(edited by Eddbopkins.2630)
damage coefficient question
Sigil of Air got a nerf a while back. There’s no guarantee that the wiki was updated to reflect that.
Testing/calculating/updating the damage coefficients is a very tedious task. There are some dedicated contributors who test & retest them, but some things do get missed.
Looking at the notes, it appears that one of the testers has already discovered this discrepancy as of 30 July 2016.
Why does it need to be tested? Isn’t the damage coefficients programed into the game of each skill?? It doesn’t change unless the devs change it them selfs. And if the official website that states skills having a hidden/invisible damage to it just seems like the entire damage system is broken and illequpt for real competitive play. You can’t have a legitimate fight if the log and everyone sees that it say 2k damage but in reality it’s 2.5k, that just doesnt make a competitive fair understanding of combat.
because the numbers on the wiki are put there by players and players do not magically know these values so they need to test to find out. That testing is made more difficult by the removal of steady weapons which have a constant weapon strength.