alot of complaining too soon maybe?
The update was never about making the game better for new players. It was to make our version closer to the Chinese version, which had inferior systems put in place by someone who doesn’t care about the quality of the game to make it “better suited” for that region.
Even if they see a drop in players because of this change they won’t do anything because the objective wasn’t to improve the game, neither for the Chinese or us.
oh well, if it’s that bad then i’ll go enjoy what’s left of the game before ncsoft kills it then. won’t be the first time they killed a game I enjoyed, if true then it’s a third round knockout for me.
edit (please note the obvious sarcasm)
(edited by Tank.7821)
LOLOLOL.
OP says, don’t qq. First poster says, qq. OP says, omg first poster must be right, qq.
Usualy I would agree with a statement such a yours, I never joined in complains like this for updates like the ascended gear and such.
But what’s happening here baffles all logic.
Yes the game can be a bit big, and maybe some hand holding is necessary, but that can be achieved by improving the tutorial. Not by locking everything behind a level x.
That is just, in my eyes at least, a way to extend the lenght of the early game experience by hanging carrots in front of players. People are not stupid, gamers learn, they don’t need to humongus level of hand holding to enjoy a game. I bet some moved to gw2 to avoid this level of hand holding found in more traditional WoW-like quest systems.
Got there. Get bear kitten. Get back. Unlock/buy bigger fireball at lvl 8.
While I can see something as the new indicator, and the dodge tutorial being a nice addition, and they can be avoided if one knows what to do already, it’s not the same, when you are expect to travel half a map, to unlock the possibility to use your off hand skill.
I dare say it was more tempting before, when you could see the skill you would be able to use once you killed enough enemies.
There’s also the removal of interactive objects that you could find in the game, now been removed as well. The biggest exemple the water to grow the crops. It’s nothing major, but it’s one of those little touches that made the game feel fresh and fun. Now you just click F.
And to that! They removed any enemies that force to dodge roll, and removed condtions from this early game zones. I guess it was all in response to the locking of skills being a HUGE level cap. So people didn’t feel cheated or something. Still they were never difficult to kill, or remove in the first place. So that feels cheep too.
Besides this, there’s the cut of content from the personal story. 3 whole story lines cuted from the game so to divide the lvl 70-80 stories into 10 level chunks.
And to add to it the time line of the battle against Zhaitan has been butchered. Events once you reach fort trinity don’t follow the plot line of the original story, mixing events left and right.
Where the Soveranty Eye was the last, final fight against one of the most powerful minions of Zhaitan, a mission where you see gather all your friends you knew trough your adventure and see Orr being clensed. For how incomplete or cheap the Personal Story might have felt, that was a very good way to end a quest line.
Now, you do that, and then start to fight Zhaitan troops.
It just doesn’t make sense anymore for me.
I’m sorry for yet another rant on this subject, and any grammatical error, but the more i look into this, the more it feels like this changes have been prefeared by NCsoft korea who then pushed to move them to the Eu and US as well, for the sake of slowing the pace of the game overall. Like the most common and classic mmo’s out there.
(edited by Synesh.1094)
I might have agreed that the complaints were too many too soon, except for the fact that despite nearly 50 pages of complaints about trait changes over six months, almost nothing was done and finally a dev arrived to say ask people to summarise because the thread was too long.
Fifty pages wasn’t enough to turn around the disaster that is the trait patch, and rather than improve levelling, this patch has made it worse (from most people’s perspective, I actually don’t really mind the changes myself).
If people care about the game, and feel that important changes need to be made, then it seems like making as much noise as possible is the only way to be heard. Anything less is simply ignored.
I might have agreed that the complaints were too many too soon, except for the fact that despite nearly 50 pages of complaints about trait changes over six months, almost nothing was done and finally a dev arrived to say ask people to summarise because the thread was too long.
I can summarize the trait thread in six words:
Bring the pre-April trait system back.
Well, except for being able to change your traits anywhere for free. That can stay.
This isn’t all about hand holding though. It’s about pacing and feeling rewarded. The only people who will really be able to judge this are people who have never leveled a character the old way. Because we’re all stuck on various limitations that we supposedly didn’t have before.
So we get our weapon swap unlocked later…but Anet said it’s about the same amount of time playing. We’re looking at a level not time played and assuming we have less options. Same for the elite skill. I get to 40 as fast now as I used to get to 30, roughly anyway. If they gave it to you at 30, you’d getting it sooner.
And since this is undoubtedly about getting more players from free trials and not what veteran players think, it doesn’t really matter what we think.
It’s not that bad that it’s unplayable and for some of us it’s better. If you think it’s just me, the I’ve never had so much fun leveling post on Reddit did get about 400 upvotes.
There was a kneejerk reaction to this part of the patch (the rest of the patch got ignored because of it) and as a result, people started yelling, some before they even tested the experience. Several people have now admitted after testing it it’s not as bad as people are saying it is.
My biggest problem is that they fix things that don’t need fixing. I’m sure they work hard, but they don’t work smart eg. working on things that really need it.
I’ve worked for several companies that went belly up. Before they did, changes were made so middle management could show they made changes. The changes didn’t help the company, they were just annoying crap someone with too much time and little know how came up with before the other shoe fell on all.
I get the same feeling with this game. I enjoy the community and gameplay, but they’re making it worse IMO, and they just don’t get it. Either they’re not fans, or they never played at launch….the game was better overall at launch. Hell do a reset to traits, leveling up and personal story and I think many would be happy.
What Shroom said.
And how are we supposed to react to the fact that they remove content from the game? Remove bundles? Remove quests? Remove ‘confusing’ events? They shamelessly butcher the game we paid for and call it features.
These complaints have a solid basis.
William S. Burroughs
(edited by Asmodeus.5782)
This isn’t all about hand holding though. It’s about pacing and feeling rewarded. The only people who will really be able to judge this are people who have never leveled a character the old way. Because we’re all stuck on various limitations that we supposedly didn’t have before.
So we get our weapon swap unlocked later…but Anet said it’s about the same amount of time playing. We’re looking at a level not time played and assuming we have less options. Same for the elite skill. I get to 40 as fast now as I used to get to 30, roughly anyway. If they gave it to you at 30, you’d getting it sooner.
And since this is undoubtedly about getting more players from free trials and not what veteran players think, it doesn’t really matter what we think.
It’s not that bad that it’s unplayable and for some of us it’s better. If you think it’s just me, the I’ve never had so much fun leveling post on Reddit did get about 400 upvotes.
There was a kneejerk reaction to this part of the patch (the rest of the patch got ignored because of it) and as a result, people started yelling, some before they even tested the experience. Several people have now admitted after testing it it’s not as bad as people are saying it is.
no vayne, i can tell you for a fact that i got weapon swap withing 30 minutes of play. now its at 15, which takes me 1 hour and 40 minutes to get to. now, i do think my current play can be optimized, perhaps i could do it in an hour, thats still twice as long.
the thing is, the rewards and tutorials, are not the skill locks. they could have done one without the other.
point is, at the end of the day, the experience now, is more boring other than more rewards. The best people can say about it is, its faster in the beginning, and they like the rewards.
Now you have just said what is good about it.
what is bad about it?
weapon skill unlocks
skill lockouts
skillpoint lockouts
lack of option to do personal story early
imo the bad outweighs the good, i do believe they needed more progression, and a clearer direction for newbies, i dont think level up to gain basic abilities was a good choice for this game. I think they needed some new content/objectives to fit into their new player progression.
Several people have now admitted after testing it it’s not as bad as people are saying it is.
And several others admitted its worse than they originally thought. Your point?