cut down on the invulnerability

cut down on the invulnerability

in Guild Wars 2 Discussion

Posted by: pullnointer.1476

pullnointer.1476

dodges, blocks, a chitton of evade skills, invulns….. as if tanky gear wasn’t bad enough already

cut down on the invulnerability

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Posted by: IceBlink.4317

IceBlink.4317

For a moment there, I thought this was going to be a thread about the enemy mobs going invincible on us while fighting and running back to their rough spawn point. XD

Anyway, be aware that dodges use endurance which takes time to recharge, and skills with invulnerability have relatively long cooldowns which balance it. So don’t blow your most damaging attacks when you know your enemy is about to go invulnerable or block/dodge it, haha.

cut down on the invulnerability

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Posted by: pullnointer.1476

pullnointer.1476

no I’m saying that this kind of invulnerability is bad for the game. maybe punish people who dodge at the wrong time with a vulnerable recovery period. and skills with invuln are way too spammable and I’m not even sure whether they should exist tbh.

cut down on the invulnerability

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Posted by: Zepidel.5349

Zepidel.5349

no I’m saying that this kind of invulnerability is bad for the game. maybe punish people who dodge at the wrong time with a vulnerable recovery period. and skills with invuln are way too spammable and I’m not even sure whether they should exist tbh.

Pretty much, A skilled player in full zerker gear is 10x better than one in full bunker. Like you said dodging and skills that give dodge/invuln potentially in the right hands can mitigate way more damage than just having passive toughness and vitality could ever. Which means the gear progression in the game always trends towards zerker gear as a player becomes better at the game.

For instance in fractals I started out with about 18k hp on my thief through traits and gear, and i still got my kitten kicked. However after about 30 runs I was down near 11k. Why? Because I knew when to dodge and how to position myself to not take damage. The change in gear meant I could do more damage and contribute more overall. I also thought it to be more fun/intense because I always had to be on my toes. However some players don’t give a crap and just run full bunker builds and do maybe contribute 1/3 of what I do because they can get away with it due to no damage meters etc…

Same deal in PvP learning every classes attack animation / getting inside their head you can learn to always dodge at the right time to avoid the hardest hitting abilities wile being full zerker yourself.

cut down on the invulnerability

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Posted by: pullnointer.1476

pullnointer.1476

at least in pvp there is constant damage and focus and cc and roles

cut down on the invulnerability

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Posted by: TheOneNOnlyGeneralBama.9586

TheOneNOnlyGeneralBama.9586

You definitely right , rotate in some vigor with max dps stats and a small stun breaker and you’ll make a mockery of tankier specs ..and squishy targets are non existent lol.

I never expect to lose. Even when I’m the Engineer , I still prepare a victory speech.