did Teq suddenly not be the easy Teq?
Don’t nerf Teq.
@ OP
teq is same as always.
the discription doesnt sound different for me . i guess your map was only not filled with the best soldiers of the pact
Maybe everyone got too complacent with him and thought it was going to be a face-roll easy fight. Too bad for the over judgment on their part.
Defense phases sometimes fail because you don’t have enough people spread out or you have players who fight mobs on top of what they’re trying to protect.
More than likely east battery was low on health and while you all were running back an Abom spawned on it…
Happened to me once it teq, we left to go fight at 20 seconds, everything above or around 50%, then suddenly, boon, failure at east. My guess is a bunch o abominations went off at once and destroyed it. Probably what happened to you.
Ice bow nerfs are kinda kitten world bosses
Yea as other have stated you failed one of the battery defences do better next time.
Edit
Exeon Ice bow nerf got nothing to do with it they dident fail a burn phase mate.
Had a super organized map and someone didn’t defend one of the generators properly and we got the wave. Happens. Really isn’t harder or easier.
I am glad the take for granted attitude of the players on that map wkittentered. I wish more world bosses would be tougher and at times just wipe the floor clean with us and fail.
Had the same thing once, people left the northern battery too early and it went down just a sec before the phase ended. If there’s no one left to defend they can go down pretty quick
People think they can farm Teq and go slacker-mode.
- Piken Square, [REN][DKAL]
Happens when you fail a defense. Had a map that failed north because everyone started leaving with 40 seconds left. We managed to finish killing Teq with only 17 seconds left on the timer.
Thanks, this will provide a great war story from vets to the people that think they can just sit back and let the rewards roll in.
Was it a map you joined <5 mins before the fight started? Those are the only ones ive seen recently that come close to losing a defense phase (usually north because ppl dont stomp the grub holes)
Seems mostly just bad luck. If it keeps happening only advice i can give is try to get there earlier, but i dont think anything in the fight has changed recently.
I did a pug map few days ago that burned like half his HP bar in one burn phase and defense HP bars barely budged at all.
Last night the Teq at reset started out being the same routine as normal. Towards the end though it got interesting.
We actually FAILED a defense phase. I do not think I have ever seen that happen before (unless it did and I did not notice).
During the last burn Teq landed and killed EVERYONE standing in front of her. Cue some shocked looks as everyone swam back in a huge pack. Also running past some mobs that should not be spawning.
That final phase took a LONG time after everyone got back. Then, since we lost a defense phase, we were down one chest after all that.
I wonder if this was a fluke or what? If not it means people may not laugh at the idea of organizing defenses and making sure the turrets are ready. Although it is annoying they are doing this now when the new squad UI will not allow people tagged up (and giving advice from vets) to be in a party.
Are you sure that she killed everyone and it wasn’t someone trolling and getting one of those huge risen to explode on everyone? There’s a certain Guild that thinks it’s funny to do that. It’s why my Ele doesn’t stack up there anymore. LOL
Teq is the same as always (I’ve done 3 in the last 24 hours). The only time I’ve seen defense phase fail is when people don’t stomp grub holes or if they leave too early. Lately, I’ve seen a lot of people bailing at the 40 second mark when there are swarms of mobs up, including champs or abominations.
And as one poster mentioned, joining maps at the 5 minute prior mark is usually a good chance of ending up with a hot mess of people who think they can skip defense organization and phone it in, so if you weren’t there early, that could be part of the problem.
I did a pug map few days ago that burned like half his HP bar in one burn phase and defense HP bars barely budged at all.
That is not possible since you can only burn down from 75-50 then 50-25 then 25-0
That said did Teq today 2½ hours ago joined map 10 mins before and had no problem with downing him.
I did a pug map few days ago that burned like half his HP bar in one burn phase and defense HP bars barely budged at all.
That is not possible since you can only burn down from 75-50 then 50-25 then 25-0
That said did Teq today 2½ hours ago joined map 10 mins before and had no problem with downing him.
He died really really really fast and that was it.
