after 5 years

after 5 years

in Guild Wars 2 Discussion

Posted by: Lokman.8326

Lokman.8326

hi all
returning player and no native english -> google translate

i start play gw2 for fun after 5 years but nothing change and game features go worst

5 years ago i quit playing reason fractal dungeons drama and gear progressions

why i have to be punished 100 times to do same progress for better gear

why a daily dungeons isnt enough like ascalon

why i have to gather people do raid like wow or ffxiv to get gear -> legendary armor

its a punishment for casual players

not fair

if i wanted raid i play trinity system mmo games with jumping positioning tankin healing drama

but in gw2 system all class have healing skills,dps skill,defence skill

i should able to chose my rotation

why cant solo raid contents in explore mode

for fair play

give raiders a fair reward

give casual,WvW players what they need to progress same as raiders

give players freedom of same progress with diffrent game modes

players can get a same gift of something with diffrent game mods

why i have to kill boss with tricky position
just hit boss behind walls or objects no fun

it is not skill just design problem
some example
big risen megalodon -> boss cant hit you near shore

ascalon first boss -> all party just stay behind column and shoot

and why cant get exp for legendary mastery at HOT areas

absurd adds -> one shot condition damages

gear in mmo must be same base stat but must have usable with stat buffs in difrent game modes

example

raid and normal world pve gear same stat with diffrent skin is gw2 uniq feature what i like

after 5 years

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

I liked the “jp’s are hard and i struggle with their difficulty” thread more. But ehh you can do better.

after 5 years

in Guild Wars 2 Discussion

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

hi all
returning player and no native english -> google translate

i start play gw2 for fun after 5 years but nothing change and game features go worst
5 years ago i quit playing reason fractal dungeons drama and gear progressions

I started 5 years ago.
I think:

  • The game progressed.
  • The quality of life improved, the qualit of content improved.

why i have to be punished 100 times to do same progress for better gear

If you’d only do everything 1 times the game would be done quickly?

why a daily dungeons isnt enough like ascalon

It’s to motivate newer player and older players to come together and replay content. And 1 path is enough.
Old players can teach new players.

why i have to gather people do raid like wow or ffxiv to get gear -> legendary armor

Cause you are playing a multiplayer game, a MMORPG (Massive Multiplayer
Online Role Playing Game), not a RPG ((Solo-) Role Playing Game)

Its a punishment for casual players.
not fair

I think most people would know and should knowcooperation is a very important part of any type of multiplayer games.

If I wanted raid (Ii) play trinity system mmo games with jumping positioning tankin healing drama

Well… You are… but not with the cassic trinity… And you have jumping positioning healing and semi bunkers..
You could respect it as a new interprestation instead of the old stale things of the past 15 years

but in gw2 system all class have healing skills,dps skill,defence skill

Yes they do…
BUT thief AoE healing is not druid or elementalist healing.
And Chronomancer buffing is not Warrior buffing, or druid buffing or revenant buffing or guardian buffing.

i should able to chose my rotation

You can, you can even choose your own class, your own weapons, provided you do goo DPS, DOT or healing….

why cant solo raid contents in explore mode

Cause raids are not meant to be solo content. They are meant to be group content. Like high level fractals. Some raidbosses CAN be done solo.

for fair play

Fair play??? the game caters to all in the exact same manner, so it’s fair play, everyone has the same options.

give raiders a fair reward

They get shards so they can buy ascneded armor, like people playing in fractals, people playing in PvP, like people playing in WvW very soon… You can also craft ascneded gear.

give casual,WvW players what they need to progress same as raiders

WvW players will have acces to a legendary backpack very soon, acces to ascnededs and so on, they already had ascneded drops before…

give players freedom of same progress with diffrent game modes

So PvP, WVW and PvE will roughly be the same.
Lastly you can also craft your gear.

players can get a same gift of something with diffrent game mods

you can get legendary backpack with:

  • fractals
  • PvP
  • WvW

you can get ascnededs with

  • fractals
  • PvP
  • WvW
  • world bosses
  • (PvE events/ chests)
  • collections
  • crafting
  • mining

