(future)State of underwatercombat[Discussion]

(future)State of underwatercombat[Discussion]

in Guild Wars 2 Discussion

Posted by: The V.8759

The V.8759

Hello everybody,

I run very much alterative charactars which I all enjoy. I want to discover every single bit of them: Including underwater combat. However it really feels for me that underwater combat is slowly getting more and more in the background of guild wars 2. This should not be happening because udnerwater combat is very well designed. However it is still disappearing. Why? Here are some reasons I can think of:
- Diversity: Underwater combat has only 1 or 2 weapons each class. This gives the player limited choise in how they want their build to work (Dps/Tank/condi etc.). Also Utility skills are not all usable which can synchronise very bad with your traits.
- Amount of underwater combat: In Tyria we find alot of water. However there is less to do in these waters. The player is not being approved to go into the water and do the event. The udnerwater events are small scale and people don’t seem to care about it.
- WvW?: In WvW we find very very less underwater combat. There are small area’s, however there is no such reason to fight over there. Since they added the Ruins to gain borderland bloodlust, the amount of underwater combat had been dramaticly decreased.
-PvP??: In PvP underwater combat is completely removed. Also the training area for UC has been removed. This makes the players forget that they had the option.

I personally like underwater combat. I miss it really much. It is definetly a shame that it has been removed from PvP. By doing this you are making it easier to let people be “Very skilled” in Pvp because you removed a big part of the game.
In WvW it would have been awesome to see more UC. This requires the groups/zergs to have more skilled commanders and people that know what they are doing.
PvE also can use some enhancement. There are no big meta events that take place underwater (Only the pre for Balthazar attack). By adding events with great rewards or bringing in more content for underwater the player will dive into the seas. Think about an epic underwater boss fight?

Next to that the combat system underwater could also use some new stuff. Think about adding weapons, more waterbreathers, create new look-a-like utility skills that replace the ones that can’t be used (Like tornado and Whirlpool). You could also go crazy and think about trait sets for underwater? (Not sure about this idea, but still I’m posting it)

Let me hear what you think. Does underwater combat need an improvement? How are your current plans ArenaNet?

Greetings, Fvux.

One of the Firstborn Channel of Fvux

(edited by The V.8759)

(future)State of underwatercombat[Discussion]

in Guild Wars 2 Discussion

Posted by: Taygus.4571

Taygus.4571

pvp needs an underwater zone, or mix zones.

same wvw, could do with an underwater tower or something.

But…first, they need to bring in more waterbreathers. I got my first waterbreather drop from teq. And it was one I cant even use and “rare”, I have never seen an exotic waterbreather, and most on the tp aren’t usable by light armour wearers anyway.

It replaces helm in water, being able to craft a waterbreather, is something that should exist.

(future)State of underwatercombat[Discussion]

in Guild Wars 2 Discussion

Posted by: The V.8759

The V.8759

pvp needs an underwater zone, or mix zones.

same wvw, could do with an underwater tower or something.

But…first, they need to bring in more waterbreathers. I got my first waterbreather drop from teq. And it was one I cant even use and “rare”, I have never seen an exotic waterbreather, and most on the tp aren’t usable by light armour wearers anyway.

It replaces helm in water, being able to craft a waterbreather, is something that should exist.

Yup, forgot about typing that: Edited.

One of the Firstborn Channel of Fvux

(edited by The V.8759)