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Posted by: lordkrall.7241

lordkrall.7241

100 shouldn’t really be all that bad. You can get 10 or so in a match if you are good, thus it would be about 10 matches.

The issue is that people feel like they should get everything the very first day.

EDIT: Removed the easily part since people seems to get hung up on that.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

(edited by lordkrall.7241)

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Posted by: timmyf.1490

timmyf.1490

420 laurels.

Wow.

Karaoke – Guild Leader – [MEGA] Super Mega Happy Fun Time
www.getunicorned.com / northernshiverpeaks.org

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Posted by: Malediktus.3740

Malediktus.3740

100 shouldn’t really be all that bad. You can easily get 10 or so in a match if you are good, thus it would be about 10 matches.

The issue is that people feel like they should get everything the very first day.

Good luck getting 10 in one match. I average less than 1 per match. The casttime of the skills is just too low to reliably interrupt the skills.

One of my 30 accounts (Malediktus.9250).

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Posted by: Vixena.3821

Vixena.3821

100 shouldn’t really be all that bad. You can easily get 10 or so in a match if you are good, thus it would be about 10 matches.

The issue is that people feel like they should get everything the very first day.

You can’t easily get 10 or so in a match. First, you have to get the skill. Second, you need to stay alive long enough to use it. Third, you need to actually use the skill and hope they don’t evade. Fourth, if you do land it, you have to hope to interrupt their skill.

Yeah doesn’t come easy at all. It’s just tedious and annoying.

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Posted by: Urosh Uchiha.9732

Urosh Uchiha.9732

11 in like 1 hour and 30 minutes. Too much time wasted on this.
10 per day and I SHOULD be done in 10 days…
They will never understand that we want hard achies, not time consuming ones…

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Posted by: Vixena.3821

Vixena.3821

11 in like 1 hour and 30 minutes. Too much time wasted on this.
10 per day and I SHOULD be done in 10 days…
They will never understand that we want hard achies, not time consumable ones…

Exactly this. I’m not going to play hours and hours of Dragon Ball, which gets boring after first 2-3 times in a row.

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Posted by: Yukito.9012

Yukito.9012

11 in like 1 hour and 30 minutes. Too much time wasted on this.
10 per day and I SHOULD be done in 10 days…
They will never understand that we want hard achies, not time consuming ones…

Also there’s a difference between hard and luck-based.

It annoys me about as much as group-achievments, like the Shadows Behemoth portal one. They’re only possible if the people you’re with are willing to help, and when enough people have it it becomes REALLY hard to find those people.

Achievments should be something that you personally put a lot of effort into unlocking and that require skill, not luck.

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Posted by: BentoDetective.6491

BentoDetective.6491

I would have to agree. Getting 100 interrupts is too much of a grindfest. Tier 1: 1 interrupt. Tier 2 of achievement: 100?! April is not here yet, so no April Fool’s joke. An extra zero at the end? No, because I’ve gone above 10 interrupts. So it’s simply grind, grind, grind!

Oh boy! If this is any indication of the forecoming new systems in the super-hyped expansion, there will be trouble. Mastery system, wink-wink.

Arguably, achievements are optional (there are 2 sides to this crowd). But, that’s no excuse for the unbalanced amount of the aforementioned achievement. Even within the newly set of achievements for the Dragon Ball activity, the “Dragon’s Gaze” achieve is out of order.

Did Anet even have someone or anyone, sit down, and play the game? A process known as testing the game. Perhaps the content wasn’t as important as to whether it works or not. Almost as if the 2 week mark to release new stuff came right around the corner, and they did a rush job to push out this tiny amount of content. But, to make it last longer, the traditional answer to mmorpg: grind.

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Posted by: naiasonod.9265

naiasonod.9265

I would have to agree. Getting 100 interrupts is too much of a grindfest. Tier 1: 1 interrupt. Tier 2 of achievement: 100?! April is not here yet, so no April Fool’s joke. An extra zero at the end? No, because I’ve gone above 10 interrupts. So it’s simply grind, grind, grind!

