economy and professions for anet not players?

economy and professions for anet not players?

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Posted by: Swagger.1459

Swagger.1459

when you look at the entire game economy (rewards, gem store, bltc, rng, crafting…) and profession designs (limited variety and customization outside of gear, limited weapons and skills, buttons to press…) you can clearly see that these two core areas of the game were designed more for anet wallets and sanity, not the players overall long term enjoyment.

while i understand that anet needs to make cash (and i want them too for various reasons) and are trying to avoid profession balancing nightmares (sure players don’t want 50 buttons to manage either), i personally feel that anet is going about things the wrong way and should consider the players first.

anyone else feel this way?

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

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Posted by: Tiresias.6473

Tiresias.6473

No, I don’t feel that way at all. I enjoy the game greatly, and haven’t spent a dime of cash since making the initial purchase.

If you don’t enjoy the game, you don’t have to play it. Not every game will be enjoyed by every person.

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

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Posted by: Vol.5241

Vol.5241

Every company that tells you ‘customer first’ is a lie.

It’s money first. There is a reason why they are a corporation and in business.

The important thing is to balance making money and providing suitable services/products.

And I think Arenanet has done a good job at balancing that.

[Permabanned on Forums]
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/

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Posted by: Swagger.1459

Swagger.1459

No, I don’t feel that way at all. I enjoy the game greatly, and haven’t spent a dime of cash since making the initial purchase.

If you don’t enjoy the game, you don’t have to play it. Not every game will be enjoyed by every person.

somehow i think anet would rather have players like me who spent cash and bring up topics on the forums to discuss than players like you who don’t help fund future development and tell others to quit playing the game if they don’t like or question certain aspects.

thanks for the input though.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

economy and professions for anet not players?

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Posted by: GrandmaFunk.3052

GrandmaFunk.3052

when you look at the entire game economy (rewards, gem store, bltc, rng, crafting…) and profession designs (limited variety and customization outside of gear, limited weapons and skills, buttons to press…) *you can clearly see that these two core areas of the game were designed more for anet wallets and sanity, not the players overall long term enjoyment. *

Please demonstrate how you came to this conclusion.

GamersWithJobs [GWJ]
Northern Shiverpeaks

economy and professions for anet not players?

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Posted by: Tiresias.6473

Tiresias.6473

No, I don’t feel that way at all. I enjoy the game greatly, and haven’t spent a dime of cash since making the initial purchase.

If you don’t enjoy the game, you don’t have to play it. Not every game will be enjoyed by every person.

somehow i think anet would rather have players like me who spent cash and bring up topics on the forums to discuss than players like you who don’t help fund future development and tell others to quit playing the game if they don’t like or question certain aspects.

thanks for the input though.

How do you figure?

I made the boxed purchase of the game, play frequently, and actively participate in the community. The fact that I made a wise investment in Diamonds early in the game’s life cycle that allowed me to purchase additional character slots and bank tabs in no way reduces the volume of my voice in these discussions. Similarly, the fact that you decided to willingly and without coercion spend money on Diamond purchases does not raise the volume of your own voice.

I am positive that ArenaNet considers ALL of their players when making decisions, with little to no consideration given as to cash shop purchases or lack thereof. They are a fantastic company that has proven time and again that the most important consideration for them is the integrity of their game.

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

economy and professions for anet not players?

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Posted by: Swagger.1459

Swagger.1459

when you look at the entire game economy (rewards, gem store, bltc, rng, crafting…) and profession designs (limited variety and customization outside of gear, limited weapons and skills, buttons to press…) *you can clearly see that these two core areas of the game were designed more for anet wallets and sanity, not the players overall long term enjoyment. *

Please demonstrate how you came to this conclusion.

the game design demonstrates what i’m talking about. all you need to do is break down the economy and professions then think about how it affects players.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

economy and professions for anet not players?

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Posted by: Shootsfoot.9276

Shootsfoot.9276

when you look at the entire game economy (rewards, gem store, bltc, rng, crafting…) and profession designs (limited variety and customization outside of gear, limited weapons and skills, buttons to press…) *you can clearly see that these two core areas of the game were designed more for anet wallets and sanity, not the players overall long term enjoyment. *

Please demonstrate how you came to this conclusion.

the game design demonstrates what i’m talking about. all you need to do is break down the economy and professions then think about how it affects players.