Yes legendary armor is only available for raids at this time. They require 150 bosses killed, you can kill 13 bosses a week if you gear up and join a training group…. I know there are training guilds with English, German, French, Italian, Spanish, Portuguese, Dutch, Russian, Polish, Romanian, and many other languages.

why i have to kill boss with tricky position
just hit boss behind walls or objects no fun

1st exploiting is cheating in my opinion and
2nd Stacking is a choice, not a must.

it is not skill just design problem
some example
big risen megalodon -> boss cant hit you near shore
ascalon first boss -> all party just stay behind column and shoot

Yes it can be done this way, and it doesn’t have to be done this way. also see previous answer part 1.

And why cant get exp for legendary mastery at HOT areas

Because it’s a Tyria mastery, so the experience needs to be farmed in the area’s of the original game.

absurd adds -> one shot condition damages

No not really, but most people do not carry any condition removal So it’s your own choice…

Gear in mmo must be same base stat but must have usable with stat buffs in difrent game modes

No it hasn’t you craft your gear to do something specific. If you want to do something else it will likely need something else.

example :
raid and normal world pve gear same stat with diffrent skin is gw2 uniq feature what i like

It’s good certain gamemodes provide unique rewards. I agree. PvE is dungeons, Fractals, Raids, world bosses, exploration.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

after 5 years

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I think Pax did a good job of reviewing each point in the original post.

More simply, Lokman, it sounds as if the game hasn’t changed in the direction you’d like it to go. I’m sorry about that, since it also sounds like there are some things you really enjoy.

Unfortunately, ANet cannot please all of its players, so it has to make choices about what to change, what to keep, and what to add… so it’s the best possible game for the greatest number of their target audience. If the current game isn’t to your taste, you might want to come back here after the expansion and check to see if things have changed more to your liking.

John Smith: “you should kill monsters, because killing monsters is awesome.”

after 5 years

in Guild Wars 2 Discussion

Posted by: Lokman.8326

Lokman.8326

hi propably problem is my english so you dint understand first part no offence

your answer like a same type player who have fixed guild group which are high level serious raiders and do very endgame content

“this mmo u cant play solo so try game”
this is wrong nothing about to what i wanted to point

i saw that game done copy some of trinity system mmos feature while game progressed

agony resistance pointless

playing same dungeon with 100 time harder for gear grinding

this is endless loop and no fun
“Old players can teach new players”

i do not believe u can help new players about endless loop with punishment

u have to do grind raids for legendary crafting mats

pug raids hardest way

game needs improved lfg feature like a duty finder system in ffxiv which reward hardcore player

some class have to spesific build for raidng not diffrent from trinity type mmo

why not solo explore raids while u can explore dungeons in story mode while u can explore instanced story with npces in open world

“Because it’s a Tyria mastery, so the experience needs to be farmed in the area’s of the original game.”

exp is same old exp and u can get craftings mats from everywhere not just tyria so this crafting mastery system restrection is wrong
also vast number diffrent type bags,chest not related with game progress its confusing

after 5 years

in Guild Wars 2 Discussion

Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Maybe it’s the language barrier, but it seems OP doesn’t understand how the game works in all instances (not map instances).

Or, just fundamentally disagrees with how the game works, its rules, etc., in which case another game may be more suitable.

Good luck.

after 5 years

in Guild Wars 2 Discussion

Posted by: Ryou.2398

Ryou.2398

This is a troll post right? Lol gear treadmill? I do not think so buddy this is a fashion treadmill. You cannot be serious about soloing raids, lol omg this guy cannot be serious this is still an mmorpg at the end of the day, if you could solo a raid it would not be called a raid nor would it be an mmorpg.

after 5 years

in Guild Wars 2 Discussion

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

-Split Post (1/2)-


Hi propably problem is my english so you dint understand first part no offence

I’m not easily offended

your answer like a same type player who have fixed guild group which are high level serious raiders and do very endgame content

I have pugged ~145 of the 150 LI I needed to get my armor. Even though I have been co leader and officer in many guilds I do not have an active role in any PvE guild at this moment other then 2 raid training guilds, I pug t4 fractals.
Yes, I do endgame content…

