Q:
E.A.D.
Q:
So i have this guildie with 2 accounts and he basicly plays one account for 1-2 days and let’s the other account rest for the next days because every time he log’s in with the rested account he immediatly gets great drops, especially if he saves all his unopened loot and immediately opens them after logging in.
I had the same experience where i came to a point not fighting anything and making sure my first kill was a boss or lord. wich is kinda weird but it seems to work because almost every lord i kill gets me a rare using this trick. i might have to try this doing a dungeon or high level fractals..
getting carried by the team the whole time and only kill the champs
anyway, wondering if anyone else experienced this?
Whats a lord?
WvW tower/keep lord/champ
WvW tower/keep lord/champ
So let me get this straight: You dont play on your account for 2 days, then log into wvw and wait until someone else opens up a tower or keep for you while you dont tag any other player or mob just to get a rare drop worth 30 silver?
Are you familiar with world bosses?
The easiest way would be: Stop playing GW2 for some days and play some other game with loot drops. Chances are way higher this way to get some good drops.
GW2 loot and loot system itself is abysmal. Why wait for days for motivating drops?
WvW tower/keep lord/champ
So let me get this straight: You dont play on your account for 2 days, then log into wvw and wait until someone else opens up a tower or keep for you while you dont tag any other player or mob just to get a rare drop worth 30 silver?
Are you familiar with world bosses?
It’s an example..
I’ve never experienced this. The RNG in the game hates me.
There’s another, simpler, method to get guaranteed rares/money, and that would be world bosses/dungeon paths. What you have described sounds horribly unnecessary.
It’s called magic find and RNG
i dont think it takes over a day to return it back to normal, but it HAS been determined, as well as noted by devs, that there anti farm mechanisms in game, preventing someone from farming the same area over and over.
however i do not believe the anti farming mechanics affect in any way lords or champions or dragons, etc. anything like that is likely supersitition
It happens to me too to be honest but since I didn’t actually try to find a pattern I’ll just have to put it under the RNG gods. That being said. So far I’ve stoped playing GW2 3 times for extended periods (months, and this is currently the 3rd time). On the other two occasions, I got extremely good loot for the first 2 or 3 days. I actually took note of them because I thought it would be a bit strange. The first time I stopped I got a total of 20 rares, 5 named exotics and around 200 t6 mats in 3 days, rares and exotics weren’t from the daily chests but just as drops. The second time I got 18 rares, 3 named exotics and a good amout of t6 mats as drops. I only noted it because before this I’ve been playing for months straight (since beta till the pirate invasion when I had my first break) and I only got 1 exotic drop from a boss. You might see it as just lucky, but somehow I can’t really believe it, at least deep inside.
Yes, you have a hidden MF rate that slowly raises when you stop playing consecutively. Like when SAB last released 3 of my friends who haven’t played in months got weapon drops in first run (one got one in very first chest opened) while I got none in 100+ runs.
Yes – it unfortunately is true. It seems like some bizarre catch up mechanism so people who play less get higher levels of rewards to ensure an even player base.
Look at it this way- they are encouraging you to do real life stuff and treat this game as a casual thing and not a hardcore MMO where you should be logged in every day all the time.
I can see this being some kind of incentive for players to come back to the game. But it really doesn’t make sense because once people see the pattern the “average” player will consider not playing the game more in order to take advantage of it.
I hope it isn’t really the case. But of course Anet will say its not so we’ll never know for sure.
So we get punished for supporting/playing the game?
Interesting concept.
Although if this is the case some things would make sense now.
Yes, you have a hidden MF rate that slowly raises when you stop playing consecutively. Like when SAB last released 3 of my friends who haven’t played in months got weapon drops in first run (one got one in very first chest opened) while I got none in 100+ runs.
If its hidden, then how can you state it so concretely?
Just to use your own example. When SAB came out the second time, I got a weapon on my first, third, and sixth run. A guildie got 3 super greatsword skins in 12 runs. Both of us play every day.
Another guildie, who had been on break since the February before and was just getting back and ran SAB with us, at my insistence because I think its awesome, got nothing, in every run we did. He probably ran it 50 times with us over the course of SAB. I ended up with something like 11 skins, somehow that other guildie I mentioned had gotten 20+ skins, and he had gotten nothing, zilch, nada.
A response from Anet could end this discussion pretty quickly.
I think some clarification from them is in order on this issue and the DR(diminishing return) issue so we all understand how it works instead of guessing.
Quite frankly I’m not a fan of either models but I would at least like to know how they work.
however i do not believe the anti farming mechanics affect in any way lords or champions or dragons, etc. anything like that is likely supersitition
It does affect world bosses, but only under very specific set of circumstances – only when you have an alt parked at that world boss, and log in only to do the boss, without doing any other events in between.
A response from Anet could end this discussion pretty quickly.
What, they are going to tell everyone that no, there is no conspiracy? People that believe in stuff like flagged accounts and hidden bonuses are not going to believe it anyway.
(edited by Astralporing.1957)
DR, that’s been a while since I encountered it (good old tunnel farming)
DR, or Diminishing Returns is a debuff you get from killing mobs in the same area for a long time, this is zone-wide not world-wide.
That luck increases when not playing for a while is a theory I heard about last year, but I think it’s just RNG + a lil’ bit of the good ol’ My-mind-makes-me-think-the-drops-were-a-lot-worse-over-time-and-now-the-drops-look-better.
Oh look, another RNG conspiracy theory!
This goes back to GW1, and it is true most defiantly. Its not a “Conspiracy”. They have told us multiple times, as you farm and play etc, you get something called “DR” or “Diminishing Returns”.
You can break some DR by farming diffrernt activities etc for random loot drops.
However for high tier drops and items, DR cannot be broken by just not playing it or doing other things. You literally have to not be logged in.
I know countless friends coming back and getting a great item the first day back, a week later they are getting regular drops. Its a good idea and needed.
The exact science of course, isnt known. But in general, yes this works to a degree
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