came back after hiatus, burn still not fixed?
They have given no indication I am aware of that they are dissatisfied with the current situation.
They have given no indication I am aware of that they are dissatisfied with the current situation.
Right after the patch there was a Dev post stating conditions seem too strong. Since bleeding was actually nerfed, and not looking at zerg DoT stacks, burning is the likely culprit.
edit: https://forum-en.gw2archive.eu/forum/game/gw2/Things-we-know/first
(edited by dace.8019)
I doubt we’ll see any significant balance patches until HoT
I don’t think they want to look at that right now, with so much work balancing the new specs.
It’s a delicate problem. They don’t want to split PvE and PvP. In the first time in 3 years, conditions finally have reached some form of competitive status in PvE, so if they nerf burning across the board, it might ruin that, and a lot of people are going to be annoyed. If they just lower the damage in PvP, it’ll ‘split’ the game modes, which they don’t want to do.