[quote[
“this mmo u cant play solo so try game”
this is wrong nothing about to what i wanted to point

i saw that game done copy some of trinity system mmos feature while game progressed
[/quote]

Yes, it moved some healing builds (water ele’s and healing druids, as well as ventari’revenants) into Meta builds. Bunker’s were used in WvW as were some healers, so the fact they existed was known.
Some of these bulds already existed before HoT, but were not used, mostly due to the little need for healers.

agony resistance pointless

Agony resistance is a method of slowly introducing players into Fractals.
The fact all AR can be bought now does make the system trivial.

playing same dungeon with 100 time harder for gear grinding
this is endless loop and no fun

Fractals will increase in difficulty I will do t1’s in minutes and t4s in 10-20 minutes, t4’s are not forgiving and sometimes wipe groups, t1 is just the introduction.
Rewards improve with t4 giving better rewards compared to t1
And remember a game is mean t to be entertaining, If you cannot find pleasure in a game, it might be time for something else.

“Old players can teach new players”
I do not believe u can help new players about endless loop with punishment

I do however. I have run new players through fractals and dungeons, and explained the new players mechanics and often used solutions used by other players.

u have to do grind raids for legendary crafting mats

Grind…. No not really. 150 LI is not a grind whne you reach 150 you just barely become experienced. Having done all bosses 10 times doesn’t make you an expert. I’ve ran Warrior , Mesmers, Elemetalists, Guardians, Rangers and occasionally, thieves So if I did each boss on any class 2 times it might show I can kill the boss, not that I’m an expert on the class in that encounter. I’ll not be eligeble for speed runs….

pug raids hardest way

Yes it tends to be a bit unrewarding and hard to get started the 1st 25 kills I made in VG and simple raids like Gorseval and Escort or Trio via LFG…. Afdterwards I could enter more groups, but 50 is the bare minimum to PUG a lot of bosses, form 100 LI I had a decent choice.

game needs improved lfg feature like a duty finder system in ffxiv which reward hardcore player

I have no clue about FF XIV


-to be continued-

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

after 5 years

in Guild Wars 2 Discussion

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

-split post (2/2)-


some class have to specific build for raidng not diffrent from trinity type mmo

True and not true… Most classes have a META build, but a lot of builds will be applicable. The use of DPS meters tends to limit this somewhat…

why not solo explore raids while u can explore dungeons in story mode while u can explore instanced story with npces in open world

Because it will destroy or at least trivialize most of the harder content now in the game.

“Because it’s a Tyria mastery, so the experience needs to be farmed in the area’s of the original game.”

exp is same old exp and u can get craftings mats from everywhere not just tyria so this crafting mastery system restrection is wrong

I can relate to this, but I do not find this a bad mechanic. The old game is also a part of the game, a nearly dead base game is not in the best interest of the future. So I think I appreciate the need for people to do events in the original game.

also vast number diffrent type bags,chest not related with game progress its confusing

True. but daily bags and map progression rewards in (meta) event maps are an important part of the game. We went in progression from

Hirathi Hinterlands with the centaur event chain to Ulgoth
to
the pact event chain in Orr to the temple of Balthazar and on…
to
Silverwastes with the fortress events ending in Vinewrath
to
Dragon’s stand with the escort misisions to Mordremoth

They are alike, but not the same… Progression was made.
And you get more bags, more keys and tokens, yes, but QoL improved on it as well.


My opinion:
This game is not like the old trinity game, like FF XIV or WoW, it was a new system. A lot of MMO’s copied parts of GW2.

As for the trinity: healers here are not like healers in WoW.
They do rely on burst heals or sustained heals, but most of all they are a form of dedicated support builds.
Unlike other trinity games, GW2 bunkers are not real tanks and certainly not indestructible, you can tank with glass builds in many cases…

The game is to -defeat the game mechanics-. And you can learn game mechanics . And it will become easier to repeat this after each kill.

Guild Wars 2 is not a hard game. It’s accesible to many people.
People who want to make it more difficult do timed or low-man runs or set personal goals. This game is a sandbox and you can do what you want, I’m at the moment trying to collect flowers… because I am looking for things to do, until the next expansion.