Oh boy! If this is any indication of the forecoming new systems in the super-hyped expansion, there will be trouble. Mastery system, wink-wink.

Arguably, achievements are optional (there are 2 sides to this crowd). But, that’s no excuse for the unbalanced amount of the aforementioned achievement. Even within the newly set of achievements for the Dragon Ball activity, the “Dragon’s Gaze” achieve is out of order.

Did Anet even have someone or anyone, sit down, and play the game? A process known as testing the game. Perhaps the content wasn’t as important as to whether it works or not. Almost as if the 2 week mark to release new stuff came right around the corner, and they did a rush job to push out this tiny amount of content. But, to make it last longer, the traditional answer to mmorpg: grind.

Inb4 the ‘YOU DON’T NEED™ IT SO IT ISN’T GRIND, YOU JUST WANT IT, ITS YOUR FAULT IF YOU MAKE IT A GRIND’ harpies descend.

One is only the smartest person in the room if they are alone.

(edited by naiasonod.9265)

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Posted by: Tom Gore.4035

Tom Gore.4035

You’re not seriously comparing that to the WvW achievements, are you?

Let’s see, with an average of 2 interrupts per game (not very hard if you go for them) it would take you 50 games. At about 10 minutes per game that would be a total of 8 hours and 20 minutes, or about 4 days of intense Dragon Ball gaming.

Now let’s compare that to the Yakslapper. At a rate of killing one Dolyak per 2 minutes, which is pretty generous given that you cannot usually keep that pace for long, it would take 33,333 hours. Let’s say you’re really hardcore and play for 8 hours per day every day, you’d be done in 4,166 days, or 11 and a half years.

No, I don’t think we’re even on the same scale of magnitude here.

One – Piken Square

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Posted by: Olvendred.3027

Olvendred.3027

I would have to agree. Getting 100 interrupts is too much of a grindfest. Tier 1: 1 interrupt. Tier 2 of achievement: 100?! April is not here yet, so no April Fool’s joke. An extra zero at the end? No, because I’ve gone above 10 interrupts. So it’s simply grind, grind, grind!

Oh boy! If this is any indication of the forecoming new systems in the super-hyped expansion, there will be trouble. Mastery system, wink-wink.

Arguably, achievements are optional (there are 2 sides to this crowd). But, that’s no excuse for the unbalanced amount of the aforementioned achievement. Even within the newly set of achievements for the Dragon Ball activity, the “Dragon’s Gaze” achieve is out of order.

Did Anet even have someone or anyone, sit down, and play the game? A process known as testing the game. Perhaps the content wasn’t as important as to whether it works or not. Almost as if the 2 week mark to release new stuff came right around the corner, and they did a rush job to push out this tiny amount of content. But, to make it last longer, the traditional answer to mmorpg: grind.

Inb4 the ‘YOU DON’T NEED™ IT SO IT ISN’T GRIND, YOU JUST WANT IT, ITS YOUR FAULT IF YOU MAKE IT A GRIND’ harpies descend.

Putting an opposing argument in capital letters and calling people harpies doesn’t make it wrong. People have to learn that if they’re not enjoying doing something in-game, that’s a good time to stop doing that thing and do something else they enjoy better.

In this case, though, I admit I do have to wonder why anybody would want to do that achievement.

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Posted by: Yukito.9012

Yukito.9012

I would have to agree. Getting 100 interrupts is too much of a grindfest. Tier 1: 1 interrupt. Tier 2 of achievement: 100?! April is not here yet, so no April Fool’s joke. An extra zero at the end? No, because I’ve gone above 10 interrupts. So it’s simply grind, grind, grind!

Oh boy! If this is any indication of the forecoming new systems in the super-hyped expansion, there will be trouble. Mastery system, wink-wink.

Arguably, achievements are optional (there are 2 sides to this crowd). But, that’s no excuse for the unbalanced amount of the aforementioned achievement. Even within the newly set of achievements for the Dragon Ball activity, the “Dragon’s Gaze” achieve is out of order.

