any plans to improve the Water gameplay?

any plans to improve the Water gameplay?

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Posted by: Knighthonor.4061

Knighthonor.4061

Were there any plans to improve the Water gameplay in GW2?

Because I remember we couldnt even fight on the surface of the water, and the underwater combat would limit our utility skills as well as weapon choices. skills in general.

Also there wasnt many interesting PvE content in the water. Especially no meta event bosses, like a Sea Dragon or something.

There are no sea vehicles to pilot and travel the sea with.

Not much interesting Sea combat in PvP as well.

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Posted by: Evans.6347

Evans.6347

Yep, water combat is what everybody is waiting for. No doubt about that.
I mean, considering how well it was received and all the praising topics about it.

Joy to the world, ignorance is bliss

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Posted by: DusK.3849

DusK.3849

Interesting topic. Before it gets filled with your typical “water combat sucks because blah blah blah” comments, I’ll go ahead and say my two bits.

I personally don’t see any issue with the weapon choices for underwater combat.

However, I’d love to see water-exclusive utilities now that they’re planning on introducing more skills.

And I’d also like to see more water events as well.

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Posted by: Mungrul.9358

Mungrul.9358

It’s rather odd that exactly 0% of the Living Story content has featured underwater gameplay after it was touted as such a big feature prior to release.

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Therefore I may take some time replying to you.

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Posted by: Evans.6347

Evans.6347

Let’s be ambitious and immediately go for craftable breathers, ascended quality. God forbid we can finally slap something remotely useful on our heads underwater.

I mean come on, even Anet doesn’t take underwater combat seriously.

Joy to the world, ignorance is bliss

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Posted by: Konrad Curze.5130

Konrad Curze.5130

I mean come on, even Anet doesn’t take underwater combat seriously.

they did, once upon a time.

then reality struck them in the face, hard. everybody hates underwater wholeheartly

tbh, I rather they dont bother with it anymore, neither tweaking nor adding. there are much more pressing issues, they shouldnt throw good after bad.

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Posted by: Karizee.8076

Karizee.8076

I think the Krait Witch scared everyone out of the water.

:X

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Posted by: crimsonbro.3126

crimsonbro.3126

everybody hates underwater wholeheartly

Guess I’m not an “everybody” then as I like underwater. Combat and all. However, I’m fine with it as is and don’t think they need to tinker with it when there is so much more they could be doing.

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Posted by: Zero Day.2594

Zero Day.2594

o.O we can swim?

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Posted by: Mad Rasputin.7809

Mad Rasputin.7809

I love underwater combat.

It is a whole aspect of the game that is being ignored.

I am not a fan of jumping puzzles, but I acknowledge others love them. I don’t call for their removal because I don’t like them.

We get constant updates that include many jumping puzzles, but we have had zero updates for underwater combat. It doesn’t need to be the main focus, but it should get it’s fair turn at some Dev attention as well as these jumping puzzles.

Spread the love around. Skip a jumping puzzle or two in the next update and work on some underwater stuff.

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

I think the Krait Witch scared everyone out of the water.

:X

ahahaha, I remember when I was leveling in the area that someone will announce that the Witch is up and many people will reply either “I don’t care!” or “Nobody cares!”

The fight was not a pleasant experience nor rewarding.

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Posted by: Dreamslayer.7659

Dreamslayer.7659

I love underwater combat too.

I just made Mirage and I’m working on Kamohoali’i Kotaki

I know it’s not that popular, but a lot of people don’t seem to have a good understanding of what their class can do and I see a lot of people with under leveled weapons which does not help at all.

I think if they added some good underwater content with good rewards and got people more used to it, it might catch on a bit more.

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Posted by: direpath.4712

direpath.4712

It’s rather odd that exactly 0% of the Living Story content has featured underwater gameplay after it was touted as such a big feature prior to release.

I believe the Quaggan branch features a pitched battle underwater.

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