ferocity changes. Did they work?

ferocity changes. Did they work?

in Guild Wars 2 Discussion

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

I play a hybrid necromancer. It is kinda tough to get a team sometimes because not everyone understands how a necro can bring to a team.

I logged into today to check out the changes and without any hyperbole my necro’s power damage and condition stacking as a hybrid has been reduced by 60%.

I thought the whole point of the ferocity changes was to bring alt builds more in line with straight zerker/assassin builds. So far my warrior still pumps the damage, my necro now though is just to weak to wanna lay that on other people.

Is this how you were wanting to ferocity to work?..to extremely punish those who used a mixture of berserker/rampager/celestial gear?