originally posted in pvp forums:
https://forum-en.gw2archive.eu/forum/game/pvp/every-21-prec-1-crit-too-confusing/first#post5294093
now posting this in the pve forums to receive more feedback from the pve mob.
every 21 precision for 1% critical chance is too confusing for new and old players.
before the patch where base stats such as power precision toughness vitality were at 926, the base critical chance rate was 4% and every 21 precision adds 1%
after the patch, base stats power precision toughness vitality were raised to 1000 but the base critical chance rate remains at 4% where instead it should be (1000 – 926) / 21 + 4% = 7.52 % but somehow it still remains at 4% so the extra 74 precision is useless.
a base critical chance of 4% at 1000 precision is really low and not fair to those who did not take amulets without precision, and amulets combination are not very good.
instead of 4% base critical chance, how about we raise the base critical chance to 10% so those who did invest much in precision amulets have a slightly higher chance to score some random critical hits too.
with this, at least one in ten might be a critical hit. as it is now, at 4%, one in twenty hits may be a critical hit.
while we’re discussing this, we might as well make it such that every 20 precision points increases the critical chance by 1% and not 21 precision.
why 21 ? such an odd number.
with 20 precision per 1%, calculations would become much easier.
for example, signets that gives 180 precision, we would know straight away that we could gain a 9% increase in critical chance.
runes of the pack which gives 125 precision would means 12.5% critical chance increase.
i thought the goal was to make things easier for new players to understand, surely with this move, by making it 20 precision per 1% critical chance would makes things much more easier for new players to comprehend.
thanks for reading!
do you agree?
yes? no? why?
discuss!