I did dailies and am capped, did raids and got armor, I have 22 lvl 80’s…
I can play with friends or PUGs or just walk around.
I can go and come back with no probelms, it’s a good game.

But you need to open up to GW2’s possibilities and, not only focus on comparing it to all other games, to see it’s beauty.


-the END, for now-

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

after 5 years

in Guild Wars 2 Discussion

Posted by: Ashantara.8731

Ashantara.8731

Many of the points the OP made are valid points that have been criticized by many, hundreds of times — so the “Well, Anet can’t please everyone” argument is rather laughable as it suggests that only a few aren’t happy about the status quo of those points, and that couldn’t be farther from the truth.

Some game mechanics are absurd (bugged, badly programmed ot badly designed, out-of-date or otherwise insufficient). Many things would require special attetion by the devs more so than new content, and yet they are not being made a priority, even though people have been complaining about them forever.

after 5 years

in Guild Wars 2 Discussion

Posted by: Lokman.8326

Lokman.8326

what forums are for
reminding…

PaxTheGreatOne.9472

Well I do expect ppl to be honest… If people are using DPS meters and/or stat checkers, either legal or most likely not, you could be blacklisted or kicked from your raid group, and or guild / comunity…, and it will be a bad move longterm…. it’s difficult enough to convince ppl you should be part of groups…

If something like this would sing around…. I am quite open minded I like buildvariety… I do not use checkers and consider ’m offensive tbh. but I have been kicked before for using water in traits on my zerk ele. and had flames for zealot armor on some characters as well… Luckily I noticed most ppl not minding a difference in play style… But I never did Raids anyways….

Just farming the mats seems slow and problematic, but tbh I have 6 armors now, and 9 pieces on 4 other characters, and close to 80 ascneded weapons… 79 I think, I still need to unlock the Ascendeds from the specialisations, I still need ~27 pieces for all characters i would like to give ascnededs…. but it has become a low priority long term goal…

1 hour a day of SW and 1 or 2 hours of CF a week….and daily fractals should provide ample income…
22 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 2thf, 2msm, 2rgr, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited about a year ago by PaxTheGreatOne.9472)

after 5 years

in Guild Wars 2 Discussion

Posted by: Lord of Rings.5371

Lord of Rings.5371

..

why i have to be punished 100 times to do same progress for better gear

..

why i have to gather people do raid like wow or ffxiv to get gear -> legendary armor

its a punishment for casual players

not fair

..

Good questions.

Fire Water Air
FA

after 5 years

in Guild Wars 2 Discussion

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

what forums are for
reminding…

PaxTheGreatOne.9472

Well I do expect ppl to be honest… If people are using DPS meters and/or stat checkers, either legal or most likely not, you could be blacklisted or kicked from your raid group, and or guild / comunity…, and it will be a bad move longterm…. it’s difficult enough to convince ppl you should be part of groups…

If something like this would sing around…. I am quite open minded I like buildvariety… I do not use checkers and consider ’m offensive tbh. but I have been kicked before for using water in traits on my zerk ele. and had flames for zealot armor on some characters as well… Luckily I noticed most ppl not minding a difference in play style… But I never did Raids anyways….

Just farming the mats seems slow and problematic, but tbh I have 6 armors now, and 9 pieces on 4 other characters, and close to 80 ascneded weapons… 79 I think, I still need to unlock the Ascendeds from the specialisations, I still need ~27 pieces for all characters i would like to give ascnededs…. but it has become a low priority long term goal…

1 hour a day of SW and 1 or 2 hours of CF a week….and daily fractals should provide ample income…

22 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 2thf, 2msm, 2rgr, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited about a year ago by PaxTheGreatOne.9472)

Yes, those are my own words.

I still do not use DPS meters, AND I have been blacklisted by some. I also been added by many, for using out of meta builds helping groups get their kills. Yes, not challenge modes, but I did help to get it done.

I’ve been kicked form a guild cause I have my own style of playing. I have many builds

The farming of mats still seems slow, but I’ve moved on and now have 24+ armors and a HUGE amount of ascended weapons 125+ at least. both at least 6 more when you consider the legendaries as well.

