(edited by Latinkuro.9420)
elite skills and what they lack
example of what an elite skill should feel like in gw2 imo
star burst stream!
If that was an elite skill in GW2 the cooldown would be a month.
“Victory Is Mine” is essentially the vigorous shouts trait…which seems to fit alright. Bulls charge makes a little less sense as a stance…imo, bulls charge in gw2 is fine as is. And decapitate is almost exactly like Eviscerate, minus the deep wound thing. And now, looking back on it, a ton of the skills in gw1 were just straight up insane. Backbreaker knockdown for 4 secs while they eat a frenzy full of insane crits? gg
example of what an elite skill should feel like in gw2 imo
star burst stream!If that was an elite skill in GW2 the cooldown would be a month.
notice i said feel not do
example of what an elite skill should feel like in gw2 imo
star burst stream!If that was an elite skill in GW2 the cooldown would be a month.
notice i said feel not do
and good god, was that Marth? That guy went full Cloud Strife/Ichigo Kurosaki on that thing!
That video was so bad it made me feel weird watching it.. little sparkles and awkward
sounds as a child like character fights in an attempt to be kitten… xD
but i get what you mean, you want elites that feel like elites. As in your very best move
What they all lack for me are cooldowns that allow me to remember they exist as I’m playing. No matter how great an ability is, if I can only use it for 10 seconds of out every 240, I generally don’t care about it.
What they all lack for me are cooldowns that allow me to remember they exist as I’m playing. No matter how great an ability is, if I can only use it for 10 seconds of out every 240, I generally don’t care about it.
This is why i just have the signet elite on my warrior and almost never actually use it, just go off the passive.
example of what an elite skill should feel like in gw2 imo
star burst stream!If that was an elite skill in GW2 the cooldown would be a month.
That just looks like 100b with more particle effects :V
But the channel time was ridiculous, that guy would’ve needed like 200k HP to survive facetanking a boss for that long. Just sayin’.
But what’s missing from elite skills is that they just don’t feel elite. IMO an elite skill should be able to make or break a fight. Even some of the elite skills which are considered the most powerful in the game, stuff like Time Warp, doesn’t affect the flow of the fight or feel anything different from a normal utility.
The only elite skill in my book which earned its status is Warbanner.
Regarding cooldowns, I think they should really learn from FF14 regarding extremely powerful skills which need a massive cooldown. Their Limit Breaks are basically ridiculously powerful skills which you get to use a couple of times at most in a fight. But in order to make it not become a skill which just sits there wasting a slot on CD most of the time, its a party feature which exists outside of your slots.
(edited by Xae Isareth.1364)
The Elites skills in Guildwars 2 are elite because their cool downs are so long…. no really nothing is elite about GW2 elite skills, very few use them because 99% are useless to have.. why they even exist is beyond me.
The problem I see with why most elite skills are useless is twofold.
1. Half of them are racial. The design philosophy was that your race is more or less for RP and for cosmetics. Introducing specific skills to each race which only that race can have was kind of contradictive to this in the first place so we ended up with half-hearted elites.
2. The game was designed to be an eSport. This probably had an influence on how powerful elites were allowed to be and the fact that PvP and PvE is balanced imder one umbrella meant we got pretty mediocre elites as having an elite wrecking enemies or turning allies into wrecking balls is fine in PvE can you can balance PvE around that, but in PvP, that’d wreck the game.
I know comparing GW1 to GW2 is not always productive, but I must say I miss how the elite skill defined a build or even the playstyle while using that build. In GW2 the elite skill is usually trivial, and usually has little or no effect on the build. When you frequently see folks asking to put another utility skill in place of the elite skill, that should say something about the average quality of the elite skill pool.
This is why i just have the signet elite on my warrior and almost never actually use it, just go off the passive.
The Elite Signet is really the one signet that should be active whenever you can use it. Its really one of the best elite skills i know, and the recast timer doesn’t restart when the active part ends like on so many others. So if you have 48s recast with signet mastery and the skill lasts for 30 seconds you can recast it 18 seconds later. Now take some food that gives longer boon duration and maybe 2 Runes of Water and you can have it active nearly all the time.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Some elite skills in GW1 had 2-3 second cooldowns :O
Granted, things work differently now.
Kaimoon Blade – Warrior
Fort Aspenwood
As a Mesmer I do feel like our skills kinda lack being ‘elite’ but they’re also very situational.
Moa Morph…. No, just no. I don’t really see the use or idea behind this skill.
Mass Invis is really only good in WvW if you’re in a small zerg.
TimeWarp is great in groups and dungeons but solo play it’s fairly useless and hard to get full use.
As a Sylvari I usually end up using the race elite ‘Take Root’, few seconds of invulnerability, turrets draw agro and they deal okay damage.
