break the build game!

break the build game!

in Guild Wars 2 Discussion

Posted by: SpehssMehreen.5897

SpehssMehreen.5897

Hello guys since the announcement of weapons becoming available for classes that dont use them is in the works how about we help the developers and have a bit of fun?

rules:
1: you have to use an existing weapon on a profession that is yet to use it
2: you have to create and full 5 skills slots of 2h weapons, 3 for any main hand and 2 for any offhand
3: weapons and skills must be thematically correct ex. warriors not using staff with magic

I will go first
Ranger 2h Rifle
Skill 1: Shatter shot
fire a powerful shot that shatters armor
inflicts vulnerability each hit
Range 1200
1/2 cd

Skill 2: Ambush
Invisible 3 seconds
your next attack inflicts 5 stacks of vulnerability
cd 20 sec

Skill 3: Mercy Shot
does more damage the lower your targets health
8 cd

Skill 4: Combat evade
roll forward evading attacks and gaining 2 seconds of swiftness and quickness
Crits reduce this abilities cd
Cd 14 seconds

Skill 5: Package shot
fire a powerful package of explosives from your rifle
explodes when hits target
explosion creates a cone of damage
25cd
1200 range

this weapon theme is to create a high dps weapon set with alot of mobility and solid dps from the stacking of vulnerability and weapons skills.

this set has very little stealth tied to it and is a single target weapon when untraited

good players will learn to make use of the skill 4 for high mobility and dodges while managing its cd by synergising heavily with crit builds

break the build game!

in Guild Wars 2 Discussion

Posted by: SpehssMehreen.5897

SpehssMehreen.5897

Hammers for Engineers and Torches for Necros are also very good ideas but Ive yet to think of a good skill set up for them.

Offhand Torches for Engineers and Rifles for Thieves should also be quite interesting

(edited by SpehssMehreen.5897)