adrenaline bug double nerf coming

adrenaline bug double nerf coming

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Posted by: Wizard.6829

Wizard.6829

So if I am reading this right now not only will the skill fail due to very poor targeting now I will lose adrenaline when the mechanics fail?!?! Can you just remove all damage from Warriors while you are at it? I will be facing a target click a skill and it will jump backwards, swing and miss since there is no “in range” mechanic. In pvp warriors will become the unused class since everyone will be able to dodge every attack. Oh look a warrior is about to use a skill move 1 centimeter to the left and no damage will be done.

Sorry this sounds like a rant but I have missed more times than not due to the poor targeting mechanics and now I will be losing all the adrenaline when the mechanics fail just takes it over the top. I would like to know how do you target something that auto un-targets itself every 2-3 seconds? I will be almost touching someone and it misses just for no reason.

Please repair the targeting system and something to let you know you will hit what you are facing or remove all the ranged toons ability to follow their target (i.e. rapid fire will follow a moving target, mesmers confusing images does the same I can go on but I think you get the point). I could see if you get “Blocked” losing adrenaline but if the skill fails to the due to the broken mechanics than it should not be lost.
End rant

adrenaline bug double nerf coming

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Posted by: Esplen.3940

Esplen.3940

Are you sure you didn’t miss because they pressed V?

adrenaline bug double nerf coming

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Posted by: Mystic.5934

Mystic.5934

welcome to the wonderful world of bugs that ever non-warrior profession has had to put up with.
for example, mesmers have had this problem with blink and portal for almost 2 years. slightly uneven ground? blink doesn’t work, but does go on cooldown. same with portal for line of sight and distance. Illusionary Leap is even more funny how bugged it is.
time to start a “List of 32 game-breaking bugs for ____ profession” post in the warrior forum.

adrenaline bug double nerf coming

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Posted by: Esplen.3940

Esplen.3940

welcome to the wonderful world of bugs that ever non-warrior profession has had to put up with.
for example, mesmers have had this problem with blink and portal for almost 2 years. slightly uneven ground? blink doesn’t work, but does go on cooldown. same with portal for line of sight and distance. Illusionary Leap is even more funny how bugged it is.
time to start a “List of 32 game-breaking bugs for ____ profession” post in the warrior forum.

I think the list is currently at 1. And it’s not game-breaking.

adrenaline bug double nerf coming

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Posted by: Azrael.4960

Azrael.4960

So if I am reading this right now not only will the skill fail due to very poor targeting now I will lose adrenaline when the mechanics fail?!?! Can you just remove all damage from Warriors while you are at it? I will be facing a target click a skill and it will jump backwards, swing and miss since there is no “in range” mechanic. In pvp warriors will become the unused class since everyone will be able to dodge every attack. Oh look a warrior is about to use a skill move 1 centimeter to the left and no damage will be done.

Sorry this sounds like a rant but I have missed more times than not due to the poor targeting mechanics and now I will be losing all the adrenaline when the mechanics fail just takes it over the top. I would like to know how do you target something that auto un-targets itself every 2-3 seconds? I will be almost touching someone and it misses just for no reason.

Please repair the targeting system and something to let you know you will hit what you are facing or remove all the ranged toons ability to follow their target (i.e. rapid fire will follow a moving target, mesmers confusing images does the same I can go on but I think you get the point). I could see if you get “Blocked” losing adrenaline but if the skill fails to the due to the broken mechanics than it should not be lost.
End rant

It’s been often said but leaving in the ability to retain your adrenalin on a miss encourages lazy game play. You should be penalised for bad timing/targeting/positioning. This is not a mechanic fail, this is a player fail. Many a time when I’ve missed an attack, either from blind, shortened range due to a CC, or whatever, I’m actually angry that the game just pats me on the back and basically says “don’t worry, have another go”.

Adrenalin management in GW1 gave the warrior a level of complexity that was on par with energy management for the spell casters. Without this, warriors are just a face roll class that requires little to no skill in playing.

adrenaline bug double nerf coming

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Posted by: Pandaman.4758

Pandaman.4758

I would’ve preferred an increased cooldown or partial drain (one bar per miss). This change doesn’t encourage smarter adrenaline usage, it just rewards blind spamming.

adrenaline bug double nerf coming

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

So if I am reading this right now not only will the skill fail due to very poor targeting now I will lose adrenaline when the mechanics fail?!?! Can you just remove all damage from Warriors while you are at it? I will be facing a target click a skill and it will jump backwards, swing and miss since there is no “in range” mechanic. In pvp warriors will become the unused class since everyone will be able to dodge every attack. Oh look a warrior is about to use a skill move 1 centimeter to the left and no damage will be done.

Sorry this sounds like a rant but I have missed more times than not due to the poor targeting mechanics and now I will be losing all the adrenaline when the mechanics fail just takes it over the top. I would like to know how do you target something that auto un-targets itself every 2-3 seconds? I will be almost touching someone and it misses just for no reason.

Please repair the targeting system and something to let you know you will hit what you are facing or remove all the ranged toons ability to follow their target (i.e. rapid fire will follow a moving target, mesmers confusing images does the same I can go on but I think you get the point). I could see if you get “Blocked” losing adrenaline but if the skill fails to the due to the broken mechanics than it should not be lost.
End rant

It’s been often said but leaving in the ability to retain your adrenalin on a miss encourages lazy game play. You should be penalised for bad timing/targeting/positioning. This is not a mechanic fail, this is a player fail. Many a time when I’ve missed an attack, either from blind, shortened range due to a CC, or whatever, I’m actually angry that the game just pats me on the back and basically says “don’t worry, have another go”.

Adrenalin management in GW1 gave the warrior a level of complexity that was on par with energy management for the spell casters. Without this, warriors are just a face roll class that requires little to no skill in playing.

Lazy game play? How bout good game play wherte your target evades the attack, no matter what set upos you took as a warrior to ensure it connecting? Now let’s exam the hit/miss rates of leap skills, the slow cast time of sword/mace etc. If a mesmer misses a burst, they don’t lose all their shatters. If a necro misses a death shroud skill they don’t loss all their life force. If a engineer misses a toolbelt skill, they don’t lose all their toolbelts skills etc etc. You are viewing thios from the lazy warrior perspective and not from the skilled target position. Warrior has the most telegraphed skills in game with guardian a close second. Full adrenaline loss is not in parity with other profession unique skills missing. Some loss of adrenaline is accepted, but 100% if typical knee jerk a-net balancing. The whole philosophy was to avoid whack a mole. With adrenaline gaining reduced by 40%, full 100% loss of missed bursts is heavy handed and puts warrior back to where it was 16 months..the profession in the dire need of help.