I consider them more ‘extended utility’ than elite. There is truly nothing elite about them, they don’t have HOLY COW animations, their effects are mediocre at best, and they do relatively little to sway a battle. It’s just another skill I’ll probably waste on the wrong auto-targeted monster…
But I don’t pvp and honestly think it should be two different games so I don’t have to get screwed by pvp balance and ‘esport’ politics.
That video was so bad it made me feel weird watching it.. little sparkles and awkward
sounds as a child like character fights in an attempt to be kitten… xDbut i get what you mean, you want elites that feel like elites. As in your very best move
Exactly, they should feel elite and it’s acquisition should also be elite.
provided an example of what I think elites should be like and how their acquisition should work.
Well, I use my elites quite often as a mostly PvE player.
Warrior: Signet of Rage always, and always on cooldown, even when I’m ooc and running around the map, that’s how much I use it. I use the Banner situationally.
Elementalist: Fiery Greatsword, I use it on almost every boss, and it’s amazing for when enemies are backed against a wall. If FGS isn’t worth it, then I use the Elemental Glyph, and save it for when I need some extra healing, or just want to have some decent damage output at the start of a fight.
Theif: I use Thieves Guild at the start of most boss fights, and if I feel like killing trash mobs quicker, I use dagger storm.
I think that there are some elite skills that are more worth it, and those should be looked at, but I think they’re intended to be used situationaly.
This is why i just have the signet elite on my warrior and almost never actually use it, just go off the passive.
The Elite Signet is really the one signet that should be active whenever you can use it. Its really one of the best elite skills i know, and the recast timer doesn’t restart when the active part ends like on so many others. So if you have 48s recast with signet mastery and the skill lasts for 30 seconds you can recast it 18 seconds later. Now take some food that gives longer boon duration and maybe 2 Runes of Water and you can have it active nearly all the time.
I never see a difference in damage when i use it so i usually just leave it there for when i am running around for the swiftness.
As a Mesmer I do feel like our skills kinda lack being ‘elite’ but they’re also very situational.
Moa Morph…. No, just no. I don’t really see the use or idea behind this skill.
Mass Invis is really only good in WvW if you’re in a small zerg.
TimeWarp is great in groups and dungeons but solo play it’s fairly useless and hard to get full use.As a Sylvari I usually end up using the race elite ‘Take Root’, few seconds of invulnerability, turrets draw agro and they deal okay damage.
Completely agree. In fact I’d go as far to say that for a Mes most of the racial elites are more useful in situations outside of dungeon or small zero wvw. Its at the point where Im considering rerolling my human because I don’t like any of the racials. It wasn’t supposed to be like that.
You Warriors have it easy. At least you have an elite skill that is useful 100% of the time — Adrena Signet.
Mesmers have to yawn at how pathetic their Elites are. These massive cooldowns on Elites just plain suck.
Actually Cooldowns on skills in general suck, but elite skills are even worse because you only use them for 10 seconds every two minutes. That is just not enjoyable. Can we please have mana/stamina mechanics in GW3? Cooldowns just suck.
Some elite skills in GW1 had 2-3 second cooldowns :O
Granted, things work differently now.
GW1 had a far, far better skill system in general than the limited, cookie-cutter system of GW2.
Pro Tip to the Devs: if you want more build diversity, don’t make a game where skills are locked to weapons without the ability to change them up (and have a very limited weapon set at that). And give us more traits. Tons more.
I would love to see GW3 with something more like GW1’s skill system and GW2’s world/loot/roaming mechanics.
You Warriors have it easy. At least you have an elite skill that is useful 100% of the time — Adrena Signet.
Yeah, i really wished we had something similiar than that for every profession since is simply hate long cooldowns and nearly never use these skills then since i always think : oh better don’t use it now since maybe you need it later.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Pro Tip to the Devs: if you want more build diversity, don’t make a game where skills are locked to weapons without the ability to change them up (and have a very limited weapon set at that). And give us more traits. Tons more.
Pro tip to you: what your suggestion would add to is build dilution, not build diversity.
ie: it would not generate a larger number of viable builds for a given meta, it would simply add more junk builds.
the devs consciously chose to go this route specifically because of their experience with gw1. having 200 skills to choose from doesn’t really matter if only 20 of them are worth taking and the rest are just functional equivalents with worse numbers.
Northern Shiverpeaks
What they all lack for me are cooldowns that allow me to remember they exist as I’m playing. No matter how great an ability is, if I can only use it for 10 seconds of out every 240, I generally don’t care about it.
Wow, so I’m not the only one to think like that. I usually only remember them when things get reeeaaally tight, then I think “I could really use some better skill no- oh wait, I have an elite!”. And then I forget about it again. In GW1 they were the center of the build and I actually used them. Spontaneously I remember the moebius strike for assassins. They were elite in the sense that they had such a good functionality that you’d only need one instead of so powerful that they need a long cooldown, if you understand what I mean. I’d prefer it if some of the elites in GW2 were reworked so that they have nice effects that you can use often, or they add more with that kind of functionality, rather than only having skills with one pseudo-epic rare use (mesmer elites, I’m looking at you).