I did a pug map few days ago that burned like half his HP bar in one burn phase and defense HP bars barely budged at all.
That is not possible since you can only burn down from 75-50 then 50-25 then 25-0
That said did Teq today 2½ hours ago joined map 10 mins before and had no problem with downing him.
He died really really really fast and that was it.
How fast was really really really fast?
Today was the first time in a loong time somebody failed mid lane in sw. Much hate on map chat. Other day teq also allmost failed. Probbably a lot of new players.
I would say it’s a combo of a lot of new players, and the update to the world bosses with double the HP, and crit spots.
It’s the chain I beat you with until you
recognize my command!”
I did a pug map few days ago that burned like half his HP bar in one burn phase and defense HP bars barely budged at all.
That is not possible since you can only burn down from 75-50 then 50-25 then 25-0
That said did Teq today 2½ hours ago joined map 10 mins before and had no problem with downing him.
He died really really really fast and that was it.
How fast was really really really fast?
So fast he dieded fast.
some times a lot of people head back way too early like 15-20seconds too early while there are still lots of mobs attacking the battery and it gets burned down Very quickly if it already was on low hp.
every time i do Teq i never head back if the timer is above 10seconds just to make sure.
I would say it’s a combo of a lot of new players, and the update to the world bosses with double the HP, and crit spots.
Eh, it fails with veterans, too. People get complacent about what needs to happen sometimes, especially with Teq defense — very often at Teq, I see people start to leave when the healthbar for their event is below 75% with0 still left. For VW, sometimes people go mid expecting others to kill pustules or go north expecting others to clear a flower.
As long as there are at least 4-5 people/sub-event who know what to do, it ends up fine; if there aren’t that many, it gets ugly.
Defense has can actually fail rather fast if people don’t stomp holes at north. I saw one fail last week in less than half a minute. Pretty sure I was the only one stomping holes.
As for the explosion that killed a bunch of people, that happened in that same run as well. As mentioned above, I think that is because of the creepers, but not sure.
Was it a map you joined <5 mins before the fight started? Those are the only ones ive seen recently that come close to losing a defense phase (usually north because ppl dont stomp the grub holes)
Seems mostly just bad luck. If it keeps happening only advice i can give is try to get there earlier, but i dont think anything in the fight has changed recently.
No, I was there about half an hour early. I usually get there 45 mins to an hour early … much earlier and I would start bumping into the previous teq!
I did a pug map few days ago that burned like half his HP bar in one burn phase and defense HP bars barely budged at all.
That is not possible since you can only burn down from 75-50 then 50-25 then 25-0
That said did Teq today 2½ hours ago joined map 10 mins before and had no problem with downing him.
10-15 min prior usually seems to be fine. It’s the 5 minute mark where I usually see way more chaos and people who just don’t even seem to care if turrets/hills/boats are covered and gives it a chance of being tougher than needed.
Was it a map you joined <5 mins before the fight started? Those are the only ones ive seen recently that come close to losing a defense phase (usually north because ppl dont stomp the grub holes)
Seems mostly just bad luck. If it keeps happening only advice i can give is try to get there earlier, but i dont think anything in the fight has changed recently.
No, I was there about half an hour early. I usually get there 45 mins to an hour early … much earlier and I would start bumping into the previous teq!
I’m sure it’s coincidence, but for a while, the later I showed up, the faster the fight went. I’ve since decided that 10-15 min early works best for me; plenty of time to get defense groups and not enough time for people with key roles to start AFKing. Any sooner and I find the /map chat to be unproductive and often dull; any later, and people tend to leave if everything isn’t already perfect.
Seems to be the "Tequatl is a face roll, don’t need to try " attitude of primarily the NA servers. EU always approaches it more seriously despite the relative ease of the event these days.
Always 4 comms always 4 teams. Comma know which batteries to go to. Pugs at each comm follow that comm.
NA tends to be hella chaotic. People just seem to randomly dash about and map chat always has flurries of posts. EU map chats are usually dead silent during the event.