I have a legendary character now, with legendary armor, back, weapons…

I do not farm. I have run CF about 10, maybe 20 times… .in 1750 days. I do not do fractal lvl 40 farm and if I farm, I go out and harvest some mats. I do 1 dungeon chest (the 5 gold one) per week and I do daily t4’s and recomended and I did some raids. most of these are with pugs.

Do not say you know me cause I type SW will get good money. I had a guildie who ran CF’s regularly, and bought 3 legendaries in 4 months… I’ve not spoken with her for quite some time, but she would likely now have all weapons for hetr class, in legendaries. (she runs a mesmer).

If you can pay for a legendary in less then 6 weeks when you played less then 1 year you seem to be able to get some cash…

Owner of:

  • “Legendary” condi-(D)PS Berserker (Viper (legendary and ascneded)) META
  • power PS Berserker (Zerk) META
  • WVW GS/hammer Berserker (Mixed) Meta
  • DPS Dragonhunter (Zerk) (Meta?)
  • WvWSupport Guardian (Mixed) Meta
  • BurnGuardian (exotic Sinister) Meta
  • Herald Mule (exotic Zerk) Meta
  • DPS Thief (Zerk) (P/P and S/P, Meta)
  • Condi Thief (Viper) Meta ?
  • Power Ranger/Druid (Zealot/Zerk) Meta (prefer regen builds)
  • Condi ranger (Viper) meta ?
  • Power Engineer Mule (exotic Zerk) Meta
  • Condi PU Mesmer (Viper) meta ?
  • Chronomancer (Assassin, Commander, Minstrel) Meta
  • Sraff Tempest (Zerk) Meta
  • Condi Tempest (Viper) Meta?
  • Support auramancer (Zealot , Magi) meta?
  • bunker WvW auramancer (Minstrel, Celestial) meta?
  • PowerReaper (Zerk) Meta
  • CondiReaper (Viper) meta?
  • Bunker WvW CondiReaper (Trailblazer)Meta
  • support WvW Transfuser (Zealot & Clerics (mix))Meta
23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

after 5 years

in Guild Wars 2 Discussion

Posted by: zoomborg.9462

zoomborg.9462

10/10 entertaining thread.Google translate OP.

after 5 years

in Guild Wars 2 Discussion

Posted by: Raine.1394

Raine.1394

I too have played since release. At release I found GW2 to be one of the best games I ever played. It was full of great ideas whose time had come. That lasted until Oct/Nov of the first year and the Lost Souls (sic) patch.

One of the original great ideas was a game without vertical progression, i.e., no treadmill. That idea was gone within months of release. Other great ideas remained like non-competitive quests and resource nodes. But, it was almost like the devs managing the game were a different group entirely from the ones who created the game.

The next bad idea introduced had to do with story telling. They chose to tell story like episodic TV. That is, story had a beginning, took place in the existing world, and ended. If you weren’t around to experience it forget about it because it was gone. Achievements, loot, whatever it was gone. This created a sense similar to vertical progression, a pressure to play the game in a certain way before time ran out and it was no more. It fit in very nicely with vertical progression I suppose. The more Guild Wars alternative would be to evolve a living world where story unfolded in an expanding game world and remained.

Today GW2 is a Platformer Obscura. Normally, in platforming you know the goal of the next jump. Here your first jump is to youtube to find out how to get to your destination—hence the Obsura. And, Obscura sounds cool. This is my nomination for the name of a new gaming genre. But, hey, they invented it so they are free to name it if they want. Add in densely populated annoying mobs and you have HoT. It’s funny how people can go on about HoT. It’s two things, 1) Platformer Obscura , and 2) densely populated, annoying mobs.

I honestly would never have guessed that GW2 would devolve to this point. It has gone from one of the best games I ever played to Platformer Obscura…and, I don’t like platformers…much prefer MMO’s.

after 5 years

in Guild Wars 2 Discussion

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

I too have played since release. At release I found GW2 to be one of the best games I ever played. It was full of great ideas whose time had come. That lasted until Oct/Nov of the first year and the Lost Souls (sic) patch.