I feel that many problems could be solved if they just split PvE and PvP skills, it worked nicely in GW1.
In GW1 we also had to capture them, with signets. We worked for them. That felt cool. First we killed the boss, then we looted it, and then we took its best skill (muahahahaaa). It would be fun to have to hunt the elites down in GW2, but I fear that they’d either make it RNG-based or extreme-grind-based instead.
What they all lack for me are cooldowns that allow me to remember they exist as I’m playing. No matter how great an ability is, if I can only use it for 10 seconds of out every 240, I generally don’t care about it.
This is why i just have the signet elite on my warrior and almost never actually use it, just go off the passive.
That’s actually one of the few elites I like and actively use, since if you’re traited for it, it’s on a 48sec cool down, and a couple of boons are still up when you recast it. Makes it really easy to have perma sprint on a warrior.
i almost read this post, but then i saw you posted a vid of the twilight of animes.
Elites skills in gw2 are like Legendary weapons… the category was created as a marketing strategy but its a total fallacy.
I would change my warrior elites for another utility without hesitation.- (made a post in suggestions for this over an year ago)
Elite skills in gw1 could be game changers, elite skills in gw2 are all but useless
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That’s one thing I miss from Guild Wars 1. You built your skills around your elite and it was a valued part of your skillbar. Now it’s choose 4 skills and whatever elite you think you might actually use sometimes, if you remember it’s there if the situation ever calls for it.
And when you do ever use them, they are generally pretty meh and you can’t really tell if they did anything of importance.
(edited by Astral Projections.7320)
Pro Tip to the Devs: if you want more build diversity, don’t make a game where skills are locked to weapons without the ability to change them up (and have a very limited weapon set at that). And give us more traits. Tons more.
Pro tip to you: what your suggestion would add to is build dilution, not build diversity.
ie: it would not generate a larger number of viable builds for a given meta, it would simply add more junk builds.
the devs consciously chose to go this route specifically because of their experience with gw1. having 200 skills to choose from doesn’t really matter if only 20 of them are worth taking and the rest are just functional equivalents with worse numbers.
Oh, so that’s why GW’s had so many builds and meta changed so much. Here we have had 2-3 builds per class. Trash builds in GW’s went through plenty of testing that added to the life of the game even if they did suck.
Some skills in GW had some redundancy issues or were very weak and never really saw use. Not so different from here, plenty of skills here get no use because of the same issue. Only now we have less options because of not incorporating what I think was GW most shiny achievement:
Dual Classing.
That’s one thing I miss from Guild Wars 1. You built your skills around your elite and it was a valued part of your skillbar. Now it’s choose 4 skills and whatever elite you think you might actually use sometimes, if you remember it’s there if the situation ever calls for it.
And when you do ever use them, they are generally pretty meh and you can’t really tell if they did anything of importance.
Me2.
In all honesty, I don’t even really need to use my utility skills all that much unless I’m pvping or it directly helps with damage or condi cleansing. For instance, my shouts on guard cleaning conditions for party. Hardly ever use em for myself.
As a necro, only the Flesh Golem fits the necro theme. None of the other 2 (Plague, Lich) fits necro at all. Necros are not transformation masters. We shouldn’t just change into something else. Necros should be cursing enemies and sacrificing health for power.
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs
Utility skills are IMO one of the worst-implemented aspects of combat in this game. There aren’t enough slots, and the cooldowns are excessive.
Long cooldowns just means I spend more time auto-attacking in boredom. It also means I prefer items like signets where I get a passive benefit permanently, chewing up what few slots already exist.
Really in need of an overhaul IMO.
The telling fact about elites is that you would trade it for another utility slot without question…
- Colin Johanson while spamming key 1 in GW2
The telling fact about elites is that you would trade it for another utility slot without question…
Pretty much. Especially on my Warrior, and Ele. Even my ranger and thief.
Elites are dead on arrival because of their design concept. They were originally planned to be ‘game changers’ when activated, but not ‘I win’ buttons. Now, if you’re like me, you’ll be thinking “aren’t those the same thing?”
Thus, they can’t be too powerful, or they’d be I-Win buttons on two minute cooldowns. In other words, they are not ‘elite’ in any way. They are just extra-long-cd utility skills. They need a rebalance from the core design up.
provide a service that I’m willing to purchase.” – Fortuna.7259
In general elite skills in GW2 lack unique-ness and… well… elite-ness.
You barely notice the difference when anyone uses one, the animations are lackluster, and some (not all) don’t last long enough imo. GW2 can take some hints from GW1 when it comes to elite skills and how to acquire them.