You’d actually get a discussion if you could be more specific than “the game design.”

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Posted by: GrandmaFunk.3052

GrandmaFunk.3052

Ya you’re not really bringing any discussion to the table, your post is the equivalent of me saying:

“When you look at that cat carefully, you can clearly see that it’s actually a mongoose.”
“what? why?”
“because it has fur, obviously”

GamersWithJobs [GWJ]
Northern Shiverpeaks

economy and professions for anet not players?

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Posted by: Swagger.1459

Swagger.1459

No, I don’t feel that way at all. I enjoy the game greatly, and haven’t spent a dime of cash since making the initial purchase.

If you don’t enjoy the game, you don’t have to play it. Not every game will be enjoyed by every person.

somehow i think anet would rather have players like me who spent cash and bring up topics on the forums to discuss than players like you who don’t help fund future development and tell others to quit playing the game if they don’t like or question certain aspects.

thanks for the input though.

How do you figure?

I made the boxed purchase of the game, play frequently, and actively participate in the community. The fact that I made a wise investment in Diamonds early in the game’s life cycle that allowed me to purchase additional character slots and bank tabs in no way reduces the volume of my voice in these discussions. Similarly, the fact that you decided to willingly and without coercion spend money on Diamond purchases does not raise the volume of your own voice.

I am positive that ArenaNet considers ALL of their players when making decisions, with little to no consideration given as to cash shop purchases or lack thereof. They are a fantastic company that has proven time and again that the most important consideration for them is the integrity of their game.

you never mentioned gem purchases in your original statement. you would have been better off saying that you liked the way things are and moved on instead of trying to diminish a concern or thought by using the default “don’t like so don’t play” comment.

ahh yes integrity, just like that cool manifesto.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

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Posted by: nachtnebel.9168

nachtnebel.9168

when you look at the entire game economy (rewards, gem store, bltc, rng, crafting…) and profession designs (limited variety and customization outside of gear, limited weapons and skills, buttons to press…) you can clearly see that these two core areas of the game were designed more for anet wallets and sanity, not the players overall long term enjoyment.

I really have to disagree. Rewards are fine, you don’t always get something for your main, but you can salvage it or keep it for one of your twinks. The gem store is designed to genereate money which is totally fine cause it’s ArenaNet’s main way to generate income. I also have not problem with crafting at all, you easily get your skills to 400 and you can use a lot of the stuff you craft since crafting products are not inferior to drops. As for profession design I have to agree that we clearly have not even remotely enough skills to choose from (compared to GW1), but that’s it, the rest is fine.

Plz explain what you mean.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

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Posted by: Scrambles.2604

Scrambles.2604

if you want to appreciate this game a little more, take a look at Tribes: Ascend. I’m not knocking the game because it is a lot of fun, but the experience cost for some of the better, competitive items are so (unreasonably) high that just purchasing them with cash will save you weeks/months of consistent effort.

Obviously, if you want to spend the cash you will advance faster with professions and have an easier time acquiring gear, but at the same time things are priced fairly enough that, with reasonable effort, you can purchase them with in game gold.

economy and professions for anet not players?

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Posted by: Swagger.1459

Swagger.1459

when you look at the entire game economy (rewards, gem store, bltc, rng, crafting…) and profession designs (limited variety and customization outside of gear, limited weapons and skills, buttons to press…) *you can clearly see that these two core areas of the game were designed more for anet wallets and sanity, not the players overall long term enjoyment. *

Please demonstrate how you came to this conclusion.

the game design demonstrates what i’m talking about. all you need to do is break down the economy and professions then think about how it affects players.

You’d actually get a discussion if you could be more specific than “the game design.”

what purpose does the entire game economy serve?

why are professions limited in terms of weapons, buttons, skills and customization (ouside of gear)?

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

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Posted by: Ursan.7846

Ursan.7846

what purpose does the entire game economy serve?

why are professions limited in terms of weapons, buttons, skills and customization (ouside of gear)?

