condition duration reduced to less than 1 sec
I had no idea!?
Get more condition duration…what can 1 second of burning do anyways lol 350 dmg a tick..get more condition duration or dont rely on your justice passive
Get more condition duration…what can 1 second of burning do anyways lol 350 dmg a tick..get more condition duration or dont rely on your justice passive
the point is that a very common source of burning is rendered completely useless with a minus-condition duration rune/food. In fact if you eat a -40% condition duration food, I would need to almost double my condition damage to get even one tick out of the virtue of justice burning. (by the way, I get way over 500 dmg a tick on burning.)
A one second condition is, of course, the worst case scenario, but in general, it seems like condition damage is a bit too easily negated/reduced.
That’s the problem with food in WvW, food is way to much powerfull and should be unallowed in both WvW and sPvp (like it already is).
Talk about crippling viability , if they remove food whats left? Spvp with trash mobs and a flooded lagged out map?
I’m not advocating removal of food (it’s fun, and adds some variety) but I do think that the ability to reduce conditions (not just from foods) can be a bit OP, especially considering the system of counting damage only once per second.
Perhaps calculating damage more often would be a better fix — it’s always best to avoid nerfing becuase that makes people angry. If instead they changed it so that you took 1/4 the damage every 1/4 second, that would be much more reasonable (however, there would be the issue of more server-client data transfer)
Or just an exception that when a condition is applied with less than 1 second duration, any reduced condition duration reduces a condition’s damage by the same percentage instead. Seems possible to implement to me, but then again, I’m not a dev.
Or just always round it up to 1 second.
But I didn’t shoot the thackeray