few annoying things about this game

few annoying things about this game

in Guild Wars 2 Discussion

Posted by: zengara.8301

zengara.8301

While this game is 3-4 years old, it is still rather annoying to even try to do something.

This is literally the first game where actually finding a group of people and maintaining it is harder than completing a raid

PvP, is conquest Battlefield. The GvG community got over 3,5k watchers, which should be more than the E-sports A-Net is trying to make

WvW is either impossible to get in because que, or not worth it because no que (no commander, or no fights/small rare fights)

The whole system is simply inconvenient, and that seems to be the Nr 1 flaw in Gw2, and the solutions to these problems have been mentioned time and time again.

Raids: Make a que, and for new people, make a practice mode (practice mode where the bosses are easiere to kill/less dmg, but the mechanics it the same, so you wont need 3 condis etc, you wont get LI out of this ofc, and other rewards is lessened by a major degree aswell) this is so the new players dont need 50-100 LI to join a normal raid. (which they wont get, this system is worse than the requirement in WoW or any other MMO that actually do have grind as a prime need)

PvP: Make ranked arena about fighting 5v5, 10v10 or even make GvG a leading role in your game, host a GvG tournament where you actively thrive for players to seek GvG as a fighting mechanism (I get that some people dont like GvG, but when people have pushed beyond reason to get a fight with another guild from another server in this manner with some of the best peopel, there probably is something behind it)
“The players literally have made the impossible possible by speaking with other servers, just to get a real pvp feeling a few times per week as if it was something rare and non obtainable”

WvW: I get that you are trying to remove big wvw fights, you can do this by using literally every strategy game out there specially the big one (Starcraft) or even real life if there are people who are all like “this doesnt happen in real life, even if dragons…w/e” Napoleon, he won with 200 000 because he used them right, but lost with 600 000 because he yoloed.

If you focus heavely on a major group, you can tear them apart by removing their buildings, this will eventually force each group to divide themselves and create WvW strategies more interesting, havoc groups will take other small buildings, the movement will look more interesting even on map where you see 3 commanders taking over from left to right as if it was LoL or straight out of Napoleon BonaparteĀ“s strategy book.
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I do get some people wont like the change, therefor I would like to know why you would not like it. I also have seen a lot of “childish” discussion, where it is normally written “no” or “people already have wanted this, but cant be done” which is further an indication that the same people actually wants this more than you think…..

In other words, construct criticism is not only welcomed but encouraged

(edited by zengara.8301)