hill, ctf), couple more maps with no gimmicks, disable custom arena spectator team switch (newbies to pvp don’t know about this and are always on the side that gets wiped, horrible way to introduce new people to pvp), add voip to all, disable profession stacking, remove dailies from ranked
>remove cleave in wvw and lower the aoe cap for a few other skills, put duration caps on boons and condis, make it so you can only apply boons and support skills to your party only (unless its one of the skills that has its aoe cap lowered), put a higher cap on the amount of trebs on a map, remove tactivators and banners, give walls aoe and pull immunity (direct damage skills still work, would be plenty of pressure to down someone), remove fortified walls and gates along with all sup siege (game shouldn’t be won based on how much supply you have but rather when and where you use it)
>add a hard mode to dungeons
>add more simultaneous events into open world pve (like defend position from a horde of spiders, clean out a cave of bloodstone eles)
woot
(edited by Stand The Wall.6987)
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