graphic setting problem after patch
They fubared the framerate/load stutter with the 9/9 patch, and this is their ‘fix’.
They fubared the framerate/load stutter with the 9/9 patch, and this is their ‘fix’.
i have been running all high/ultra for a year then today they disable my choice of best looking setting?this is really weird
after i use geforce experience to force enable high texture and stuff. it works in game but the setting is blank now.plz fix this
They fubared the framerate/load stutter with the 9/9 patch, and this is their ‘fix’.
i have been running all high/ultra for a year then today they disable my choice of best looking setting?this is really weird
Apparently they didn’t foresee the limitations of a 32-bit client (4GB of addressable memory max). Note that this includes both system RAM and Video RAM. So if you have a 1GB video card, you can only use 3GB of system RAM (for the game, the OS can still utilize the rest of your RAM).
so is this a deliberate change or some kind of glitch?
so is this a deliberate change or some kind of glitch?
It’s deliberate.
They fubared the framerate/load stutter with the 9/9 patch, and this is their ‘fix’.
i have been running all high/ultra for a year then today they disable my choice of best looking setting?this is really weird
Apparently they didn’t foresee the limitations of a 32-bit client (4GB of addressable memory max). Note that this includes both system RAM and Video RAM. So if you have a 1GB video card, you can only use 3GB of system RAM (for the game, the OS can still utilize the rest of your RAM).
i m running 64bit windows7 and 2gb video card ram .my pc ran at maximum setting b4 and no problem for that . i m sure it used to be there until todays patch
i m running 64bit windows7 and 2gb video card ram .my pc ran at maximum setting b4 and no problem for that . i m sure it used to be there until todays patch
Your OS is 64-bit, but GW2.EXE is 32-bit. GW2 can only address up to 4GB of RAM total (3.25GB actually I think).
(edited by brokenrabbit.6538)
i m running 64bit windows7 and 2gb video card ram .my pc ran at maximum setting b4 and no problem for that . i m sure it used to be there until todays patch
Your OS is 64-bit, but GW2.EXE is 32-bit. GW2 can only address up to 4GB of RAM total.
yea i know that.but it has nothing to do with why they disable it
yea i know that.but it has nothing to do with why they disable it
Actually the devs were talking about FPS issues with the 32-bit limitation on the tech support forum just last week. I’ll see if I can find it, but I’m not going to do more than a rudimentary search.
https://forum-en.gw2archive.eu/forum/support/bugs/World-Boss-Crashes/first#post4492874
The skinny is that it looks like we’ve allowed you to shoot yourselves in the foot with maxed out graphics settings combined with crazy boss zergs. The GW2 client is a 32bit process which has access to just 4gb of RAM, even less in practice due to fragmentation in high churn environments like a zerg fest. I can see from your log files that you are hitting an upper limit of about 3.5 gb of allocated memory before crashing on a failed allocation(i.e. running out of memory).
yea i know that.but it has nothing to do with why they disable it
Actually the devs were talking about FPS issues with the 32-bit limitation on the tech support forum just last week. I’ll see if I can find it, but I’m not going to do more than a rudimentary search.
wait.. u mean if i have 2GB video card the game can only address 3.25-2=1.25GB of system RAM and windows use the rest of no matter how many?
wait.. u mean if i have 2GB video card the game can only address 3.25-2=1.25GB of system RAM and windows use the rest of no matter how many?
I’m not sure how GW2 allocates VRAM vs System RAM, but both TOGETHER cannot exceed 4GB of allocation to the GW2 client.
Please I want a 64-bits .exe D=
Not having this issue myself, so no, it’s a non-deliberate client-side issue. Let’s not jump to conclusions, alright?
I want to say that this is a driver issue since the client limits available graphics settings based on detected hardware. Could also be that you’re on an optimus notebook and the game is using the intel GPU as opposed to your dedicated.
the very moment I have seen their “fix” for our problem….
Got same problem. Cant click High Res-Textures and Textures only shows Medium.
playing 6770M 2GBVram 4GB Ram and Win 8.1 Pro 64bits.
Just because your video card has a bucket load of memory doesn’t mean a game will use it, especially one coded in Dx9 where memory management is handled not by DirectX but by the developer. Just like having a ton of cores doesn’t mean a piece of software will utilize them all or in the case of a 32-bit app, more than 4GB.
RIP City of Heroes
Same problem here, any solution?
I see about half a dozen posts on this in this forum. Has anyone reported this via the in-game reporting feature? I know the Devs are aware of it (one responded in another thread), but the Devs that solve technical issues get direct info from in-game reports, not something reported on this forum (or even the BUGS forums), tho I know both are monitored by Anet directly.
Fate is just the weight of circumstances
That’s the way that lady luck dances
I see about half a dozen posts on this in this forum. Has anyone reported this via the in-game reporting feature? I know the Devs are aware of it (one responded in another thread), but the Devs that solve technical issues get direct info from in-game reports, not something reported on this forum (or even the BUGS forums), tho I know both are monitored by Anet directly.
i have been doing that everyday since halloween patch.i dont know how long i can stand.pretty tired to just log in and report this bug then log out…just cant stand playing a game without max out graphic setting
i have asked some of my friends and ppl who use geforce 7xx M video card tend to have this kind of problem