(edited by AncientYs.8613)
for the next expansion
Yeah, all the devs are now aborting their plans to suit your needs
Yeah, all the devs are now aborting their plans to suit your needs
lol i seriously doubt that they are, also this was just my insight on things.
Also there has been a case where Devs actually did take feedback from users and made some changes to HoT maps :> so there. It also isn’t just me who experiences these problems in HoT maps.
I hope they step it up to at least HoT level for the new expansion. Core Tyria enemies are boring.
I hope they step it up to at least HoT level for the new expansion. Core Tyria enemies are boring.
What about Living World map enemies? the ones in Ember bay for example.
They aren’t as weak as Core Tyria enemies but also not as tough as HoT enemies.
My hopes are that they can just find a middle ground for enemy difficulty instead of just ramping it up to maximum difficulty like in HoT.
Well i agree with the OP. Doing the open world i want to relax and have fun. The difficulty of the mobs in the LS4 maps were spot on. The HoT maps feels very annoying to explore when You have packs of million mobs that 2 hit You every 2 meters. Yes i am a casual player, You hardcores have Your hard content on raids, leave the open world to casuals
I hope they step it up to at least HoT level for the new expansion. Core Tyria enemies are boring.
What about Living World map enemies? the ones in Ember bay for example.
They aren’t as weak as Core Tyria enemies but also not as tough as HoT enemies.
My hopes are that they can just find a middle ground for enemy difficulty instead of just ramping it up to maximum difficulty like in HoT.
I wouldn’t consider HoT to be maximum difficulty. Learn the mechanics or each mob and they become easier. The player base naturally gets better as they play the game so it’s not unreasonable for the difficulty to also increase.
Hot isn’t hard, learn to play
I hope they step it up to at least HoT level for the new expansion. Core Tyria enemies are boring.
What about Living World map enemies? the ones in Ember bay for example.
They aren’t as weak as Core Tyria enemies but also not as tough as HoT enemies.
My hopes are that they can just find a middle ground for enemy difficulty instead of just ramping it up to maximum difficulty like in HoT.
I wouldn’t consider HoT to be maximum difficulty. Learn the mechanics or each mob and they become easier. The player base naturally gets better as they play the game so it’s not unreasonable for the difficulty to also increase.
The Difficulty of HoT enemies is considerably much more higher compared to those of Core Tyria maps.
For example the Mordrem Sniper who can 1 or 2 shot kill you if you don’t dodge at the right time.
Or the Mushrooms that always charge at you so fast that you cannot react to their attacks.
All of these enemy abilities make me as a Player feel weak and thats not so fun.
For me the problem isn’t about learning enemy mechanics because given enough time we can practice and become better but this doesn’t change the fact that HoT enemies are still overpowered to the point that 1 mis step or dodge can kill you instantly.
Compared to Core Tyria maps like Orr or Frost Gorge Sound enemies there don’t one hit kill you,
they hit and you lose little health but it gives us enough time to react to their damage. The way that the Damage is from HoT enemies right now is too unforgiving.
I hope they step it up to at least HoT level for the new expansion. Core Tyria enemies are boring.
What about Living World map enemies? the ones in Ember bay for example.
They aren’t as weak as Core Tyria enemies but also not as tough as HoT enemies.
My hopes are that they can just find a middle ground for enemy difficulty instead of just ramping it up to maximum difficulty like in HoT.
I wouldn’t consider HoT to be maximum difficulty. Learn the mechanics or each mob and they become easier. The player base naturally gets better as they play the game so it’s not unreasonable for the difficulty to also increase.
The Difficulty of HoT enemies is considerably much more higher compared to those of Core Tyria maps.
For example the Mordrem Sniper who can 1 or 2 shot kill you if you don’t dodge at the right time.
Or the Mushrooms that always charge at you so fast that you cannot react to their attacks.
All of these enemy abilities make me as a Player feel weak and thats not so fun.
For me the problem isn’t about learning enemy mechanics because given enough time we can practice and become better but this doesn’t change the fact that HoT enemies are still overpowered to the point that 1 mis step or dodge can kill you instantly.
Compared to Core Tyria maps like Orr or Frost Gorge Sound enemies there don’t one hit kill you,
they hit and you lose little health but it gives us enough time to react to their damage. The way that the Damage is from HoT enemies right now is too unforgiving.
What profession do you play?
What gear do you use?
I don’t have these problems with HoT enemies and want to help you do whatever it is I’m doing. To begin I need to understand your starting point.