I don’t get what you mean by “Profession.” Do you actually mean classes like War/Ranger, etc? If so, what does that have anything to do with the economy? (They have unique weapons/skills because they are unique professions, btw)

If you mean the crafting professions, then what do you mean weapons/buttons/skills?

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Posted by: Shootsfoot.9276

Shootsfoot.9276

when you look at the entire game economy (rewards, gem store, bltc, rng, crafting…) and profession designs (limited variety and customization outside of gear, limited weapons and skills, buttons to press…) *you can clearly see that these two core areas of the game were designed more for anet wallets and sanity, not the players overall long term enjoyment. *

Please demonstrate how you came to this conclusion.

the game design demonstrates what i’m talking about. all you need to do is break down the economy and professions then think about how it affects players.

You’d actually get a discussion if you could be more specific than “the game design.”

what purpose does the entire game economy serve?

why are professions limited in terms of weapons, buttons, skills and customization (ouside of gear)?

Ah, I get it.

You don’t want to buy gems.

So…don’t?

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Posted by: GrandmaFunk.3052

GrandmaFunk.3052

why are professions limited in terms of weapons, buttons, skills and customization (ouside of gear)?

Limited options lead to player decisions, player decisions lead to game play.

Why is chess a better game than checkers? because chess pieces are limited in different ways.

GamersWithJobs [GWJ]
Northern Shiverpeaks

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Posted by: Tiresias.6473

Tiresias.6473

you never mentioned gem purchases in your original statement. you would have been better off saying that you liked the way things are and moved on instead of trying to diminish a concern or thought by using the default “don’t like so don’t play” comment.

ahh yes integrity, just like that cool manifesto.

You brought up money sir, not me.

This game is not free-to-play, it’s buy-to-play. Everyone in-game has invested money in it, not just you.

And you asked a question; in return I provided an answer. That answer happens to disagree with your somewhat thin premise, but it’s an answer to your question nevertheless.

You make a post to a public forum, you got some opinions in return. There is no reason to get upset there.

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

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Posted by: IndigoSundown.5419

IndigoSundown.5419

when you look at the entire game economy (rewards, gem store, bltc, rng, crafting…) and profession designs (limited variety and customization outside of gear, limited weapons and skills, buttons to press…) you can clearly see that these two core areas of the game were designed more for anet wallets and sanity, not the players overall long term enjoyment.

while i understand that anet needs to make cash (and i want them too for various reasons) and are trying to avoid profession balancing nightmares (sure players don’t want 50 buttons to manage either), i personally feel that anet is going about things the wrong way and should consider the players first.

anyone else feel this way?

ANet provided short term goals and long term goals. Long-term goals vex players who want to turn them into short-term goals. This does not mean that the company should roll over and change everything so that all goals can be accomplished in a very short time.

GW2 profession design could use some work, but that is true in every MMO ever made, at almost every point in their history. Thing is, no matter what they do, it won’t satisfy everyone.

So, no, I don’t feel that the devs should change the game to suit you, which is what you’re asking for.

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Posted by: Seras.5702

Seras.5702

when you look at the entire game economy (rewards, gem store, bltc, rng, crafting…) and profession designs (limited variety and customization outside of gear, limited weapons and skills, buttons to press…) you can clearly see that these two core areas of the game were designed more for anet wallets and sanity, not the players overall long term enjoyment.

I’m curious how you came to this conclusion. How specifically do the current game economy (other than the gem store of course) and the profession design benefit Anet? You typed “…you can clearly see…” but it’s not clear to me. You made a statement & a conclusion without any reasoning in between. Please explain.

the game design demonstrates what i’m talking about. all you need to do is break down the economy and professions then think about how it affects players.

You didn’t back anything up, just repeated yourself.

what purpose does the entire game economy serve?

why are professions limited in terms of weapons, buttons, skills and customization (ouside of gear)?

Again, you posed open ended questions without an answer to back up your claims. Are you trying to get the forums to make your argument for you? This thread is pointless if you don’t at least state some reasons other than “just look at it. it does. duh.”

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

(edited by Seras.5702)