condi/concentration armor
From my perspective, it makes no sense that this game still limits itself to a small set of stat prefixes, which are arbitrarily divided into some that can be crafted and sold, some that can be crafted but not sold, and some that can’t be crafted.
I’d like to see a modular system where each of us can choose, in the crafting process, the stats we want. 3 stat prefixes would use three kinds of activators, e.g. to make zerk, it might take 3 parts blood, one part claw, and one part totems. To make Marauder’s might be 2 parts blood, 2 parts claw, one part totems, and one part azurite.
The current system seems difficult to balance and expand, especially without annoying disruptions to the economy, gating, and binding.
From my perspective, it makes no sense that this game still limits itself to a small set of stat prefixes, which are arbitrarily divided into some that can be crafted and sold, some that can be crafted but not sold, and some that can’t be crafted.
I’d like to see a modular system where each of us can choose, in the crafting process, the stats we want. 3 stat prefixes would use three kinds of activators, e.g. to make zerk, it might take 3 parts blood, one part claw, and one part totems. To make Marauder’s might be 2 parts blood, 2 parts claw, one part totems, and one part azurite.
The current system seems difficult to balance and expand, especially without annoying disruptions to the economy, gating, and binding.
While I agree that it’d be nice to be able to more easily pick and choose my stats (oh gods yes it’d be nice), it honestly doesn’t make much sense to do from a business perspective.
Since GW2 is ‘trying’ to limit power creep and have a more horizontal character growth at lvl 80 (by focusing more on skins, etc)…. well, it makes sense we’ll see new stat combos solely with expansions. We all want new options to explore, so by adding them trickle by trickle with new content it becomes encouragement to purchase new buyable content. And, any new content needs some type of treadmill to keep us logging in, because MMO… hence the discrepancy in ways to acquire certain pieces.
I think it’s likely we’ll see a condi-focused stat set with boon duration in the future… It’s only a matter of time…. and treadmills.
~EW
Please no….Do not empower PU stealth mesmers again.
Last thing they need is more boons and condi uptime.
Please no….Do not empower PU stealth mesmers again.
Last thing they need is more boons and condi uptime.
What’s the point of “player choice” if you’re going to avoid an entire set of stats just because of one class? I can think of at least 4 that benefit from the combination not including Mesmer.
Please no….Do not empower PU stealth mesmers again.
Last thing they need is more boons and condi uptime.
What’s the point of “player choice” if you’re going to avoid an entire set of stats just because of one class? I can think of at least 4 that benefit from the combination not including Mesmer.
Less choice is easier to balance. Given the existing balance track record with new stats…..im leaning heavily toward no. Additionally any class that could benefit from said stats would be grossly broken.
Please no….Do not empower PU stealth mesmers again.
Last thing they need is more boons and condi uptime.
What’s the point of “player choice” if you’re going to avoid an entire set of stats just because of one class? I can think of at least 4 that benefit from the combination not including Mesmer.
Less choice is easier to balance. Given the existing balance track record with new stats…..im leaning heavily toward no. Additionally any class that could benefit from said stats would be grossly broken.
Well there are only two paths; either no diversity or a wider array of options. Players are going to “break” whatever they get their hands on.