capes? where are they?

capes? where are they?

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Posted by: Eddbopkins.2630

Eddbopkins.2630

Q:

now in gw1, capes were awesome everybody probably made there own guild just to have there own cape (i think that is how it worked been a while since then). i think the title of this thread says the rest of my message.

agree/disagree?

(edited by Eddbopkins.2630)

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Posted by: Joote.4081

Joote.4081

It has always had me wondering why we have a cape slot, when the game has no capes. Very strange.

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

The engine GW2 runs on has enough clipping problems as it is.

Capes would just be a horrible clipping nightmare. That is why we do not have them.

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Posted by: Eddbopkins.2630

Eddbopkins.2630

please that is no excuse not to have them. if they were serious about the clipping they would fix it.

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

How?

Weapons on the back – how will you handle this with a cape?
Weapons on he side – how will you handle this with a cape?

Coding working collision physics? Just let it all clip like noone cares?

ANet has other priorities than fixing something that is not broken (as long as they avoid introducing capes).

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Posted by: Skan.5301

Skan.5301

please that is no excuse not to have them. if they were serious about the clipping they would fix it.

The Charr say hi.

I do believe clipping errors is why we don’t have capes yet. And, seeing as those Charr have been clipping since release, I don’t think fixing it is high on the priority list.

“Talk sense to a fool and he calls you foolish.”
– Euripides

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Posted by: Eddbopkins.2630

Eddbopkins.2630

no need to make the cap permanent. and when its active it hides the back weapons like great swords and hammers

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Posted by: Sartharina.3542

Sartharina.3542

Coding working collision physics? Just let it all clip like noone cares?

Apparently this is perfectly viable, judging by Charr armor.

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Posted by: Gearbox.2748

Gearbox.2748

well. I would rather have them start fixing engi hobopack issues..
Already have issues on kits- blade back-shield-
Bladeback sticking out of hoboback- shield removing all of it-
It feel incredible stupid having backpieces removed visual each time you do anything.

capes would just add to that confusion if the first part is not fixed before.

Besides.. Not really a cape person- they get stuck in airplane engines as you fly past them.

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Posted by: tigirius.9014

tigirius.9014

Rather than capes they could expand tremendously the number of styles of backpacks for in game use, using the age old system of NPC jobs.

Great Examples Here

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: xsquared.1926

xsquared.1926

We’ll have to remove charr first. After that we can introduce capes

Master Ruseman. Lv80 Mesmer 10/20/0/25/15
Boon Dispenser. Lv80 Guardian 15/25/0/20/10 Boom Dispenser – Lv80 Engineer 30/30/0/10/0
Chuck Thunderstruck – Lv 80 Ele 30/10/10/10/10

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Posted by: Matisse.9356

Matisse.9356

please that is no excuse not to have them. if they were serious about the clipping they would fix it.

You clearly have astonishing technical background knowledge.

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Posted by: Doggie.3184

Doggie.3184

GW2 already has way more capes than GW1 had~ they’re all buttcapes though.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

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Posted by: Rynn.1324

Rynn.1324

We’ll have to remove charr first. After that we can introduce capes

Ahh, good to hear. Looking forward to capes being implemented!

[Tarnished Coast] Lizzibeth Huffles, Asuran Genius (Engineer) at Play

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Posted by: xsquared.1926

xsquared.1926

We’ll have to remove charr first. After that we can introduce capes

Ahh, good to hear. Looking forward to capes being implemented!

Same here! I’d much rather see charr as an NPC only race anyways. There are waaay too many housecat type charr running around these days.

Master Ruseman. Lv80 Mesmer 10/20/0/25/15
Boon Dispenser. Lv80 Guardian 15/25/0/20/10 Boom Dispenser – Lv80 Engineer 30/30/0/10/0
Chuck Thunderstruck – Lv 80 Ele 30/10/10/10/10

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Posted by: Phadde.7362

Phadde.7362

We’ll have to remove charr first. After that we can introduce capes

Ahh, good to hear. Looking forward to capes being implemented!

Same here! I’d much rather see charr as an NPC only race anyways. There are waaay too many housecat type charr running around these days.

Ah, come on! I love my bulky Charrs. Clipping issues is not really an issue with the race itself, but with armor. (Shoulders, some chest pieces such as the one from CoF)

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Gw2 is a masterpiece at it’s foundation. Content-wise however…

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Posted by: Beldin.5498

Beldin.5498

We’ll have to remove charr first. After that we can introduce capes

Ahh, good to hear. Looking forward to capes being implemented!

Same here! I’d much rather see charr as an NPC only race anyways. There are waaay too many housecat type charr running around these days.

I also bet we would get much more new armor set if they would remove them.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: kurupt.7913

kurupt.7913

Living Story content is what they do now instead of capes, guildhalls, housing, expansion, etc.

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Posted by: Philip.8376

Philip.8376

please that is no excuse not to have them. if they were serious about the clipping they would fix it.

You clearly have astonishing technical background knowledge.

Let’s say it like this: if the kittentiest of f2p mmorpgs can get capes succesfully implemented, and a big kittening company as Anet can’t in 2 years, then they are just flipping us the middlefinger. This game is just dead. With f2p games like Black Desert (holy kitten, check this out) and Archeage (BD is in beta, Archeage is in Alpha (for translation purposes)) around the corner, I have now oficially written off GW2 as salvagable.

kitten this company with its constant bullkitten kawaii panda hats and kittening charr backpacks. This has been such a waste of my time. They don’t listen to the community at all, and it has been 2 kittening months since we had our meagre, cliché living story. If they’d just put way more effort in a good DLC that costs money, then this game could’ve been great.

2 years and still no cape, dungeons, armor sets, continents, more WvWvW maps etc. The company has done nothing in the 2nd year.

Alright, I’ll give GW2 one more shot. If the next living story won’t blow my socks off with its long-awaited fixes, additions and content, then I’ll quit this game for good.

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Posted by: Katai.6240

Katai.6240

Every back item clips like crazy. Excluding capes because of clipping is arbitrary when the wings and backpacks all clip into long hair or any back-mounted weapon.

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Posted by: Vesuvius.9874

Vesuvius.9874

Where are they? In GW1

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Posted by: Bolthar.7192

Bolthar.7192

I think there are a lot of more pressing matters to be taken care of in this game other than capes at the moment… THAT BEING SAID… I would love to see more hanging flowing cloth bits on armor and I would love to see some kind of back item comparable to capes. An actual cape I wouldn’t mind but if I had to choose I would rather some kind of scarf type, over-over-the-shoulder thing that may be a little more interesting than a sheet hanging off your shoulders.

All in all, I am pro “capes.” I don’t think clipping is something that people are gonna care that much about. Armor already clips as it is and I haven’t seen anyone complaining about that!

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Posted by: Kiriwar.7382

Kiriwar.7382

Can we freaking fix female charr shoulders and backpieces floating 5 inches off of their kitten bodies first?

Like swords, sorcery and misfortune?
Read Wingless, a fantasy comic about a knight’s journey, here!

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Posted by: Jandopo.2107

Jandopo.2107

I don’t give a kitten about clipping.

CAPES. ARE. PRIORITY.