One of the original great ideas was a game without vertical progression, i.e., no treadmill. That idea was gone within months of release. Other great ideas remained like non-competitive quests and resource nodes. But, it was almost like the devs managing the game were a different group entirely from the ones who created the game.

Vertical progression is the “no gear progression”…

Any exotics you had are still viable in present content except mid and high fractals, high tier WvW and Raids…

IMHO all lower content can be achieved in exotics; Dungeons, Fractals up to 20, maybe 50 with the ascneded rings & trinkets aquireable in less then 4 weeks, the world, WVW,exploration in vanilla and HoT.

The newer 4 stat gear is balanced. and i doubt the neccesity is 100% even if you want to run condition builds. Maybe the gear is even a bit less bursty compared to some older 3 stat gear. (also explains why berserker is STILL part of the meta.)

The next bad idea introduced had to do with story telling. They chose to tell story like episodic TV. That is, story had a beginning, took place in the existing world, and ended. If you weren’t around to experience it forget about it because it was gone. Achievements, loot, whatever it was gone. This created a sense similar to vertical progression, a pressure to play the game in a certain way before time ran out and it was no more. It fit in very nicely with vertical progression I suppose. The more Guild Wars alternative would be to evolve a living world where story unfolded in an expanding game world and remained.

Yes Living world season 1 was like you explain, and heavily critisized, However Living story season 2, HoT and Living story Season 3 are not. Not knowing the origins of Karka island Might be problematic, but is passable, The biggest problem is the War versus Scarlet, which is not explained enough, while there could be a Scarlet Scavenger Hunt through Tyria easily, to allow for more in depth and or immersive info on her exploits.

Big parts of the content have been rereleased but are unlinkable for the majority of players who arrived after season 1 passed examples:

Molten fractals (molten alliance),
Nightmare (and chaos?) fractals (Tower of Nightmares)
Aetherblade fractals (Aetherblades) & Mai Trin,

These fractals are all refering to the events prior to the siege of Old Lion’s Arch.
And with some effort a part of the residual story can be retraced in early living world season 2, where you can find a LOT of lore content in the story.

Today GW2 is a Platformer Obscura. Normally, in platforming you know the goal of the next jump. Here your first jump is to youtube to find out how to get to your destination—hence the Obsura. And, Obscura sounds cool. This is my nomination for the name of a new gaming genre. But, hey, they invented it so they are free to name it if they want. Add in densely populated annoying mobs and you have HoT. It’s funny how people can go on about HoT. It’s two things, 1) Platformer Obscura , and 2) densely populated, annoying mobs.

Ehm… Call it however you want. The game is a sandbox, and maybe it has dome things to it whcih are not clear on the surface, but to say its a hidden platformer is not true. a platformer is also somthing I relate to old Mario Brothers and Zelda. not to a (MMO-)RPG. (“No… Never played console in my life. Been behind PC’s since I was 6…”, thought the old greyish 40+ dude )

HoT was nerfed after the beta and about 6-10 weeks in again and is soloable content provided you have a bit (thats enough) of experience with how to play your class, (read: know more then just copy a meta build and think thats it…)

I honestly would never have guessed that GW2 would devolve to this point. It has gone from one of the best games I ever played to Platformer Obscura…and, I don’t like platformers…much prefer MMO’s.

I doubt you should compare GW2 from 2012-3013 to present day. A lot has changed, the “impossible to aquire ascneded gear” is pretty of the shelf nowadays. I’ve seen people gear full ascneded characters in 2-3 months and people with legendary armor who have been ingame less then 1 year.

Oh and legendary is still equivalent to the highest stat available. Being ascneded, so the gear tredmill ended in 2013 and has been at astop since, SO 3.5 years later, coming close to the second expansion we might see the release of legendary rings and asnceded foods, BUT the game gear is still the same.

I’ll be honest I think it would be possible to get a full ascneded character in ~2 months with my knowledge, and if you would be completely oblivious it should be doable from lvl 1 to -full ascneded- in 4-5, maybe even 3 months tops.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)