I quit gw2 a long time ago, but am considering trying things out again. Just for dev consideration, I will explain what I thought when I read about new fractal update coming tomorrow.
I have this nebulous dislike for gw2 combat which is hard for me to describe. I think it is based on 2 things: the skills and a lack of combat organization.
What follows are some statements that readers may not agree with, but these are as close as I can come to my reasons for not playing gw2. It’s not about rewards or leveling or cosmetics or legendaries or map completion or living story or minigames or whatever else other people do in game, for me it is simply about the core game. I can live with a lack of features and game modes and other things, but I can’t play a game that is fundamentally unfun, no matter how much icing is on top. Here goes in no particular order:
So to summarize my main problems with this game: Skills are generally uninteresting and often on long cooldowns, and there is little opportunity to have meaningful teamplay.
What could help is the addition of new mechanics that skills could interact with. The game is quite shallow and there are not enough moving pieces to have interesting fights.
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