condition duration food needs to go
The food is fine.
It can go once Condi Duration Reduction food and runes are gone.
smack..Wut?…smack…smack…
Seriously, this food is the most overpowered thing in the game. It’s what makes wvw and pve unbalanced.
For zergs and group fights in wvw the -40% condi duration is just way too good for everyone to have and makes condi cleanse almost redundant.For solo roaming the +40% condi duration is so useful, every condi build uses it.
A lot of people complain condis are OP in solo roaming, and that condis get cleansed way too fast in zerg fights. solution? start with the removal of these +condi duration foods and see how it goes.
I think somethings wrong when entire builds are built around these foods….
thoughts?
My thought is that I change my build/gear/character for how I plan to play. If I’m solo roaming, I make sure that I have conditional removal and stun breakers. If I’ve got some friends to roam with, we co-ordinate, just like drinking a potion of Nightmare Slaying might make sense if you’re going into Twilight Arbor.
I don’t think simplifying the meta game would make GW2 more interesting. In my opinion, if one build/character is the only choice for every situation, that’s bad and boring game design.
He might start thinking he knows what’s right for you.
—Paul Williams
I don’t use condition duration food…thanks for the tip. ;-) I rarely remember to use any food/potions or any other buffs. That said, I don’t think there’s anything wrong with it either. If you’re in PvP/WvW spec something to remove conditions, then duration does not matter nearly as much. Or, accept your build if you don’t want to spec it for WvW and party up with guardians or necros or others who can cleans teammates. In WvW, my necro is a crowd control build…so everything is speced to increase CD. I cause very little DPS compared to most others and spec toughness (Dire, I think) to give me extra survivability. BUT, I don’t spec anything for breaking stun and nothing specific for removing conditions, so I don’t solo roam or even small groups and accept that I will die more often than other builds and get less finishers. But I can brake an invading/defending zerg up like nothing and I do love watching them scatter like ants under a magnifying glass. I’m the opposite end of a pure zerker warrior, I’m a pure conditimancer. I enjoy the strengths and accept the weaknesses of the build.
In PvE anything that helps is welcome, but it really only matters for tougher mobs, say veterans and above. Anything below that, by the time you build up a good bleed, they’re dead anyway.
To me, it sounds like you’re whining that you can’t stand in one place and just take the conditions. Should this be possible? Would you expect to stand there and let a warrior hack at you and not take damage? I’ve never understood the problem, other than zerkers thinking they should be invincible. I can’t count how many times I’ve laid marks in WvW, and necro marks are easy to see, and some big tank of a warrior or guardian just comes running straight through. Then they’re the first to complain conditions are overpowered.
It’s my personal opinion that conditions are generally under powered and certain ones, such as poison or disease, should be permanent until removed. So, I guess it’s a good thing I’m not working on the game.