I hope they step it up to at least HoT level for the new expansion. Core Tyria enemies are boring.
What about Living World map enemies? the ones in Ember bay for example.
They aren’t as weak as Core Tyria enemies but also not as tough as HoT enemies.
My hopes are that they can just find a middle ground for enemy difficulty instead of just ramping it up to maximum difficulty like in HoT.
I wouldn’t consider HoT to be maximum difficulty. Learn the mechanics or each mob and they become easier. The player base naturally gets better as they play the game so it’s not unreasonable for the difficulty to also increase.
The Difficulty of HoT enemies is considerably much more higher compared to those of Core Tyria maps.
For example the Mordrem Sniper who can 1 or 2 shot kill you if you don’t dodge at the right time.
Or the Mushrooms that always charge at you so fast that you cannot react to their attacks.
All of these enemy abilities make me as a Player feel weak and thats not so fun.
For me the problem isn’t about learning enemy mechanics because given enough time we can practice and become better but this doesn’t change the fact that HoT enemies are still overpowered to the point that 1 mis step or dodge can kill you instantly.
Compared to Core Tyria maps like Orr or Frost Gorge Sound enemies there don’t one hit kill you,
they hit and you lose little health but it gives us enough time to react to their damage. The way that the Damage is from HoT enemies right now is too unforgiving.
With heart of thorns you aren’t meant to solo mobs of enemies all at once, if you get swarmed, run. Use the terrain to your advantage. Force enemies to fight on your terms. With hot, the expectation is that you know your class and all its skills before you get to that point. If you know your skills, you know how to survive much better.
What would you like to see?
make them same as Core Tyria Orr map or SilverWastes difficulty, even making the maps of the new expansion like the difficulty of living world maps would be really ok.
Like the ember bay map etc those mobs were just fine.
You forget that:
- There’s no fixed difficulty to the core maps.
- Some people still think that Silverwastes is difficult.
- A lot of people complain about the difficulty of Ember Bay, Bloodstone Fen, etc
And you also forget that lots of people buy an expansion to be challenged, not to see more of the same (from their perspective). Everyone perceives difficulty differently; everyone enjoys different sorts of difficulty.
One of the problems with difficulty is the huge gap between professions. Certain (regular, non-vet) enemies can hit for upwards of 15k. To a glass elementalist with 11k health, everything is deadly. To a glass necro however, with ~40k effective health, that same hit goes unnoticed, allowing them to play casually.
They should have also stuck with no stats like GW1, so everyone was roughly equal. Zerkers vs nomads only screws over scaling, which is why zergs have a much easier time since scaling isn’t balanced for zerkers, nor the huge damage increase from buffs.
As for the next expansion, I would expect it to be at least similar to season 3, whereas HoT specifically went for zerker enemies. If they were going to cater to both sides however, they would either add vertical progression or nerf old content. ArenaNet has always been for the gamers, so I’d expect the difficulty to increase, but not offering an alternative will be bad for business.
Didn’t want them, but if they are going to make them, can’t I just have a horse? I’m not super excited about riding around on Fugly, Crusty, Grim et al. Dwarves that didn’t make the cut.
The Difficulty of HoT enemies is considerably much more higher compared to those of Core Tyria maps.
Yes but there was Drytop and Silverwastes to bridge the gap.
For example the Mordrem Sniper who can 1 or 2 shot kill you if you don’t dodge at the right time.
The snipers can’t one-shot you unless you’re low in health. The only deadly attack of theirs is that AoE line one which you just simply walk/dodge out of. That’s the only attack people tend to die most often from.
Or the Mushrooms that always charge at you so fast that you cannot react to their attacks.
They tend to have the name ‘charger’. Simply dodge through them or to either side and you won’t have any problems. CC also helps.
All of these enemy abilities make me as a Player feel weak and thats not so fun.
It’s only like that at first until you learn the mechanics of each enemy type.
For me the problem isn’t about learning enemy mechanics because given enough time we can practice and become better but this doesn’t change the fact that HoT enemies are still overpowered to the point that 1 mis step or dodge can kill you instantly.
Well if you learned the enemy mechanics, you wouldn’t be having that much more difficulty kill them than Tyria enemies. The difficulty of HoT enemies is in the mechanics. HoT enemies do one one-hit kill you except for maybe the sharpshooters when you’re gliding.
Compared to Core Tyria maps like Orr or Frost Gorge Sound enemies there don’t one hit kill you,
they hit and you lose little health but it gives us enough time to react to their damage. The way that the Damage is from HoT enemies right now is too unforgiving.
[/quote]