came back after hiatus, burn still not fixed?

came back after hiatus, burn still not fixed?

in Guild Wars 2 Discussion

Posted by: DenimChicken.8639

DenimChicken.8639

title says it all pretty much

How has burn not been toned down since the june 23rd patch? Is ArenaNet just focusing all attention to HOT right now? I don’t think I’m being unreasonable in thinking that 1 second of burn application leads stacks doing 2-3k per tick. All my builds focus on condi management, but regardless, burn seems to just be on another level when compared to the other conditions.

Any plans by ArenaNet to tone it down a bit?

came back after hiatus, burn still not fixed?

in Guild Wars 2 Discussion

Posted by: Misguided.5139

Misguided.5139

They have given no indication I am aware of that they are dissatisfied with the current situation.

came back after hiatus, burn still not fixed?

in Guild Wars 2 Discussion

Posted by: dace.8019

dace.8019

They have given no indication I am aware of that they are dissatisfied with the current situation.

Right after the patch there was a Dev post stating conditions seem too strong. Since bleeding was actually nerfed, and not looking at zerg DoT stacks, burning is the likely culprit.

edit: https://forum-en.gw2archive.eu/forum/game/gw2/Things-we-know/first

(edited by dace.8019)

came back after hiatus, burn still not fixed?

in Guild Wars 2 Discussion

Posted by: Wasabi Kitty.8247

Wasabi Kitty.8247

I doubt we’ll see any significant balance patches until HoT

Anet make Rev great again.

came back after hiatus, burn still not fixed?

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

I don’t think they want to look at that right now, with so much work balancing the new specs.

It’s a delicate problem. They don’t want to split PvE and PvP. In the first time in 3 years, conditions finally have reached some form of competitive status in PvE, so if they nerf burning across the board, it might ruin that, and a lot of people are going to be annoyed. If they just lower the damage in PvP, it’ll ‘split’ the game modes, which they don’t want to do.