Yes, Teq seems to be what people make it. A few days ago I was on a 65 that I was leveling. All defenses full, all turrets with someone at them. Suddenly someone in my party (s boat) got jittery because the zerg had not filled out yet. I agreed they were a little low so far but we were doing great with this much time left. Of course, once they left others followed rather than be in a party that was under 5. Needless to say I was NOT happy.
It sounds like I would like the EU one more. I always join a def party, tag up, and start organizing the defense. Which is why I did not like the new squad UI not letting you have a tag on while being in a party. It is hard enough to fill the parties but once people find out they would be losing that ability (even though usually I am the only one to do so for some odd reason) they will have one less reason to join a party. Not to mention that, as it sunds like you know, tags are a GREAT organizational tool when you get questions from people like ‘where is north hills’.
Usually I prefer maps that do not know what they are doing and want the information to do so. I have only been on an organized map a couple times and, even though it was not my preference, it was a refreshing change.
So it sounds like Teq did not change it was solely because one of the defense stages failed, thanks. I have never seen a defense fail before so did not think they were connected.
BTW, it caused real life issues because they did this. I was ‘I will get the laundry in 3 minutes’ and was there much longer than I planned (then had to explain there is no ‘pause’ key). Having Teq not be easy once in awhile is a good thing though, it can be used to tell people why they need to pay attention to the mechanics and not just afk then zerg. I wish more of the bosses did that.
Yes, Teq seems to be what people make it. A few days ago I was on a 65 that I was leveling. All defenses full, all turrets with someone at them. Suddenly someone in my party (s boat) got jittery because the zerg had not filled out yet. I agreed they were a little low so far but we were doing great with this much time left. Of course, once they left others followed rather than be in a party that was under 5. Needless to say I was NOT happy.
It sounds like I would like the EU one more. I always join a def party, tag up, and start organizing the defense. Which is why I did not like the new squad UI not letting you have a tag on while being in a party. It is hard enough to fill the parties but once people find out they would be losing that ability (even though usually I am the only one to do so for some odd reason) they will have one less reason to join a party. Not to mention that, as it sunds like you know, tags are a GREAT organizational tool when you get questions from people like ‘where is north hills’.
Usually I prefer maps that do not know what they are doing and want the information to do so. I have only been on an organized map a couple times and, even though it was not my preference, it was a refreshing change.
So it sounds like Teq did not change it was solely because one of the defense stages failed, thanks. I have never seen a defense fail before so did not think they were connected.
BTW, it caused real life issues because they did this. I was ‘I will get the laundry in 3 minutes’ and was there much longer than I planned (then had to explain there is no ‘pause’ key). Having Teq not be easy once in awhile is a good thing though, it can be used to tell people why they need to pay attention to the mechanics and not just afk then zerg. I wish more of the bosses did that.
I transferred from an EU server to an NA server due to moving countries and thus ping issues. The first Teq I showed up at, I asked why there was only 1 comm and why not 4. Someone responded saying that there are only 4 comms when an organised run happens. I.E. the players expected one of the established guilds, TTS or whichever, to do all the leg work. Anytime such a guild wasn’t there, the players couldn’t be bothered to do it themselves and preferred to run around like headless chooks.
In comparison, there is an alliance of guilds on the EU that banded together to not only do organised runs but also provide training to new players and commanders who wanted to learn the ropes. By the time I left the EU, at which point I’d done well over a hundred Tequatl runs as a commander, I could command in any megaserver with commanders I’d never met before and each of us would know exactly what to do at whichever post we would lead. I feel that this built a great sense of camaraderie among the EU commanders. If a battery or the laser was short, a quick word from one of the commanders would see reinforcements with minimal fuss.
In comparison, the NA runs that I played ended up with map chats filled with screed of recriminations whenever something went wrong. I’ve since stopped doing the event.
There are two ways for a masswipe on teq landing. First is to fail a battery defense – the tidal wave will kill everyone within range. Second is a result of not clearing tendrils – if they are left alone, and do a coordinated poison aoe on the zerg, there’s going to be a lot of dead bodies.
