do you want more underwater weapons?

do you want more underwater weapons?

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

as of now there are only 3 types:

spear: guardian, warrior, ranger, thief, mesmer, necromancer
harpoon gun: warrior, engineer, ranger, thief
trident: guardian, elementalist, mesmer, necromancer

so, do you want more types of underwater weapons?
i know i want!

but, what kind of new underwater weapons would be feasible?
would “aquatic organic weapons” be fitting with gw2 lore?

say for example,
some new kind of organic life found, above water, it hides in shell. self sustaining.
but once submerged into water, it comes out from its shell!
then it can be used as an aquatic underwater weapon!
kinda like the hivehand organic alien weapon from half life 1 back in 1998
(source: http://strategywiki.org/wiki/Half-Life/Weapons#Hivehand)
what say you all?

(edited by Deimos Tel Arin.7391)

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Posted by: LameFox.6349

LameFox.6349

Once they run out of ideas for not-underwater weapons, maybe…

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Once they run out of ideas for not-underwater weapons, maybe…

hmmm possible.
but as of now, it seems like not much choices for aquatic weapons.
or maybe that’s just me? O_O

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Posted by: JUN YANG.4328

JUN YANG.4328

i still like Kraitkin. but no point to make it…no one see it. lol

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

i still like Kraitkin. but no point to make it…no one see it. lol

hmmm we need more underwater regions …
not orr though. pls no more risen.

a new type of underwater creatures for a brand new underwater region!
that be nice.

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Posted by: killcannon.2576

killcannon.2576

Uh…. no. No more underwater stuff. What we have is already bad enough. Maybe we will get lucky and the underwater dragon will actually drink all the water…or something.

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Posted by: JUN YANG.4328

JUN YANG.4328

as i said its too hard to create new underwater weapon. cause not one get there. the only way its attract people to visit.

only one way to do it like new race or new dungeon.

i think new race can get more people attract. but is that possible?

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Posted by: darkace.8925

darkace.8925

Uh…. no. No more underwater stuff. What we have is already bad enough. Maybe we will get lucky and the underwater dragon will actually drink all the water…or something.

lol

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Posted by: Morrigan.2809

Morrigan.2809

I would have liked more underwater weapons and a rework of the underwater mechanics, to go with an all underwater zone.

Now I have an 80 Engineer and since I have bombs and grenades who needs underwater weapons?
Seriously, I couldn’t believe how cool an Engi is underwater.

I do love underwater areas though and allover underwater combat needs a rework both in terms of weapons and traits especially elites. Not everyone is lucky enough to play an Engi.
I would love an underwater zone and an underwater race

Gunnar’s Hold

(edited by Morrigan.2809)

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Posted by: Ferguson.2157

Ferguson.2157

Not new weapons per se, but the ability to use land weapons underwater if appropriate, and also opposite, using underwater weapons on land.

“What, me worry?” – A. E. Neuman

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Posted by: NibriAyid.3680

NibriAyid.3680

I want to see more interesting underwater content before any weapons are added. Most of your time underwater is spent prodding at very large bosses that clip through everything because they’re so large. See how clunky a battle with an oversized fish is compared to a battle with an equally large mobile boss on land (e.g. CoF P1 boss).

The underwater experience is also quite underwhelming depending on the class you play. I hate bringing my Guardian underwater because of the low damage attacks (most DPS seems to come from static fields that even dumb mobs get out of the way of if they’re not sinking). On the other hand my Mesmer seems a lot better underwater with more damage, an actual melee, and the same ability to sink or pull.

You also need an underwater town or staging area for people to show off their underwater weapons.

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Posted by: Woodbine.2514

Woodbine.2514

Can’t think of any specific weapons, but I think a nifty Elite skill on a 5 hour cool down might be:


Release the Kraken!

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Posted by: Aeonblade.8709

Aeonblade.8709

The less time I spend in water in this game, the less rage at the end of the play period

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

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Posted by: Chasind.3128

Chasind.3128

Yes. I want to be a mermaid underwater! But seriously, I’d like new underwater face gear & more underwater weapons, There needs to be new dungeons with just underwater fighting – like the paths themselves are underwater; not just that one fractals level where you turn into a dolphin, although it is cool

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Posted by: Akari Storm.6809

Akari Storm.6809

Not new weapons per se, but the ability to use land weapons underwater if appropriate, and also opposite, using underwater weapons on land.

This! However, that would mean more skills and honestly, I would rather have them create skills for the land weapons before we go any further down that road mainly because I think it’s safe to say we all spend more time on land whether it’s Tyria or in the Mist.

TBH IMO, When it comes to underwater combat…I’m glad we have it. Even in it’s current form, it’s better than 99% of what other MMO’s have. Sure there are complaints about it, can’t please everyone. It’s an on occasion type thing. Sunken worlds and then back to the day to day fight. Sometimes a lake is easier to swim across to get to point B so I’m glad we have swimming in general.

Underwater does make for some great exploration, especially if there’s a cave system attached. They should add some pitch black caves underwater that you need to bring light for and then have some crazy beast down/in there.

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Posted by: Randulf.7614

Randulf.7614

I love the underwater play in this game, in fact exploring for me is more fun underwater – ive seen land scenery a thousand times in rpgs. Yes its pretty, but its same old same old. Underwater looks and feels new.

Not sure about new weapons though, maybe with new UW zones and an UW city.
As to what? Tricky.. a net maybe, but thats hardly exciting. Could be anything really. The ele trident doesn’t actually generate attacks after all..

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Posted by: Doggie.3184

Doggie.3184

I love underwater gameplay too, they just need to make wet versions of all utility skills. Sucks entering the water as Thief and having 0 skills and elites. Then they can happily add more underwater content.

I also still crave a Giant Turtle boss as big as bigger than Jormag.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

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Posted by: Randulf.7614

Randulf.7614

Well, theres that teaser UW boss from the end of the roiginal GW2 trailer..

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Posted by: Curo.2483

Curo.2483

I’d like the ability to use some of the current weapons under water (but with slightly different abilities). If we can use a spear underwater, why not a sword? If we can use a trident, why not a scepter? And why can’t we use a torch under water!? Ok…maybe that one makes sense. But I’m serious about the others, and more!

Curo Lunesque – “Concerned Citizen and Community Builder”
NSP – northernshiverpeaks.org

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Posted by: Wukunlin.8461

Wukunlin.8461

They need to make underwater activities more enjoyable first. At this stage too many skills are locked underwater imo

Oceanic [LOD]

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Posted by: TeaDoa.5968

TeaDoa.5968

I guess the issue is you can’t use normal weapons underwater

or can’t use them well.

what else weapons could there be suggest that insent of just asking

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Posted by: Paul.4081

Paul.4081

Underwater is pretty much a chore but I’ll be honest on my Engi it is fun lol

Not enough to do the mega sharks fun otherwise there would be engi’s aplenty but they imho are the funnest profession underwater.

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Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

I don’t really care about underwater combat after dealing with the mobs turning invulnerable just because they are slightly lower than me.

Didn’t care for how mobs could have such a short leash also.

Didn’t care for it anyway.

Tend to avoid mobs if I can unless I absolutely have to deal with them underwater.

I speak for my self and no one else. Only fools believe they speak for a majority.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

hmmm what about this …

our [land weapons] get new [under water skills] when submerged and

our [under water weapons] get new [land skills] when on surface? too complex? O_O