Did Anet even have someone or anyone, sit down, and play the game? A process known as testing the game. Perhaps the content wasn’t as important as to whether it works or not. Almost as if the 2 week mark to release new stuff came right around the corner, and they did a rush job to push out this tiny amount of content. But, to make it last longer, the traditional answer to mmorpg: grind.

Inb4 the ‘YOU DON’T NEED™ IT SO IT ISN’T GRIND, YOU JUST WANT IT, ITS YOUR FAULT IF YOU MAKE IT A GRIND’ harpies descend.

Putting an opposing argument in capital letters and calling people harpies doesn’t make it wrong. People have to learn that if they’re not enjoying doing something in-game, that’s a good time to stop doing that thing and do something else they enjoy better.

In this case, though, I admit I do have to wonder why anybody would want to do that achievement.

Well for me personally, I’m already a massive achievment kitten, but this one has the added allure of being temporary. It’d be one thing if this content was permanent and you could get it at your own pace, but it’s gonna go away… whenever the update ends (don’t think ANet even said how long this would last), so if you miss it now you potentially miss it for good (assuming it never comes back again)

You’re not seriously comparing that to the WvW achievements, are you?

Let’s see, with an average of 2 interrupts per game (not very hard if you go for them) it would take you 50 games. At about 10 minutes per game that would be a total of 8 hours and 20 minutes, or about 4 days of intense Dragon Ball gaming.

Now let’s compare that to the Yakslapper. At a rate of killing one Dolyak per 2 minutes, which is pretty generous given that you cannot usually keep that pace for long, it would take 33,333 hours. Let’s say you’re really hardcore and play for 8 hours per day every day, you’d be done in 4,166 days, or 11 and a half years.

No, I don’t think we’re even on the same scale of magnitude here.

First off, assuming you DO get 2 per game and… I don’t know how 50 games would ever equal 8hrs, or how 8hrs would equal 4 days, but putting math aside, I’ve had so many games where I just get no interrupts because the few times I manage to actually get the pickup and live long enough to use it, the bugger either evades or their timing isn’t matched with mine. And it’s VERY strict timing.

Second, the difference between this and Yakslapper is that Yakslapper is permanent, but this is temporary, so at least Yakslapper can be done at your own pace.

(edited by Yukito.9012)

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Posted by: UncrushablePigeon.8760

UncrushablePigeon.8760

Agreed, this is not a good achievement. There is indeed a difference between difficult and just plain time-consuming.

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Posted by: Tom Gore.4035

Tom Gore.4035

I would have to agree. Getting 100 interrupts is too much of a grindfest. Tier 1: 1 interrupt. Tier 2 of achievement: 100?! April is not here yet, so no April Fool’s joke. An extra zero at the end? No, because I’ve gone above 10 interrupts. So it’s simply grind, grind, grind!

Oh boy! If this is any indication of the forecoming new systems in the super-hyped expansion, there will be trouble. Mastery system, wink-wink.

Arguably, achievements are optional (there are 2 sides to this crowd). But, that’s no excuse for the unbalanced amount of the aforementioned achievement. Even within the newly set of achievements for the Dragon Ball activity, the “Dragon’s Gaze” achieve is out of order.

Did Anet even have someone or anyone, sit down, and play the game? A process known as testing the game. Perhaps the content wasn’t as important as to whether it works or not. Almost as if the 2 week mark to release new stuff came right around the corner, and they did a rush job to push out this tiny amount of content. But, to make it last longer, the traditional answer to mmorpg: grind.

Inb4 the ‘YOU DON’T NEED™ IT SO IT ISN’T GRIND, YOU JUST WANT IT, ITS YOUR FAULT IF YOU MAKE IT A GRIND’ harpies descend.

Putting an opposing argument in capital letters and calling people harpies doesn’t make it wrong. People have to learn that if they’re not enjoying doing something in-game, that’s a good time to stop doing that thing and do something else they enjoy better.

In this case, though, I admit I do have to wonder why anybody would want to do that achievement.

