end of personal story and explorables.

end of personal story and explorables.

in Guild Wars 2 Discussion

Posted by: Derpinator.2894

Derpinator.2894

I’ll be brief.

The end of personal story was a painful death zerg grind with lots of shaking screens and explosions and no chance to develop a strategy except through repetition.

Ran my first explorable dungeon: CM. Um… no.

This game was apparently designed for a level of experience MONTHS away from what we actually have. What I mean is, the difficulty was deemed appropriate for alpha players who truly knew their character and probably each other, and more probably, the tricks of the trade in higher level content.

I wasn’t in alpha and didn’t get paid to learn.

So for me, as a player, this needs tuning to say the least.

It’s not hard. It’s just a visual riot and a “logical” hash.

I’m seriously disappointed.

My $.02.

end of personal story and explorables.

in Guild Wars 2 Discussion

Posted by: Cawesome.1580

Cawesome.1580

Yeah there’s nothing at the end, the whole vision of the entire game being endgame is a joke. We have a diminishing return on DE’s which means you get less of a reward from DE’s as you do more, so you could go into a low level area and get a pathetic reward or you could do a DE in Orr and get a pitiful reward, not much incentive to do DE’s. Dungeons are pretty much the same, and PvP is just a laughing stock of just who has the biggest zerg. There’s potential for a great game, yet patch after patch I’m just seeing nothing but garbage.