And you can fail battery defence easily, if you aren’t paying attention or mess up badly. Most common causes are not stomping grubs at north, or multiple overspawned champs (or single champ grub) from east turrets going straight for laser before the zerg has a chance to arrive.
Of course, all of those can be avoided if you have even semicompetent commanders (or at least a core of experienced players that have seen these things happen). The problem is, that nowadays there are lot of players that have never seen a failed teq, are unaware of the many ways things can go wrong, and thus cannot prepare against those.
Remember, remember, 15th of November
In comparison, there is an alliance of guilds on the EU that banded together to not only do organised runs but also provide training to new players and commanders who wanted to learn the ropes. By the time I left the EU, at which point I’d done well over a hundred Tequatl runs as a commander, I could command in any megaserver with commanders I’d never met before and each of us would know exactly what to do at whichever post we would lead. I feel that this built a great sense of camaraderie among the EU commanders. If a battery or the laser was short, a quick word from one of the commanders would see reinforcements with minimal fuss.
In comparison, the NA runs that I played ended up with map chats filled with screed of recriminations whenever something went wrong. I’ve since stopped doing the event.
That sounds nice. The only times I have not tagged up there was right at the beginning when learning the ropes and once when an organized guild said it was interfering with their planning. I am used to running in, seeing we have no defenses started yet, then tagging up, starting a defense party (usually s hills since they are the most critical), and spending up to an hour organizing an event that is under 15 minutes.
There are two ways for a masswipe on teq landing. First is to fail a battery defense – the tidal wave will kill everyone within range. Second is a result of not clearing tendrils – if they are left alone, and do a coordinated poison aoe on the zerg, there’s going to be a lot of dead bodies.
And you can fail battery defence easily, if you aren’t paying attention or mess up badly. Most common causes are not stomping grubs at north, or multiple overspawned champs (or single champ grub) from east turrets going straight for laser before the zerg has a chance to arrive.
Of course, all of those can be avoided if you have even semicompetent commanders (or at least a core of experienced players that have seen these things happen). The problem is, that nowadays there are lot of players that have never seen a failed teq, are unaware of the many ways things can go wrong, and thus cannot prepare against those.
Thanks, yes, it was the tidal wave when Teq landed. Everyone in the water was suddenly dead.
The champ grubs are definitely bad news but people do not believe me, even ones that sound like they know what they are doing. I typically see an entire party killed in seconds when one shows up. The last time I managed to stay alive only by being VERY fast on my feet. The rest of my party probably died, I did not have the time to look at their health bars.
I agree people have never seen a Teq fail which is why I am actually happy when we suddenly get a kittene. It serves as a reminder to people that it is more than a daily farm.
I find the Teq fight to be a lot more fun when I show up late. The earliest I enter a map is usually 5 minutes before the hour. My favorite one ever, I actually entered the map about 10 seconds before Slupsloop realized there was something in the water.
The fight is boring to me when the map is organized, but when half the defense teams don’t exist and everything is chaotic, when the timer ticks below six minutes before the first battery phase, when the fight actually has a chance to fail, it can actually be quite a bit of fun.
(edited by Misguided.5139)
@ OP
teq is same as always.
the discription doesnt sound different for me . i guess your map was only not filled with the best soldiers of the pact
People are just getting lazy again and tagging the event after everyone else does the drudge work.
See if you can spot the megalaser faithful, the people that stand at megalazer during the first 25% and run to Teq’s landing point for the burn phases.
The event didn’t get harder, people just stopped trying, and the result was that they failed. When people figure out that simple stuff like defending batteries isn’t getting done they’ll stop standing at the laser and start defending batteries again if they still want the loot.
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Sometimes the megalaser blows up before anyone gets to it. Probably mobs (champ grubs?) spawning near it.
I usually back away quietly when I hear about Teq fails, at least for long enough to work out whether it was one I was at or not… generally I would describe my play style as ‘happy idiot’ lol…
…but I wasn’t at that one in the OP, so it can’t have been my fault XD
I actually almost failed a teq a few weeks ago because everyone left the defense event too early.
Sounds like thats whats happening, people being stupid, not teq being harder.
- Theodore Roosevelt