Well for me personally, I’m already a massive achievment kitten, but this one has the added allure of being temporary. It’d be one thing if this content was permanent and you could get it at your own pace, but it’s gonna go away… whenever the update ends (don’t think ANet even said how long this would last), so if you miss it now you potentially miss it for good (assuming it never comes back again)

You’re not seriously comparing that to the WvW achievements, are you?

Let’s see, with an average of 2 interrupts per game (not very hard if you go for them) it would take you 50 games. At about 10 minutes per game that would be a total of 8 hours and 20 minutes, or about 4 days of intense Dragon Ball gaming.

Now let’s compare that to the Yakslapper. At a rate of killing one Dolyak per 2 minutes, which is pretty generous given that you cannot usually keep that pace for long, it would take 33,333 hours. Let’s say you’re really hardcore and play for 8 hours per day every day, you’d be done in 4,166 days, or 11 and a half years.

No, I don’t think we’re even on the same scale of magnitude here.

First off, assuming you DO get 2 per game and… I don’t know how 50 games would ever equal 8hrs, or how 8hrs would equal 4 days, but putting math aside, I’ve had so many games where I just get no interrupts because the few times I manage to actually get the pickup and live long enough to use it, the bugger either evades or their timing isn’t matched with mine. And it’s VERY strict timing.

Second, the difference between this and Yakslapper is that Yakslapper is permanent, but this is temporary, so at least Yakslapper can be done at your own pace.

I put the math there, assuming a match per 10 minutes and was very lenient on the hours per day gameplay. Even with my quite lenient assumptions AND taking days off, you could still get the achievement in less than a week.

Did you even look at the numbers? Yes, Yakslapper is permanent, but even by killing one Dolyak per 2 minutes and playing for EIGHT hours EVERY DAY, it would still take more than ELEVEN YEARS to get it.

The difference between these two achievements is so enormous it’s like comparing the trip to the moon to interstellar travel.

One – Piken Square

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Posted by: skullmount.1758

skullmount.1758

100 shouldn’t really be all that bad. You can easily get 10 or so in a match if you are good, thus it would be about 10 matches.

The issue is that people feel like they should get everything the very first day.

You can’t easily get 10 or so in a match. First, you have to get the skill. Second, you need to stay alive long enough to use it. Third, you need to actually use the skill and hope they don’t evade. Fourth, if you do land it, you have to hope to interrupt their skill.

Yeah doesn’t come easy at all. It’s just tedious and annoying.

gotta agree with this one. I’m lucky if I even connect with the skill let alone get an interrupt. Out of at least 15 games yesterday I got a whole whooping 1 interrupt…
Really wish they’d do what other have said, and have it count the dazes as well, at least with that you can reliably get to 100 just playing the game.

Darkhaven server
Please give us a keyring…

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Posted by: nekretaal.6485

nekretaal.6485

This achievement is terrible. It is the worst achievement since keg recoveries.

A bunch of people camp the orbs that spawn the kick. If they get it then they run up to you and die trying to get a kick off.

This achievement is actually encouraging bad gameplay.

EDIT

The last time this arena was around there was a long “play x games/win x games avhievement”. This was bad because it meant that the arena was full of Afk.

I think the new healing achievement is very elegant. It is long and grindy, but you progress the achievement by paying the game normally to win.

The gaze achievement is the opposite. The skill is so rare, the cool down so long, the cast time so long, and te telegraph so obvious that getting 100 will rage ages, especially since half of the rest of the arena is trying to o the same thing. It is unnatural gameplay, bad gameplay that makes your team less likely to win. I hate it.

#24 leaderboard rank North America.

(edited by nekretaal.6485)

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Posted by: Sean.8274

Sean.8274

Its only 5 achievement points. Its not a big deal really….

Lucy Ursa~80 Guardian | Worf Rozhenko~80 Warrior | Vera Valentine~80 Mesmer | Cupcake~80 Engi
King Arcturus X~80 Ranger | Suki Serra~80 Thief | Count Charon~80 Necro | Regulus Leo~80 Ele
HoD since launch