conditions cap

conditions cap

in Guild Wars 2 Discussion

Posted by: Bowflex.4502

Bowflex.4502

Q:

I have a quick question, that I know has been discussed, however I’ve never seen a definitive answer.

If I’m running a conditions based build on my ranger during large scale dynamic events and there’s already 25 stacks of say bleeding on the target, do I get credit at all for my condition damage?

I understand why there is a cap in place, and it does make perfect sense, however I’d hate to be penalized for a running a build, in terms of gold medal rewards.

Or, does it ignore my conditions completely and only “count” my direct damage from my attacks, in the eyes of whatever calculates my contribution?

If the latter is the case, and due to the stack size, why would I ever want to run and gear for conditions in regards to dynamic events?

Would just like a few answers, areanet? Cheers

conditions cap

in Guild Wars 2 Discussion

Posted by: Rhyse.8179

Rhyse.8179

Each “stack” of a bleed is it’s own unikittenfect. Think of it like there’s 25 different bleeds on the target, and not a stack at all. If you get 4 up, then you get credit for 4. If you get 0 up because of the stack limit, you get credit for 0.

Not sure how poison and burning work.

edit: wow filter fail

“I care nothing for a festering industry that wantonly refuses to
provide a service that I’m willing to purchase.” – Fortuna.7259

conditions cap

in Guild Wars 2 Discussion

Posted by: Bowflex.4502

Bowflex.4502

So my original assumptions are correct? currently running and or gearing for conditions, from a dynamic event standpoint, isn’t worth it?

I’d really appreciate a definitive answer from areanet in regards to this. And that’s not to undermine you Rhyse. I’d just like to be certain.

conditions cap

in Guild Wars 2 Discussion

Posted by: Dibrom.6408

Dibrom.6408

It doesn’t do anything, go power.
source: being a necro

Arenanet: The paragon of truth.